Gadka Burtannon

Borador's page

125 posts. Organized Play character for Apoc Golem.


Full Name

Borador

Race

Combat Statistics:
[HP 9/9] [AC 15 | T 13 | FF 12] [Init +3 | Per +7 | Spd 20] [BAB +0 | CMB +0 | CMD 13] [F +1 | R +5 | W +3] [Bombs 4/6]

Classes/Levels

Weapons and Extracts:
[Ranged Bomb +4 | 1d6+3 F | Splash 4, Ref Neg DC 13 |Rg 20 | 20/x2] [Melee Heavy Pick +0 | 1d6 P | 20/x4] [Prepared Extracts: Heightened Awareness 0/1 | Targeted Bomb Admixture 1/1]

Gender

Male Dwarf Alchemist (Trap Breaker) 1

Active Conditions:
[Heightened Awareness (+2 Per & Kn cheks) 10/10 min]

Size

Medium

Age

115

Special Abilities

Bomb 6/Day, Extracts, Mutagen

Alignment

Neutral

Deity

None

Location

Absalom

Languages

Common, Dwarven, Draconic, Halfling, Elven

Occupation

Adventurer

Strength 10
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 8

About Borador

Male Dwarf Alchemist (Trap Breaker) 1
N Medium Humanoid (dwarf)
Init +3; Perception +5

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Defense
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HP 9; CMD 13
AC 15; Touch 13; Flat 12
Fort +1; Ref +5; Will +3

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Offense
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Speed 20 ft.
BAB +0; CMB +0
Melee Heavy Pick +0 (1d6 P; Crit 20/x4)
Ranged Bomb +4 (1d6+3 Fire; Rg 20; Splash 4, Ref Half DC 13; Crit 20/x2)
Ranged Dagger +0/+3 (1d4 P/S; Crit 19-20/x2)

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Statistics
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Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 16 (+3); Wis 12 (+1); Cha 8 (-1)

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Skills
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Craft (alchemy) +7/+8 (1rk, +3 Class, +3 Int, +1 to craft items)
Disable Device +5/+8 (1rk, +3 Class, +3 Dex, +1 Trait, -3 w/Backpack)
Disguise +5 (1rk, +3 Class, -1 Cha, +2 Equipment)
Knowledge (local) +7 (1rk, +3 Class, +3 Int)
Knowledge (nature) +7 (1rk, +3 Class, +3 Int)
Linguistics +7 (1rk, +3 Class, +3 Int)
Perception +5 (1rk, +3 Class, +1 Wis)
Spellcraft +7 (1rk, +3 Class, +3 Int)

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Feats
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Light Armor Proficiency (Class Bonus)
Simple Weapon Proficiency: All (Class Bonus)
Extra Bombs (Class Bonus)
Throw Anything (Class Bonus)
Cosmopolitan: Knowledge (local) & Disguise (1st)

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Other Information
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Languages Common, Dwarven, Gnomish, Halfling, Orcish.

Combat Gear Dagger, heavy pick, lamellar cuirass.

Other Gear Acid (2), alchemist's fire (3), backpack, bandolier, bedroll, belt pouch, chalk (5), disguise kit (9/10 uses), flint & steel, formula book, ink & inkpen, mess kit, pot, soap, thieves' tools, trail rations (5), waterskin.

Total Weight: 59.28/100 (Medium Load)
Weight w/o Pack: 29.78/100 (Light Load)

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Racial Abilities
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Darkvision 60 ft: Dwarves can see in natural darkness up to 60 feet. This sight is black-and-white.
Slow and Steady: Dwarves have a base speed of 20 feet. This speed is not reduced by armor or encumbrance.
Stonecunning: Dwarves gain a +2 racial bonus on Perception checks to notice unusual stonework, such as traps or hidden doors. A dwarf automatically receives a Perception check to notice such features if they are within 10 feet of them. The GM should roll this check in secret.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers. They treat all weapons with "dwarven" in their name as martial weapons instead of exotic.
Hatred: Dwarves have a long been enemies of orcs and goblins, and receive special training in combating these foes. They receive a +1 racial bonus on attack rolls against humanoids of the orc or goblinoid subtypes.
Defensive Training: Dwarves receive a +4 dodge bonus to AC and CMD against humanoids of the giant subtype.
Greed: Dwarves gain a +2 bonus on Appraise checks against precious gems and metals.
Stability:Dwarves receive a +4 bonus to CMD against attempts to bull rush or trip them.

