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Thank you very much! I can work with this I think without invalidating my plans.


Is it just that island which has connections to

Godsrain spoiler:
Rovagug's prison
or the entirety of the Eye? Are there any other important details that the book provides in its formation?


Apologies if this is the wrong forum for these sorts of inquiries.

I'm interested in running a game around the Eye of Abendego and some Protean nonsense, and so I'm looking to find out as much information and speculation as I can about the Eye so that I may formulate my own internal head-canon about it. In particular I want to place big importance in its connection with the Eyes of the Ancients in Bretheda, though that landmark has even less information (just an entry in Starfinder 1e and Distant Worlds iirc).

Here's some stuff I'm aware of;
The Eye formed 3 weeks after Aroden's death, following deadly storms, and 3 millennia after the Eyes of the Ancients formed on Bretheda.
In the eye of the storm is a place of calm untouched by the winds, filled with the remains of ships. Nobody has managed to reach it before.
Its formation devastated Lirgen and Yamasa, leaving the area as it stands to be known as the Sodden Lands.
Many different beliefs on what the Eye is; Boggards think it's Rovagug stuff, Gozrans think their god did it, a cult worships it as a new god, and another group worships the Eye together with Norgorber.
The Eye of Abendego is potentially a portal to the Elemental Planes of Air and Water, and in its Netherworld counterpart is instead a volcano connected to the Planes of Earth and Fire.
The Eyes of the Ancients also have a "safe spot" in between the three cyclones, but again, nobody has reached it.
By the time of Starfinder, a mysterious signal is being sent from the safe spot in the Eyes of the Ancients, but the source is unknown.
Apparently some Eoxian Bone Sage tried to warn one of the astronomers of the Eye's formation and wanted some sort of connection to Eox to be made? Don't quite remember where I got that from.

If there's any book recommendations with more information, I'd love to know them. I'm also aware that Strength of Thousands has some more information, but I'd like to avoid spoilers from it if possible in the far off possibility that I get to play it one day; still, if someone could summarize the stuff there about the Eye and the groups around it, that'd be appreciated.

On the speculative side, is there anything that hints at Ghol'Gan/Cyclops origin for the Eye besides community theorising? Or possibly Alghollthu? On the Brethedan side, is it possible whatever the signal source also exists during Pathfinder's timeline? Perhaps it's a First Ones thing, or connected to Ibra. On the formation, do you reckon it has to be because of Aroden and his death, or is it equally likely that his death made the actual cause possible, in the same way Gorum's death ended in the release of Xanderghul?

Hopefully this isn't too rambly.


Is Draconic Codex just not releasing a PDF? What's going on?


James Jacobs wrote:
keftiu wrote:
I wonder if the old 1e Outer Dragons are just fully gone, now. I'd miss them if so - though the Cosmic Dragon sounds like a nice successor.

They're not. Those things were created by us, so they're not OGL entanglements. We just can't do everything we did in 1st edition all at once. We may or may not get to them, as with any other non-OGL creature we created for the game before the remastering happened.

It's just that we also want to do new things.

I hope they are at least considered for a future product. It feels very weird to me that Draconic Codex is coming out, and out of this whole big book of dragons only two of them (Havok, Time) are actually returning from 1e. We got more new dragons than old ones, and there's still three categories of them almost fully waiting for conversion. I understand it's not a priority, but it feels bad for someone who's a fan of these old dragons seeing entirely new stuff take their place in the release schedule.


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I've about the same experiences (both good and bad) as the rest, as well as the same troubles with sorting the downloads. Some further comments;

The filter functions on the store page appear to be broken, at least as it concerns sorting by newest. Curiously, I've only seen it happen on adventures, APs, and rulebooks. Rage of Elements is shown as the newest rulebook, Seven Dooms for Sandpoint appears before Shades of Blood etc.

Additionally, some digital products look to be missing entirely. I've not checked everything, but at least the Remastered Gatewalkers has no PDF version, whereas other compilations (Abomination Vaults, Fists of the Ruby Phoenix) do. I cannot tell if this is intentional. On that matter, while perhaps not an error, I find it very inconvenient that the digital and physical books are now different pages. It used to be you would find an item's store page and have the option of purchasing it in physical or PDF form. Having to wrangle the new page is a point of frustration (or perhaps simply annoyance).

