Villamar Koth

Borracho Barondo's page

33 posts. Alias of Painlord.


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Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 4

Borracho follows the little green man's actions, charging the ape.

1d20 + 14 - 3 + 2 ⇒ (9) + 14 - 3 + 2 = 22 to hit; (power attack, heroism, charge)
1d8 + 14 + 6 ⇒ (7) + 14 + 6 = 27 damage.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 3

Borracho's spear is of the coldest of iron, and only Borracho's muscles seem to be of adamantine, but, no, that is only Borracho's natural physique, given to him by the Gods so that the womens might swoon over him.

Borracho continues to fight the golem, spring attack flying:

1d20 + 14 - 3 + 2 ⇒ (2) + 14 - 3 + 2 = 15 to hit; (power attack, heroism, flank)
1d8 + 14 + 6 + 1d6 ⇒ (7) + 14 + 6 + (3) = 30 damage.

Nuts.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 2

1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 Will Save (heroism0

The mighty Borracho strikes aside the ape's spell much like a normal man swats away a fly.

"I shall come for you, Apeling, in a moment...you are clearly not worth all of Borracho's might," Borracho says, diving down to strike at the golem and returning to where he was.

1d20 + 14 - 3 + 2 ⇒ (1) + 14 - 3 + 2 = 14 to hit; (power attack, heroism, flank)
1d8 + 14 + 6 + 1d6 ⇒ (1) + 14 + 6 + (3) = 24 damage.

So concerned is Borracho with taunting the Apeling, he fumbles his attack run.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 1

Borracho avoids the worst of the grasping tentacles (either because he's flying above them or via his travel power) and lets loose with a manly primal scream, as if he's been cooped up too long.

"Monkey man and strange metal flesh man, you are facing Borracho and his lesser underlings who love Borracho with all their hearts! Borracho has slain many monkeys...and now will show those who love Borracho how Borracho kills monkeys."

Borracho charges at (spring attack) the golem, driving forth with his mighty spear...and moving towards the monkey!

1d20 + 14 - 3 + 2 ⇒ (19) + 14 - 3 + 2 = 32 to hit; (power attack, heroism)
1d8 + 14 + 6 ⇒ (7) + 14 + 6 = 27 damage.

Confirm crit?:
1d20 + 14 - 3 + 2 ⇒ (9) + 14 - 3 + 2 = 22 to hit;
2d8 + 40 ⇒ (4, 4) + 40 = 48 more damage.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho coughs, adjusts his underrocks to a better fighting position, and readies his spear.

Just refreshing the campaign lest it go to inactive.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13
DM_Ruthazek wrote:
Looking at this fight, you might want the green god with you after all..

We can wait.

Borracho likes having the little green man around.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho mightily points to the entrance, flexing his muscles as he does.

"There are many complements for 'Eyes of the Eagle', but it really should be for the 'Eyes of Borracho'! For Borracho's mighty eyes see so much!!"

Borracho waits for Werner to open the door.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

The mighty Borracho is sad to see his follower Throgg!! stay behind, but Borracho has no competition when it comes to killing monkeys or womens.

He laughs to himself as he flies over the tripwire, and admires the breastwork on the statue.

She longs for Borracho. It is clear from her pouty lips as she holds her spear.

Borracho presses on, counting on his luck and spear skill to lead his friends to victory and exploration.

Invisibility Purge should still be up.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho accepts the feather with a smile.

"This is perfect for the mighty Borracho!" Borracho says while sticking the feather in his armor. "I shall use this to help please the many women's who seek to lay with Borracho."

* * *

Borracho waits for the smart little man to tell Borracho exactly what the solution to the statue is because that is probably the exact thing Borracho was going to conclude as well.

While waiting, he practices holding his spear like the statue does.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

The mighty Borracho surveys the defeated monkeydom and shakes the monkeyblood off his spear, not caring (more like not noticing) upon whom the blood splatters.

He gratefully accepts the healing from Zeki, nodding at the smart little man (he is smart, much like Borracho!).

3d8 + 11 ⇒ (8, 8, 1) + 11 = 28 healing
2d8 + 10 ⇒ (8, 5) + 10 = 23 healing

"I hope those monkeys come back with more maidenly womens for Borracho. Their warriors have left Borracho wanting more."


