Harsk

Borgag Skywatcher's page

15 posts. Alias of Mark_Twain007.


Full Name

Borgag Skywatcher

Race

Dwarf Ranger 3 | HP:28/28 | AC:19 FF:16 TC:13 | Fort:4 Ref:6 Will:3(+2) | Init:3 | Perc:7

Size

M

Age

55

Alignment

NG

Deity

Torag

Languages

Comman, Dwarven

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Borgag Skywatcher

Borgag Skywatcher
Dwarf ranger 3
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 Dex, +1 shield)
hp 28 (3d10+6)
Fort +4, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities deep warrior
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Offense
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Speed 20 ft.
Melee kukri +6 (1d4+3/18-20) or
mwk dwarven double waraxe +7 (1d10+3/×3)
Ranged longbow +6 (1d8/×3) or
mwk composite longbow +7 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (undead +2), hatred
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Endurance, Power Attack, Quick Draw, Rapid Shot
Traits indomitable faith, vagabond child (urban)
Skills Acrobatics -1 (-5 to jump), Climb +3, Disable Device +8, Handle Animal +3, Heal +7, Intimidate +3, Knowledge (dungeoneering) +4 (+6 to navigate underground), Knowledge (geography) +4, Knowledge (nature) +4, Perception +7 (+9 to notice unusual stonework), Spellcraft +4, Stealth +3, Survival +6 (+8 to avoid becoming lost when using this), Swim +3; Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ favored terrain (urban +2), track +1, wild empathy +2
Combat Gear cold iron arrows (50), cold iron blunt arrows (50), oil of bless weapon (2), oil of magic weapon (4), potion of cure light wounds (4), potion of enlarge person (2), acid (2), alchemist's fire (2), caltrops (2), healer's kit, holy water (2), tanglefoot bag (4), thunderstone (2), weapon blanch (silver) (4); Other Gear mwk breastplate, mwk light steel quickdraw shield, kukri, longbow, mwk composite longbow (+3 Str), mwk dwarven double waraxe, bandolier, bedroll, belt pouch, canteen, canteen, compass, crowbar, flint and steel, grappling arrow, hemp rope (50 ft.), iron holy symbol of Torag, marbles, marbles, masterwork backpack, masterwork thieves' tools, mess kit, pot, powder (2), torch (10), trail rations (10), waterskin, 58 gp, 7 sp, 8 cp
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in Favored Terrain (Urban).
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.