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Class Abilities
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Bombs: 6/Day. Borador can create and throw a bomb as a standard action. Bombs have a range of 20 ft and deal 1d6+3 fire damage on a direct hit. Those within 5 feet take minimum bomb damage (currently 4) as splash damage (Ref DC 13 negates).
Mutagen: Borador can create a special elixir called a mutagen. Mutagens last for 10 minutes once imbibed. Only alchemists can benefit from mutagens; if a non-alchemist drinks Borador's mutagen, they must succeed at a Fortitude saving throw (DC 13) or become nauseated for one hour. While under the effects of his mutagen, Borador gains a +2 natural armor bonus to AC, a +4 alchemical bonus to one physical ability score (chosen when the mutagen is created), and -2 penalty to a corresponding mental ability score (Int for Str, Wis for Dex, Cha for Con). Current mutagen is Dexterity-enhancing.
Alchemy: Borador creates potion-like items called extracts. These function in many ways like a spell in liquid form. Unlike an actual potion, only Borador can benefit from imbibing his extracts; if they leave his person, they become inert until returned to him. He also gains a bonus equal to his alchemist level on Craft (alchemy) checks to create alchemical items, and can identify potions automatically without having to roll a Spellcraft check.

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Formula Book
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(*) = Memorized
1st Level: (DC 14) Bomber's Eye, Cure Light Wounds (*), Heightened Awareness (*), Monkeyfish, Targeted Bomb Admixture
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Other Statistics
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Favored Class: Alchemist (+0 hp, +1 skill pt)
Trait: Criminal (+1 to Disable Device)
Trait: Meticulous Concoction (1/Day, add +2 DC to a bomb's saving throw, or +2 rounds to the duration of an extract)
Money: 2gp, 8sp, 4cp

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Tracked Resources
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Acid 2/2
Alchemist Fire 3/3
Bombs 6/6
Disguise Kit Uses 9/10
Meticulous Concoction 1/1
Rations 5/5

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PFS Info
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Boon: Grand Lodge Champion (Able to gain reputation with Grand Lodge.)
XP: 1/3

Completed Scenarios:

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Physical Description
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Played By: Robert Carlyle
Theme Song: "Ain't No Rest for the Wicked" By Cage The Elephant

In many ways, Borador is staggeringly average, at 4'1" and 165 pounds, with a medium brown, well-kept but unadorned beard and ponytail. Borador stands slightly hunched, his surprisingly lanky limbs dangling at his sides. His nose and shirt is often stained by alchemical reagents. (He has a habit of scratching his nose and scraping away a layer of alchemical gunk.) Perhaps the one way Borador does not look average is the ridiculously over-laden pack strapped to his back. It looks like it aught to tip him backwards if he coughs too hard, but he moves without any apparent problem.

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Bot Info
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Spoiler:
While not purposefully cruel, Borador can be dangerously amoral. He despises cruelty not because he has a good heart, but because he finds it wildly inefficient (he is a strong proponent of "you catch more flies with honey than with vinegar"). He is generally amicable and friendly, though very deflective when asked about his past. He generally comes up with obviously tall tales about his childhood, serving the purpose of both hiding his personal history and entertaining those around him. When it comes to sweet-talking or browbeating, however, Borador defers to other, more skilled allies without hesitation.

In combat, Borador does his best to stay out of melee. He is really only skilled in the art of bombs, and even avoids using his light crossbow if he can help it. If he runs down to two bombs or less, he will switch to his crossbow and save the last bombs for a more desperate fight (unless he is already in one). He generally only uses his bomber's eye extract if there is more than one enemy combatant, or there is an enemy combatant that seems particularly agile. He likewise saves his mutagen for more dangerous enemies. He always prepares a Dex-based mutagen, unless there is a specific need for strength in the near future.

Also, fun fact: his beard is fake. He was shaved clean when kicked out of his clan, and keeps himself shaved in defiance of their actions. However, in order to not draw attention, he wears a fairly convincing fake beard.