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 5, Init 14

Borracho cheers for Throgg!!, the little green man doing his best to be like Borracho. Borracho 5' flaps back and tries to do his best Borracho impression. Swift to bane. Round 1/11

1d20 + 16 + 3 ⇒ (9) + 16 + 3 = 28 to hit;
1d8 + 17 + 2d6 ⇒ (3) + 17 + (1, 2) = 23 damage;

BoF:
1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35 to hit;
1d8 + 17 + 2d6 ⇒ (6) + 17 + (5, 3) = 31 damage;

1d20 + 11 + 3 ⇒ (16) + 11 + 3 = 30 to hit;
1d8 + 17 + 2d6 ⇒ (6) + 17 + (4, 3) = 30 damage.

Borracho heals a bit but can't believe how much punishment/hp Throgg!! can take.

Borracho Effects:

AC 28, touch 16, flat-footed 23 (+9 armor, +2 Dex, +1 natural, +3 deflection, +1 dodge, +2 MCPFE10')
hp 51/97

Spells:
Magic Circle Protection From Evil 10' (110 minutes)
Resist Cold (20) (110 minutes)
Invisibility Purge (11 minutes)
Heroism (220 minutes)

Combat:
+8 Bab
+5 Str
+1 Magic
+1 WFocus
+2 Heroism
-3 Power Attack
+2 Bane
-----------------
+14 to hit

+7 Str
+1 Magic
+9 Power Attack
----------------
+17+2d6 damage


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 4, Init 14

1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20 Reflex
1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Reflex -Gris

"That one there is making Borracho very angry."

Borracho will move spring attack the caster, staying out of an AoO from a jerkgorilla, activating his judgement as he goes.

1d20 + 14 + 3 ⇒ (3) + 14 + 3 = 20 to hit;
1d8 + 17 ⇒ (4) + 17 = 21 damage.

Borracho's wounds heal a bit. He will be 5' above the caster to the left.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 3, Init 14

Borracho's smile wavers briefly in the face of the magical onslaught, but since his beautiful eyes were not damamge

Borracho 5' flaps closer to the big ape, the girillion, and gives him the full Borracho.

1d20 + 14 ⇒ (15) + 14 = 29 to hit;
1d8 + 17 ⇒ (5) + 17 = 22 damage;

BoF:
1d20 + 14 ⇒ (7) + 14 = 21 to hit;
1d8 + 17 ⇒ (2) + 17 = 19 damage;

1d20 + 19 ⇒ (15) + 19 = 34 to hit;
1d8 + 17 ⇒ (7) + 17 = 24 damage;

Borracho Effects:

AC 28, touch 16, flat-footed 23 (+9 armor, +2 Dex, +1 natural, +3 deflection, +1 dodge, +2 MCPFE10')
hp 48/97

Spells:
Magic Circle Protection From Evil 10' (110 minutes)
Resist Cold (20) (110 minutes)
Invisibility Purge (11 minutes)
Heroism (220 minutes)

Combat:
+8 Bab
+5 Str
+1 Magic
+1 WFocus
+2 Heroism
-3 Power Attack
-----------------
+14 to hit

+7 Str
+1 Magic
+9 Power Attack
----------------
+17 damage


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 Fort save
1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Reflex save

Griselda cries, insisting that Borracho remember who Borracho is! Using Griselda's reroll for nat 1 save (Inexplicable Luck).

1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35 Fort save

Borracho remembers, he always remembers...even as he is burning from fire.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 2, Init 14

Unless otherwise stated, BoF will always be +2 to hit/AC/Reflex.

1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Reflex

Borracho follows Throgg!! and the monkeys deeper into the chasm, spring attacking the lead monkey and ending up 15' up.

1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 to hit;
1d8 + 17 ⇒ (3) + 17 = 20 damage.

AC 30. HP 82/97

Borracho Effects:

AC 28, touch 16, flat-footed 23 (+9 armor, +2 Dex, +1 natural, +3 deflection, +1 dodge, +2 MCPFE10')
hp 97/97

Spells:
Magic Circle Protection From Evil 10' (110 minutes)
Resist Cold (20) (110 minutes)
Invisibility Purge (11 minutes)
Heroism (220 minutes)

Combat:
+8 Bab
+5 Str
+1 Magic
+1 WFocus
+2 Heroism
-3 Power Attack
-----------------
+14 to hit

+7 Str
+1 Magic
+9 Power Attack
----------------
+17 damage


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 1, Init 14

Borracho smiles as the monkeys answer Borracho's challenge. Much like the mighty Borracho, these monkeys seek adventure...even when it will result in the certain death of Borracho's spear.