Lastly, and not necessarily a comment on the new store, I'm wondering when the "near future" mentioned in the prior blog might be for the new plan that's replacing Foundry VTT product discounts. With them now being at full price even if you own the PDF, it makes me feel disinclined to purchase anything that I might wish to run in Foundry, as buying only the Foundry module is both effective and cost-efficient. I'm hoping whatever workaround is devised will not be strictly inferior to the prior discount.

Anyway, that's a lot of complaining, so I want to say that actually using the new store is very good. I was able to complete a purchase very easily, and it didn't give me any of the troubles the old store did. Very well done there.


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I'm of very mixed minds with all that I'm reading in the previews. On one hand all these are very cool, but on the other... why are we getting so many new Dragons when there's still so many old ones that have yet to be brought over to 2e?

It's a complaint I've had since Monster Core 1; like, what's the point of a Diabolic Dragon when an Infernal Dragon already exists? Apparently they're different species, and I don't get why. And now we're getting Vorpal, Rune, Coral, Resurrection, Requiem... and in the midst of all that I'd really like to just see an Edict, or Etheric Dragon. There's Havoc Dragons coming, but they're being renamed, and are the only Planar Dragon so far confirmed (because again, Empyreal Dragon is different from Paradise Dragon, for reasons). So finally we're getting Draconic Codex, a book full of Dragon options, and somehow by the end of it most Dragons that I'm waiting to see in 2e will still be missing. Because really, what's confirmed so far? Havok, and Time. I realise all of these "weird" Dragons are niche, but surely these new ones are niche as well! If not with Draconic Codex, when would we get the rest? I'm not confident we ever will.


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Any word on why this is unavailable? It's also missing from the new releases section at the frontpage, though the special edition and sketch cover are there.


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Ezekieru wrote:
Ezekieru wrote:
The Gallant Goblin's video covering Pathfinder Quest (which plays inbetween streamed panels) revealed it has a Time Dragon in that game! I wonder if we can expect a Time Dragon to also show up in the Draconic Codex?
Aaaaaand it's been confirmed in the Lost Omens panel! Time Dragons ARE in the Draconic Codex! And they are still purple, apparently.

Furthermore, Rime Dragons are the new equivalent of the White Dragon, and the Mocking Dragon takes the thematic place of the Copper Dragon (sorta Zoro dragon with a sinister appearance). The Chromatics were easier conversions, the Metallics they went more for their personalities.

Additionally, there's something called a "Despair Dragon" that they'll talk about tomorrow, apparently more revolting than the Conspirator Dragon. My theory is they're the black sludgy dragon in the Draconic Codex cover. Also they mentioned something about it having a "very unique bladder", which... Concerns me lol.

They mentioned that not every Dragon is in Draconic Codex as I understood, and that there's room for a sort of "Draconicer Codex" if it does well enough. Also that every dragon from Bestiaries 1-3 is returning updated.

No word on Esoteric Dragons yet, but they've given an example from every other category so far, so it's not unreasonable that they'll have some representation there.


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According to the opening Paizocon panel, Havok Dragons are coming with Draconic Codex, renamed to Delight Dragons. This, alongside some other things, leads me to believe that the Planar Dragons have been renamed. My current theory is;

Havok Dragon - Delight Dragon
Crypt Dragon - Requiem Dragon
Paradise Dragon - Empyrean Dragon
Infernal Dragon - Infernal Dragon

I now also more strongly believe the dragon in the Draconic Codex cover that's fighting the Requiem Dragon is actually an Apocalypse Dragon (Planar dragon tied to Abaddon) with a new name now of course.

Others things that have been confirmed to be coming are reprinted primals with the Magma Dragon, and some brand new ones, one of which is the Barrage Dragon


According to an AMA with someone who received the Shining Kingdoms pdf, the Occult Dragon Matriculum (as in the 1e occult dragon, not the 2e category), has been retconned into being an Omen Dragon. Uncertain if this is a unique decision or if it applies to the species as a whole, and Omen Dragons are now part of the Esoteric Dragon family, though they fit the bill Id say. Now, I'm less certain about the decision to replace Occult Dragons with them; it was probably made to tie into the "prophecy" theme of Drums, but personally I'd say that Fortune Dragons are closer to what Occult Dragons were. Though they probably want Esoteric Dragons to use the Occult tradition? I'm not sure.


