Half-Orc

Borus Evanklin's page

14 posts. Alias of Reckless.


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HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

"That could have been worse. Maybe better, too." Borus began making his way around the edge of the chamber, keeping his eyes open for dangerous situations or enemies as he did so. "I imagine the whole cave system knows someone's here by now. We should clear this chamber and move on." he suggested.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Borus descends the last step. They're Cyclopses, right? Maybe something in giant?"

He skirts the edge of the circle, moving westward to see if the nearest sculpture there reveals anything more interesting.

[b]"I just hope this cave makes sense before we find the exit. I hate ancient, unsolved mysteries." Borus smiles wistfully as he speaks. giving the impression that he's not at all serious.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

"What's the verdict, Red?" Borus asks, tempted to bowl forward regardless, not having gotten a response from the group's seer. How bad could it be? Very bad, Borus. Patience. Whatever, grampa.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

"Huh. Mee-miiii-moeee-la---laaaa" 1d20 + 1 ⇒ (4) + 1 = 5 Perform:Sing Untrained "Never was much good at harmonizing."

Borus stops, peering down at the magic circle. "What do you make if that, Zee?"


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

"Well, well. This looks promising. Bears a closer look, no?" Borus moves forward, calling upon his ancestor's connection to caves to aid his movement. He walks up to the first step. walking along the cliff-drop on all fours like he was crawling on a flat surface. He repeats the process with the other steps, but keeps an eye out for traps or enemies as he does so. He stops at the last step to re-arm himself and look out over the statues.

spider climb in one-minute bursts as needed granted by Tunnel Runner ability granted by cave domains. Probably only need to use 1 minute.

Perception 1d20 + 27 ⇒ (7) + 27 = 34

Initiative +5 more if he has to roll with Tunnel Runner active.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Borus moved forward as quietly as he could. Thankfully, his ancestral blood made it fairly easy for him to be quiet whilst underground.

Stealth 1d20 + 11 ⇒ (2) + 11 = 13 Or not, maybe.

His vision was pretty acute in the dark, but his eyes needed some adjustment for the light. As he moved, though, his pace increased and he began using his sense of smell to make up for any lack in the vision department.

Adopting Running Hunter's stance to enhance speed so stealthing isn't so bad, plus gains scent.

He turned his senses towards the area ahead, listening and sniffing for anything he might fail to see.

Perception 1d20 + 27 ⇒ (16) + 27 = 43


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

I'm ready, I guess I'm not making any changes.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

GM Rednal,
It's ok if we look at the various new Spheres supplements and change things regarding our talents in the next few days then, right?


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Aleziella could just keep saying "She said you'd say that."

That would drive Borus crazy.

Alternatively, she might recognize something in Borus' magic that gives her a clue to its source; which is to say she might be in on the joke.

Borus will be spending time testing her faith and trying to free her from her worship. He means it in a sincere and friendly way, but I could see where she might be aggravated by it as well.

In his viewpoint, clerics/paladins being "cut off" from their powers "by the gods" are just denying that it actually comes from within them and not from an external source. He points to himself as evidence that so-called Divine magic can be done without faith in a higher being or beings.

***************

Yeah, I've got a good grip on Mind-based powers alrighty. I don't think +10 or +15 Diplomacy is too shabby anyway, and even if it were, I can boost it by 2d4+5 with Inspiration if needed.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Borus is pretty open with his past, at least to those he'd consider friends, so pretty much anything in the background Brutus could share.

He's got a sarcastic streak, but it's mostly play rather than any meanness, unless it involves talk of gods, in which case Borus is on the bitter side. You would get the feeling that a lot of this stems from a carefully guarded broken heart. Borus likes to flirt, but shies away from any serious romance.

You probably spend most mornings wishing Borus had not decided to give up coffee before this trek, but he gets cheerier as the day goes on.

He's a badass with that huge orcish spear/ram thingie.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Touch of Luck lets you roll any d20 rolls twice and keep the best for one round. It is a Domain ability, kind of like the reverse of Pugwampi's Luck. It's a touch and standard action, but I've seen it used to great effect by a cleric or two.


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

Borus' heaviest Sphere focus is on Mind, with some abilities from Time and Enhancement(restricted to bodies/no items)as well. He's a pretty good "debuffer" against creatures with minds, and can rob senses or slow on top of the mind stuff. He's also a pretty good buffer with haste, powerful inspiration(+2d4+5 to a roll after it's made), touch of luck, and 100 minute ability enhancements.

Healing-wise, Borus can channel, but not selectively, so it'll be most useful in vs undead fights or out of combat when everyone is injured.

I've still got to tweak Borus' statblock a bit.

EDIT: I'd also purchased a CLW wand and one of Enlarge Person, but if you prefer, Rednal I can skip them. (The Enlarge person seems less useful with Aleziella being able to provide similar boons anyway).


HP: 120/120 | AC: 27 / T: 14 /F:25 | F: +11 R: +8 W: +15; +2 Fear, +4 Grip, +2 specified opp | CMD: 27; 31 disarm,34 sunder | Init: +15 | Perc: +27, darkvision 120 ft., scent

"You won on your own." Borus scoffed, but kept a faint smile on his face. "Or perhaps because the others wrote such drivel that even a blank piece of paper and inquisitive mind was better. In any case, if you ever convince me your so-called goddess had anything to do with it, I'll eat one each of your feathers. Now, howsabout we concentrate on finding a different way out, since this one seems occupied by half the elemental plane of Earth?"