Borracho readies his spear and spring attacks the lead monkey returning to where he started.

"Throgg! I shall leave you some of these monkeys to fight as well. Few things are stronger than Borracho's skill in battle, and one of those is his generous heart!"

1d20 + 14 ⇒ (19) + 14 = 33 to hit;
1d8 + 17 ⇒ (6) + 17 = 23 damage. (power attack)

Borracho Effects:

AC 28, touch 16, flat-footed 23 (+9 armor, +2 Dex, +1 natural, +3 deflection, +1 dodge, +2 MCPFE10')
hp 97/97

Spells:
Magic Circle Protection From Evil 10' (110 minutes)
Resist Cold (20) (110 minutes)
Invisibility Purge (11 minutes)
Heroism (220 minutes)

Combat:
+8 Bab
+5 Str
+1 Magic
+1 WFocus
+2 Heroism
-3 Power Attack
-----------------
+14 to hit

+7 Str
+1 Magic
+9 Power Attack
----------------
+17 damage


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Throgg!! leads at 5' up and flying, then Werner, Zeke, & Zeki. Borracho will be about even with Werner, but usually 15 to 20' up in the air.

Borracho smiles as Zeke communicates with rock.

It is like he is communicating with Borracho.

Borracho twirls his mustache in anticipation of more adventure finding Borracho.

Taking a deep breath, Borracho readies to move forward.

Borracho does not need air. Air needs Borracho.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho watches as the stone door falls.

"That door reminds Borracho of the weighty decision on Borracho's mind. Such things weigh heavy upon Borracho...but Borracho knows he will make the right choice. For that is what Borracho does."

Looking at his left hand, he then moves his spear to his right hand, now satisfied that that is the correct hand to carry his spear.

"Borracho is ready to continue when Zeke finishes playing with his rocks."


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

You probably should, but I can help.

Roll a D4 for what Throgg!!! says/does:

1: "Borracho is right! We should do that. He's always right!"
2: Throgg flies into a rage and charges the <<insert monster here>>, ignoring the <<deadly thing here>>.
3: Throgg scans the <<insert place>>...waiting.
4: Throgg eyes the <<object>> suspiciously. This is no battle. More like some children's game.

There. That should do it.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13
Borracho Barondo wrote:
Borracho looks at Zeke and Werner, expecting one of them to have the answer as he most certainly does not.

They are probably awestruck at Borracho's mighty muscles and feats in combat. Such things are common around Borracho.

Borracho twirls the tip of his mustache, waiting for the pair to speak.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho looks over his shoulder while Zeki examines the door.

"Borracho expects that the enemies that fled from Borracho will come again. They are much like the women who lie with Borracho: they long for Borracho's touch again," Borracho muses while hovering. "But do not worry, friends. Should they return, Borracho''s magic will reveal them and Borracho shall deal with them again."

"Borracho was about to say the same thing about the door. You are smart, Zeki, much like Borracho. Perhaps the solution to opening the door lies with Borracho's other friends, who also love Borracho with all their hearts."

Borracho looks at Zeke and Werner, expecting one of them to have the answer as he most certainly does not.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho gives them some chase, but eventually lets them go after giving them a good talking to.

"Yes, and tell all your invisible monkey friends that the mighty Borracho is merciful and those who wish to flee from Borracho will have the chance to tell others of how Borracho bested you."

Borracho will rejoin the party and prepare to enter the final(?) cave.

"Borracho will follow Throgg, flying as the funny little green man walks along. Borracho is sure that Throgg wishes to please Borracho the way women wish to please Borracho." Or something.

Borracho twists a manly mustache while he waits for others to follow him into the cave. When they are ready, he moves in with them.

Moved on map.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Round 3, Init ?

Borracho looks down at the Ogre Magi who bypassed the opportunity to meet Borracho in deadly combat (the only kind that Borracho knows!) and instead go after Borracho's dear friends (who love Borracho with all their hearts).

This makes Borracho angry and he takes this time to show his displeasure. He activates bane and begins work on the Ogre grappling Zeki (to make use of the penalty to AC). He will 5' flap after finishing his attack.