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If one of them is a Requiem Dragon, I'd wager it's probably the white-scaled one? Mostly because it reminds me a little of the Crypt Dragon design. That at the other one doesn't look very requiem-y, if that makes sense. Now, on what the other could be;

It almost looks like a Ravener, or an ooze with a dragon inside. Gives a bit of a swamp feel, you know? At least that's the feeling I'm getting from the exposed ribs, tattered wings, and that dripping liquid. If it's a familiar face and not a new one, I'd say it's either of:

-a Bog Dragon, bit of a revamp of what Black Dragons used to be. Almost looks like a body you'd find submerged in a bog.

-an Apocalypse Dragon, a dragon tied to Abaddon, which is a big swamp, and is said to have its body twisted by necrosis.


I'd say it's almost definite that we'll get reprints of Apsu and Dahak as Dragon deities. More uncertain about Shizuru; she may or may not appear, though personally I'd label her as enough of a dragon god. Now regarding the others...

The one I'm most certain will appear is Garhaazh, the "Primal King". I was in fact expecting to see him in Divine Mysteries, but it makes sense he was absent if he's saved for here. Now the question is whether him being the first Primal dragon refers to Primal the spell tradition or Primal the dragon category; either one could give us clues to the remaining deities. If it's the tradition, we may get deities for divine/arcane/occult dragons as well. If not, then perhaps the missing dragon categories (Esoteric, Outer) would also be getting a deity. In such an outcome Shizuru could stand in as the Imperial Dragon's deity. Though I'm less inclined that they'll go that route.


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Eldritch Yodel wrote:
BookBird wrote:
Yapping.
Important to note that this is a Lost Omens book, so the % of content which is lore-focused instead of mechanically focused is likely higher vs something like BotD or HotW, which this breakdown doesn't really seem to be accounting for.

Hm, you're correct. I'd forgotten it was listed as Lost Omens product, whereas something like BotD is a rulebook. In this case the amount of mechanical content that it contains is a bit unique, but not too out of place when compared to Divine Mysteries, which released in the same timeslot. But traditionally Lost Omens books don't have a very large bestiary, if at all. I'm interested in seeing how it turns out. Still holding out hope that we'll get to see a great variety of returning Dragons, but it's likely too early for me to speculate. Apparently more details are coming with Paizocon.


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Normally I seem to err towards a side of cautious pessimism, so let me try and be a bit optimistic this time around, as like many of you I really want to see Esoterics, Outers, and Planars returning before any new kinds of Dragon. It's possible, I think, that the reprints are in addition to the 20+ dragons in the book. Looking at it, it appears to be a 224 page book like Book of the Dead and Howl of the Wild, both of which had expansive bestiaries. HotW I think is the best comparison, as it included a wealth of character options alongside its creature. 6 ancestries and plenty of feats and items. Draconic Codex will also have feats and items, but only one new ancestry, and usually ancestry expansions like they mentioned for Kobold and Dragonblood barely take up a page each. Now, I can't account for draconic pacts, and each of the nine deities will take up a page each, but that's still a lot of room for a bestiary. Now, it's a fact dragons take up more room than your average creature, because you have to stat up each age category, with this book seeming to go up to archdragon, with options for caster variants as well. However, even if we say that only leaves room for a third of the creatures in HotW, that's still enough room for 20 or so new dragons plus 18 reprints.

Or I could be on copium. But this book definitely seems to follow the style set by [creature type] books, and that means that the bestiary is going to be the biggest part of its content rather than player options.


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JiCi wrote:
NoxiousMiasma wrote:
JiCi wrote:

How many are brand new ones, remastered ones or converted ones though?

For the record...
- Chromatic and Metallic Dragons have been mentioned with new names, and since they were already converted, they would need remastering. This doesn't seem to be this complex.

