| Gender |
Male Gunslinger AC: 13/touch 13/ flat 10 F +3 / R +5 / W +1 Spd: 30' Init: +3 HP: 11/11 Pool Points left: 2 |
About Booker D'witt
Booker D’witt
Human
Male
Gunslinger
Str 12 (+1)
Dex 16 (+3)
Con 10 (+1)
Int 14 (+2)
Wis 14 (+2)
Cha 10 (+0)
Fort +3 (2/Class+1/Con)
Ref +5 (2/Class+3/Dex)
Will +1 (0/Class+1/Wis)
Armor Class: 13 (10+3/Dex)
Touch: 13 (10+3/Dex)
Flat-footed: 10 (10)
Speed: 30’
Initiative: +3 (+3/Dex)
Base Attack Bonus: +1
Melee Attack: +2 (+1/BA+1/Str)
Range Attack: +4 (+1/BA+3/Dex)
CMB: +2 (+1/BA+1/Str)
CMD:
HD: d10+1/lvl
HP: 11
Languages: 1/race+1/skill
Common, local native?
Racial traits:
+2 to one ability score: Con
Medium size
30’ movement
Languages: Common
Bonus feat
Skilled: +1 skill rank per level
Favored class: Gunslinger
Traits:
Never Stop Shooting: If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.
Black Powder Bravado: Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.
class features
Gunslinger:
Proficiency: all simple and martial weapons, all firearms, light armor
Gunsmith: starting battered weapon, bonus feat - Gunsmithing
Grit, 2/day
Deeds
feats:
Point-Blank Shot: +1 attack and damage on targets within 30’
Endurance
skills: 4+2/int+1/race
acrobatics +3 (0+3(dex))
appraise +2 (0+2(int))
bluff +0 (0+0(cha))
climb +1 (0+1(str))
craft +2 (0+2(int))
diplomacy +0 (0+0(cha))
disable device +3 (0+3(dex))
disguise +0 (0+0(cha))
escape artist +3 (0+3(dex))
fly +3 (0+3(dex))
handle animal +4 (1+0(cha)+3(class))
heal +2 (0+2(wis))
intimidate +0 (0+0(cha))
knowledge +2 (0+2(int))
linguistics +3 (1+2(int))
perception +6 (1+2(wis)+3(class))
perform +0 (0+0(cha))
profession +2 (0+2(wis))
ride +7 (1+3(dex)+3(class))
sense motive +2 (1+2(wis))
sleight of hand +3 (0+3(dex))
spellcraft +2 (0+2(int))
stealth +3 (0+3(dex))
survival +6 (1+2(wis)+3(class))
swim +5 (1+1(str)+3(class))
use magic device +0 (0+0(cha))
Weath: $51.58
Equipment
Explorer’s outfit (- lb)
Hat 1 lb
Revolver 4 lb
Revolver 4 lb
Rifle 12 lb
Knife (dagger) 1 lb
18 lb
Backpack (2 lb)
Bedroll 5 lb
Gunsmith’s Kit 2 lb
Rope, hemp 10
Rations, trail x7 7 lb
Explorer’s outfit 8 lb
Scarf .5 lb
Pancho 2 lb
Waterskin x2 8 lb
Bag, waterproof .5 lb
Sack .5 lb
45.5 lb total for backpack
Belt pouch (.5 lb)
Mirror, sm metal .5
Revolver ammo x40 .5
Rifle ammo x30 .5
Chalk x2 - lb
2 lb total for belt pouch
65.5 lb total emcumbrance