1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38 to hit; (heroism, bane)
1d8 + 18 + 2d6 ⇒ (1) + 18 + (5, 6) = 30 damage; (power attack, bane)

1d20 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16 to hit; (heroism, bane)
1d8 + 18 + 2d6 ⇒ (8) + 18 + (2, 5) = 33 damage. (power attack, bane)

Borracho Effects:

AC 28, touch 16, flat-footed 23 (+9 armor, +2 Dex, +1 natural, +3 deflection, +1 dodge, +2 MCPFE10')
hp 97 (12d8+34)

Spells:
Magic Circle Protection From Evil 10' (110 minutes)
Resist Cold (20) (110 minutes)
Invisibility Purge (11 minutes)

* * *

Griselda will unsling her bow and take one shot at the goon holding Zeki.

1d20 + 13 ⇒ (17) + 13 = 30 to hit;
1d8 + 10 ⇒ (8) + 10 = 18 damage.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

30'.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho, quick like the quicksilver eel, has an initiative of +4.

Borracho will be 10' from the opening of the cave and has invisibility purge running.

Borracho's eagle eyes only see in the light...for better to admire the many womens who desire his body and to delight them by allowing them to see his.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho, quick like the quicksilver eel, has an initiative of +4.

Borracho waits for the smart little man to finish his spellcasting so that he might slay the beasts inside.

He keeps a vigorous lookout for opportunities for vigorous acts of heroism, for that is what Borracho does.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho tries to politely beg off the Stoneskin.

"Borracho needs no diamonds to be strong. Diamonds would only lessen Borracho's appearance for Borracho's skin already suggestively glistens with sweat."


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho, when approaching the cave and before taking to the skies (for the wind longs for Borracho's caress), will cast Resist Energy (cold), Heroism, and Invisibility Purge. And Magic Circle of Protection Against Evil 10'.

Borracho floats on the air, like an angel, but only more manly and definitely more pretty.

When people are ready and in position, Borracho will blow his mighty horn (cast Horn of Pursuit) to let the invisible jerks know that Borracho has returned.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho nods as others plan. Borracho, himself, has no need of planning. Perfection and skill at arms carries Borracho through every challenge...and that is the way Borracho likes it.

He will rest and recover his spells...and take his time to see if any of the womens in camp need pleasing. Borracho realizes that he has spread himself too thin with the womens and tries to give himself to as many as he can before his next act of daring. It makes Borracho sad to know that there womens out there who cry themselves to sleep for their want of Borracho.

He, if asked, will decline to join Zeki on his trip to sell the goods, only placing a small order of things he might need. List coming tonight, mayhaps.

* * *

In the morning, Borracho stares at the jungle with one hand on his spear, and the other twists his mustache. He is in deep thought, preparing for the fighting to come.


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Uh...what level should we be? And what of Griselda the Long Lived? What of her?


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

Borracho waits, trying to figure out how Borracho should single-handedly slay both the invisible demon-monkeys. When it is clear that others love Borracho too much to let him go it alone, he listens quietly, pretending to stare into space with his hands on his hips rather than offer the obvious...that Borracho should go in alone to slay the beasts.

"You should tell Borracho what how you think Borracho could be most heroic...for that is what Borracho does, act heroically," Borracho says as he removes his left fist from his waist to twirl the left side of his mustache.

"I do not fear their cold spells, for Sinashakti protects those who believe like Borracho believes."


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13
DM_Ruthazek wrote:
Some of its feathers are missing and it has been dead for several days.

Borracho picks up the bird, examining it deeply with his magnificent eyes.

"This is a wonderful example of Borracho's life. This bird probably faced too much danger, and flew too high...but like the spirit of Borracho. No doubt, this bird died trying to be much like Borracho," Borracho says, a small honorary tear on his cheek.

"This bird represents those who wish to fly like Borracho because they love him so much but fail because they are not as mighty and brave as Borracho. This token will serve as inspiration for the other tokens to follow...especially the rock."

Borracho smiles and places his token back on the sand.

"Yes, it is clear that the other tokens envy and love the bird as much as all my friends love Borracho."


Man Stats:
HP 97/97;AC26/16/23;F16/R10/W16;Init: 4;Acro21;Dip15;Fly16;Intim22;KRel9;Perc20;Surv13

The tip of a mighty spear pierces the skein of the wall, exposing the OOC thread to the aether. The tip of the spear rends downward, opening the rift further and risking exposure to dangerous aetherstorms.

Finally, the spear stops its ripping and a hand, then a well musceld arm, then a mighty warrior enters the thread. He steps fully into the placr and floats above the ground, his flight granted lift by a set of gorgeous wings on his back. His armor shines with celestial perfection. His right arm still holds a spear of deadly monkey-slaying.

Borracho, looking at the assembled goonery, nods, knowing he is in the right space.

