Racoon

Boondocks's page

17 posts. Alias of JoshB.


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Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"Do we have the ability to fight?"

"Maybe talking is a better option?"


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks shrieks like a banshee and runs away.

He finds a hollow log and hides.

stealth: 1d20 + 13 ⇒ (10) + 13 = 23


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks chitters and shakes a bush, making as much sound as he can.


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"I've been a target of the two-legs before." Boondocks says, pointing to his scarred over missing eye.

"They're dangerous, we'll have to be quick."


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks withdraws back into the woods as quietly as possible.

The he runs to find the others.

stealth: 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 15

"The two-legs have a wolf trapped to the west!" he tells them.


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

How many humans are there?


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks keeps watch on the humans, following along behind them.

stealth: 1d20 + 13 ⇒ (9) + 13 = 22

perception: 1d20 + 7 ⇒ (18) + 7 = 25


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"Does anybody know any deer? They probably keep track of the wolves in the woods." Boondocks asks.

"Hey Berries....."

The raccoon becomes distracted ....


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"Maybe the others of the forest folk have seen it."

"If it is here in the forest, then it must be hunting something."


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks moves to get a line of sight on the humans.

stealth: 1d20 + 13 ⇒ (9) + 13 = 22

perception: 1d20 + 7 ⇒ (5) + 7 = 12

Does he recognize any of them from town? How are they armed?


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Boondocks moves through the undergrowth to get closer to the humans and hear what they are saying.

stealth: 1d20 + 13 ⇒ (9) + 13 = 22

perception: 1d20 + 7 ⇒ (20) + 7 = 27


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"If we're seen .... act like you're trying to eat me." Boondocks tells Scyllaess.

"Just don't try too hard..."


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"Let's go to the edge of the woods and wait for them." Boondocks suggests.


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

"We should go closer to the two-leg town and find a group of their hunters to watch and follow."


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

A somewhat scruffy, one-eyed raccoon stands up on it's hind legs and speaks.

"The two-legs are dangerous." Boondocks says, gesturing to his scarred, empty eye-socket.

"I grew up living in their town and I've been chased by them more than a few times."

"It could be that some of my four-legged friends still in their town might be able to give us a clue as to why they're hunting the wolves."


Raccoon Rogue 1 | HP:9/9 | AC:17 FF:12 T:16 ( | CMD:14 | F:+1 R:+7 W:+1| Init:+5 Per:+7 |

Missed that you started up


Boondocks, the noble raccoon rogue is getting close to complete.

background:

Boondocks is an exceptionally athletic raccoon with a line of terrible scars and a blind eye on the right side of his face.

Boondocks was orphaned as a cub when the tree his litter lived in was cut down by loggers.

Boondocks was in a hollow in the tree and was taken (along with the tree) to the lumber mill.

That night he climbed out of the tree and hid in a drain throughout the next day.

The next night he came out of the drain, scared and hungry, and started to explore.

He spotted a rat sneaking through the streets and followed along until they ended up at the trash dump.

Starving, he dug into the trash until he found some smelly, discarded food.

The next day, he hid in the dump. This turned out to be a bad idea because prowling dogs came around and chased him until he climbed up the side of a building and hid in an attic space.

Over the next few months he lived like a rat in Falcon's Hollow, coming out by night to scavenge for food. Over time he became friends with the town rats, and he feels a debt of gratitude to them for showing him how to survive even though they were just being rats.

Because he feels a debt to the rats, Boondocks has taken to disarming any rat traps he finds and sniffing out any danger that might threaten his benefactors. The rat problem in Falcon's Hollow has gotten steadily worse with Boondocks watching out for them.

His main foe is a human named Ronan Greene, the town rat-catcher of Falcon's Hollow. He has outsmarted the man many times and ruined dozens of his traps. Two falls past, Ronan took to using dogs and Boondocks ended up cornered after taking too long chewing open a trap to help a rat escape. The terrier jumped on him and Boondocks was forced to fight his way free, killing the terrier by tearing out his throat.

Ronan stepped up his hunting after that and a month later he lured Boondocks out into the open with a rat in a cage and he shot him with a crossbow from a hidden blind. Boondocks was hit in the head and wounded badly, but escaped half-blind through a small sewer drain and found a place to hide.

It took several months for him to heal, laid up with a fever and infection that left his face scarred and his right eye blind.

Fortunately, the local rats looked out for him and brought him food while he recovered.

Now, he is back in mostly good health and he has learned to better appreciate the weapons that the two-legged men carry sometimes.

Statistics:

Boondocks
Raccoon unchained rogue 1 (Pathfinder Unchained 20)
CG Small noble animal
Init +5; Senses low-light vision, scent; Perception +7
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Defense
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AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +7, Will +1
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Offense
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Speed 30 ft., climb 20 ft.
Melee
1 bite +6 (1d3)
2 claws +6 (1d2)
Special Attacks bite, sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 20, Con 12, Int 12, Wis 13, Cha 10
Base Atk +0; CMB +4 (+5 disarm, +5 steal); CMD 14
Feats Agile Maneuvers, Alertness, Weapon Finesse
Traits dump salvager, pillager

Skills
Acrobatics +9 (1 rank, +3 class skill, +5 dex)
Climb +12 (1 rank, +3 class skill, +8 climb speed)
Disable Device +12 (1 rank, +3 class skill, +5 dex, +1 rogue, -2 no tools, +4 racial)
Escape Artist +13 (1 rank, +3 class skill, +5 dex, +4 racial)
Knowledge (local) +5 (1 rank, +3 class skill, +1 int)
Perception +7 (1 rank, +3 class skill, +1 wis, +2 alerness) (+3 search for concealed items)
Sense Motive +7 (1 rank, +3 class skill, +1 wis, +2 alerness)
Sleight of Hand +13 (1 rank, +3 class skill, +5 dex, +4 racial)
Stealth +13 (1 rank, +3 class skill, +5 dex, +4 size)
Survival +5 (1 rank, +3 class skill, +1 wis)

Languages Common, High Fauna, Rodent, Woodland
SQ trapfinding +1
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Special Abilities
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Feats:
Agile Maneuvers Use DEX instead of STR for CMB

Noble Raccoon Racial
Bite (Ex) Prerequisites: Small or larger size.
Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Climb (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Rogue
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.