After the hours ... days? ... of travelling, Borus spots the light and makes a soft clicking sound, one his companions would know marks when he spots something, and nods towards the light in the distance. "Green... fungus or magic... either way, reason to be cautious and quiet." he whispers, slowing his pace.


Borus Evanklin, the Atheistic Oracle.:

Borus was born as a child of two worlds. The son of hated enemies become lovers and then torn apart by war between their peoples, he is a noble bastard born into orphanhood and raised by an entire tribe. Having more family to love and hate, abuse and care for him, than he could handle, he fled his mother’s cave-dwelling mountain orc tribe to try to live among his human ancestors, finding their ways bizarre yet comforting.

Borus studied with the human soldiers, but always found his tribe’s weapons more appropriate, and so he adapted these to the soldiers’ methods, or, more appropriately, adapted the methods to his preferred weaponry.

Borus became a sell-sword, but one of singular discretion: he would only hire out to causes he found worthy and honorable. This led to near starvation, and Borus became frustrated with the status-quo. All around him, he saw the suffering of the good and poor and the profit of the rich and (more often than not) evil. Frustration led to anger, which Borus tried to channel into religious fervor. This attempt ended badly, and Borus bitterly and utterly disavowed the gods.

The very night Borus declared the failure of the gods and swore on his own life to never surrender his own free will to theirs, he dreamt of the Maelstrom-- in its entirety. The dreaming unconscious of his mind surrendered to the overwhelming chaos, and something new within him was born. When he woke, he had no memory of the dream.

Months later he began to develop magical talents. His thesis is that by sublimating his will to the gods he was suppressing his own natural magical talents and now that he had free it, he was finally free to pursue the talents given by his ancestry and upbringing.

Borus does not rely on formulas or gestures to affect the minds and bodies of his enemies and allies, rather he visualizes the energy flowing between them and the effect he wishes, using his freed will to create these effects. When he uses his magics, his eyes glow and he is wracked with the effort it takes to exercise such will. The extreme willpower needed occasionally makes him sick, bleeding from his eyes momentarily, but most of the time now he has enough practice to avoid this unfortunate side-effect. Additionally, he can call on his ancestors for blessings. From the mountain orcs, he has gained the ability to conjured an acidic fungus bolt and the ability to move easier and see better in the deepest depths. From his human ancestors, he gains a soothing touch and a greater ability to defend one another against the depredations of antagonists. From both, he gains a blessing upon his destiny and the ability to bestow such blessings upon his allies. He has learned how to tap his inner life force and connect it to his ancestors, channeling it forth as healing energies without the need to beg from any god such blessings.

Borus now travels with a group of adventurers whose work he admires, continuing to practice his craft and armsmanship, becoming ever more adept at both while deepening his resolve to live a deity-free existence.

Borus is a decent-sized half orc at 6’2”, with olive-green skin, brown eyes and hair, and a pronounced underbite marked with sharpened and elongated canines. He tends to wear utilitarian, loose fitting clothes of deep russet and golden-hued greens. Rarely seen without his specially-commissioned magic orcish skull ram, he has a jovial, care-free disposition, razor-sharp wit, and generous spirit. He strives to find a way to unite his two peoples, the orcs and the humans, and to free the faithful from their bind of servitude to the gods. Anytime he can make peace between struggling factions, he feels he has accomplished good, more so if he can find common ground between those divided for religious reasons.

Borus has been selected as Yidhra’s oracle for reasons only she can fathom. This is, of course, a ridiculous notion. Borus would deny any such relationship between his powers and the goddess’ portfolio, insist that his magic comes not from any deity, but rather his ancestry and the fact he has freed himself from any such celestial shackles. Yidra would laugh and agree. Fueled by the Maelstrom Dream, Borus's mind conjures and projects images onto others' minds, causing them to become confused, controlled, distorted, enthralled, unable to act, etc., or offering them inspiration to greatness. He can borrow energy from the Maelstrom to enhance himself or his friends’ bodies and alter the flow of time. He does this through a process of visualization, allowing his active imagination to contact that part of his subconscious that lies unseen and eternally connected to the ever-shifting chaos of the Maelstrom. Such powers were not made for mortal frames, and if were not for Yidhra’s hidden purpose and protection, they would surely tear him apart. As it is, the process of utilizing this magic is quite painful for Borus as his consciousness struggles not to recognize the facts known by his subconscious mind. When he fails in this struggle, he bleeds from the eyes and becomes sickened temporarily.

While Borus had lost both his parents by the time he was born, he nonetheless has had several influential figures in his life. The mountain orc chieftain Heracul was the first of these. Heracul was Borus’s mother’s cuckolded husband, and after killing her in a fit of rage at Borus’ mixed heritage, demanded that Borus be raised by the tribe in his mother’s memory. Heracul was cruel and distant, encouraging the torment of the boy, while savagely beating or killing anyone who dared actually harm him.

Secondly, the militia commander Gale Hemswolf taught Borus much of what began his career as a mercenary, short-lived as it was, and the adventuring career that followed it, in terms of martial prowess. Gale was kind, but formal and strictly disciplined. He taught Borus the ways and means of civilization. Gale and Borus parted on good terms with the understanding that Borus was gifted, but not military material.

Honorable mention goes to Almadae Cornasta, priestess to Zadastha, whose initial affections for Borus have turned to red-hot hatred flamed by sexual tension after many heated theological arguments over a glass of wine or two. Since Borus left her at Bard’s Gate without a word to go to the Dungeon of Graves with those creeps he hangs out with, she shouldn’t be relevant, right?