"Ah yes! I see that Throgg!!, Zeke, and Zeki are here too, probably just waiting for Borracho to lead them. This is good...you are thoughtful, much like Borracho!"

Borracho continues to fly about the thread, examining this and that, letting the tear to the aether (and surging aetherstorm) continue to flap and rage unabated, as if it was someone else's job to repair. Such things are beneath the mighty Borracho.

"This is where we shall tell more tales about the bravery of Borracho? This is where others will know of Borracho's greatness? This is where many swooning womens will come to read about Borracho's muscles and love for life?"

Borracho smiles and twirls his mustache with is thumb and forefinger.

"This place pleases Borracho...much like Borracho has pleased many womens in the past."

Borracho flits about, continuing to explore the thread.

Full Name

Reynard Varvanyuk

Race

Human

Classes/Levels

Ranger 2

Gender

Male

Age

30

Occupation

Monster hunter

Strength 10
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 14
Charisma 10

About Reynard Varvanyuk

Max HP:22 Current HP: 22
STR 10 (+0) DEX 18(+4) CON 12 (+1) INT 13 (+1) WIS 14 (+1) CHA 10(+0)

Defense

AC: 18
Touch: 14
Flat footed: 14

Armor

Spoiler:

Studded leather armor

Speed: 30

Offense

BAB:+ 2 CMB: +2 CMD: 15

Combat: (+1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts)

Melee (TWF):Rapier/Punching dagger +4/+4

Melee: Rapier +6 1d6 18-20 x2
Melee: Dagger +6 1d4 19-20 x2
Melee: Punching Dagger +6 1d4 x3
Melee: Cestus +6 1d4 19-20 x2
Melee/Ranged: Hand axe +6 1d6 x3

Ranged: Heavy Crossbow +8 1d10+1 19-20 x2 120ft 100 bolts 1 fire bolt 1 acid bolt
Ranged: 3 throwing hammers +8 1d4 x2 20ft

Initiative +4

Fort: +3 Reflex: +7 Will: +2

Special Abilities

Spoiler:

Favored Enemy (Goblins) +2
Track
Wild Empathy
Combat style (Two Weapon Fighting)

Languages: Common, Goblin

Skills: 6+1 Int+1 human+1 favored=9 per level

Spoiler:

Acrobatics +8
Climb +5
Craft+6
Jump +4
Disable device +
Heal+5
Knowledge Dungeoneering +5
Knowledge Geography+5
Knowledge Local +6
Perception +7
Sense motive+6
Ride +5
Spellcraft+
Stealth +8
Swim +4
Survival +7

Feats:

Spoiler:

Point blank shot, Weapon Finesse

Trait:

Spoiler:

Deft Dodger:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Monster Hunter: Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman’s tales of Old Murdermaw — regardless, you’ve ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts

Equipment (lbs)

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Ranger’s kit includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Fishhook
Flask
2 pitons
Mirror
5 tindertwigs
Grappling hook
Whetsone

Capacity:

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Light:50 lbs
Medium: 100 lbs
Heavy: 130 lbs

Background

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Reynard was born to deal with monsters. At the age of 10 Reynard was struck with the oddity of the woman whose hut stood next to his father’s. Why did no one else see the dark things that crept over her house? Why did she look old occasionally, but only for a second?

Still no one believed him, so determined and courageous, the boy crept into the sweat lodge one feasting night and stood up, asking why a witch was allowed to live in the village. Was she good then?

That night young Reynard was on the receiving end of a merciless beating from his father, for causing such embarrassment. It was only a few days later, when one of the tribe’s Bards followed up on the boy’s claim, more out of thoroughness than an actual belief of the child, did it become clear that the boy had a gift for seeing through veils. A Hag had manipulated the minds of those living near, hiding in plain sight.

From that day began Reynard’s training in the arts of hunting and tracking, monsters.

Recent rumors of monstrous humanoid activity have drawn him to Sandpoint where he has decided to attend an inventor's convention, intent on upgrading his weapons.

Personality

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Reynard is calm and pragmatic, looking at situations from all possible views. As a result of this, he is able to find humor at the direst of times, seemingly un-phased by danger.

Description

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Reynard

Wearing studded black leather armor with a heavy black leather overcoat, Reynard carries an aura of impending violence wherever he goes. The black broad-brimmed hat he usually wears adds a certain rakishness to his appearance, adding to his charm.

Wealth

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pp 17gp sp cp
gems

XP

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