So, presumably the upcoming (MC2) Cinder Dragon is our remastered red (as well as, y'know, the diabolic also being a remastered red), in the same way that the horned dragon is our remastered green, which means we'd only be getting at most three other remastered chromatics. I'd honestly rather they didn't do that - having five dragons for the sake of equivalency with a license that isn't being used anymore seems like a waste of creative effort that could be better used for new and original ideas.

On the other hand, I also want an ice-breathing dragon please!

See? That's my problem...

"presumably"
"rumored"
"mentioned"

and not "officially renamed, as seen in the Errata for Bestiaries 1 and 2, now using Remastered rules"

What's so complicated about renaming and reflavoring the OGL dragons again?

BTW, you guys want ice-using dragons, but both White and Silver are locked behind "copyright issues".

I believe the Red Dragon becoming Cinder Dragon was mentioned sometime in one of the Paizo streams, regarding the Shining Kingdoms release. Also, we (probably) know the name of post-OGL Black Dragons; in a Reddit AMA done by Ossian Studios for the Dragon's Demand crpg, they mentioned that to be remastered compliant they've renamed the Black Dragon into the Bog Dragon. Unsure if this is canon, as someone commented that they're surprised Ossian was allowed to reveal this, and Mark Moreland replied something to the effect of "yes that is interesting" with an upside down smiley.


Sibelius Eos Owm wrote:
BookBird wrote:
Requiem Dragon could perhaps be the Crypt Dragon renamed... But you wouldn't really need to rename that one would you?

True, it may not need a rename, but it wouldn't be entirely unrealistic for them to choose to rename it anyway, since Requiem shares a lot more thematic vibes with the Boneyard and the anti-undead psychopomps (incl. their language, Requian) compared to "Crypt", which could easily be mistaken for a more pro-undead monster that hangs out in graveyards and tombs surrounded by skeletal minions.

That's not to say there isn't something else going on here, but the first thing that pops into mind hearing Requiem Dragon is definitely peaceful rest, psychopomps, and the Boneyard.

moosher12 wrote:
Infernal and Diabolic seem very much different to me. Diabolic is fiendish, while infernal is elemental fire. Both will share fire, but one is clearly more tied to the element, and the other tied to being unholy.

For clarity, in Pathfinder parlance, "Infernal" means devilish and associated with Hell. You probably were comparing Cinder and Diabolic, but I wanted to clarify that Pathfinder does have a dragon called Infernal and it is a Hell-themed lawful evil dragon. Which, to my recollection, a dev has implied is still canon and not the same thing as a Diabolic Dragon... curious how they plan to make those not feel redundant myself when a lot of planar dragons already feel kind of redundant to me re: the rest of the more on-theme creatures of the planes.

We'll see!

Oh yes, I didn't consider that Requian is the Psychopomp language, you're absolutely right. It might be very possible then that Crypt Dragon was simply renamed to have better cohesion with the Boneyard's theme and naming conventions. Suppose we'll find out when Monster Core 2 comes out.

Regarding Infernal/Diabolic; yes, what you're referring to is what I was referring. It is Red/Cinder and also Magma which are more tied to elemental fire, while the former are unholy and tied to Hell. Another point is that Infernal used to be the language used by Devils before the remaster changed it to Diabolic, further making me think that the new Diabolic Dragon is actually the Infernal Dragon renamed. But unfortunately I also remember the statement you mentioned saying that they're separate, which I feel is really redundant; now there's two hell dragons who seek to influence people.

Similarly, the new Empyreal Dragon mentions that each of the Celestial planes has a type of dragon corresponding to them, and that Empyreal is Heaven's, which... Makes me wonder why it couldn't just be the Paradise Dragon. I've heard no statement for that one, but also again it's not treated as a separate category of "Planar" dragon, instead being a divine dragon (as in the spell tradition). It's possible they've ditched the whole Chromatic/Metallic/Imperial/Outer/Esoteric/Planar categories in favour of just the types of magic approach. Except I think I remember Imperial dragons still being classified as such? And Adamantine being labelled as a Skymetals Dragon, which we know is a category from Starfinder. idk. Hoping the book clarifies.


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My biggest fear is that the new dragons introduced in Draconic Codex will be truly new rather the return of some long awaited 1e Dragons like the Outer and Planars. Don't get me wrong, Fortune Dragons and the like were nice, but I've been wanting to see Edict Dragons and the like for quite a while. There's new dragons coming in Monster Core 2 and well, and we know that Cinder Dragons there correspond to the old Red. Maybe the others are also updated pre remaster dragons, but the names aren't giving me that vibe. Requiem Dragon could perhaps be the Crypt Dragon renamed... But you wouldn't really need to rename that one would you?

I'm still uncertain if Infernal and Diabolic are supposed to be the same Dragon. The Monster Core one certainly isn't treated like a Planar, but I feel like having both would be extremely redundant.


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I firmly believe we're going to get an Arcadia LO book at some point within 2e's lifespan, and thus expect we'll see some of the more anticipated ancestries (Wyrwood, Rougarou, Syrinx etc) there. Such books I feel are some of our most reliable ways to get new ancestries, as well as those like Howl of the Wild.

Another product I'd like to eventually happen is one focused on the Darklands, seeing as the Remaster changed much of its lore with the removal of the Drow. Often the Darklands people take on a villainous role, but I don't think that should necessarily stop them being ancestries. Most likely inclusion for such a book I feel is a Hryngyr heritage for Dwarves, but I'm also hoping for ancestries such as Sekmin, Xulgath, and maybe even some entirely new ones.

Casmaron appears to be one that isn't as focused on, but we could still see some materials there. Iblydos has been relevant recently, so maybe some ancestries inspired from there eventually? Notably, Harpy is the remaining one of the three Isle of Kortos/Voradni Voon peoples that still aren't playable, and some non-hostile Cyclops may be fun as well. I'm less knowledgeable about the rest of Casmaron.

Then there's the stragglers. Unsure of where these would fit, but they'll probably appear eventually:
-Wyvarans (often requested)
-Beastbrood heritage
-Div, Garuda lineage Nephilim
-Shabti
-Gathlain

Otherwise, I think we've got just about everything? Harder to imagine what other ancestries they could add without them being new. I hardly see them doing Astomoi or Deep One Hybrid.


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It's a shame, really. Oracle before was one of my favourite classes thematically and on paper, which also happened to be really awful. The Remaster made it undeniably better; in fact it's very good I'd say. But it's also stripped out all the identity that made me want to play Oracle in the first place. So it went from a cool class that I was discouraged from playing because of how bad it was to a class I'm discouraged from playing because it doesn't do what I want from it. Life Oracle was one of my favourite niches, but man does it have very little of what actually drew me to it originally. The Fighter HP to make it more desirable to spread Life Link around, the d12 Heal, the involuntary aoe Heal... It was exactly what I wanted, just very underwhelming mechanically. I could still build a Life Oracle, but it doesn't feel all that difficult from any other Oracle, or a divine Sorcerer.

...also side note why does Life Oracle get Soothe on a spell list with Heal and Harm on it? When am I ever not going to make one of these my signature if I'm trying to be a healer?


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Dunno about whether they're removing all of them (they probably are, even if it doesn't make complete sense in this one event. Others mentioning Apep too is a much better example than the Set that I gave as to why not everyone would go there). But personally, in terms of Earth stuff on Golarion, I'm all for it. In fact, I wish we had more. The Osirian pantheon is the only one which had a presence on Earth that we know of (sans Sun Wukong or Cernunnos), but I personally don't much like "region locked" deities, and would prefer they appear wherever their domain is relevant. My problem with the Osirian deities wasn't their inclusion but how they seemed constrained within the region. This isn't solitary to them; the Tian deities seem to mainly stay in that continent, and we've only recently gotten Arcadian deities like Kazutal around too. Gets a bit into the realm of "too many deities about", but it's a kitchen sink, and I love it.

So, yeah. Earth being a part of the pathfinder universe is very cool, and I like all the aftereffects it entails. Recently saw a reddit thingy trying to theorise where Golarion is based on the in-universe information on Earth's galaxy and hypothesising it might be Andromeda, and that kind of discussion is what I find delightful about the setting.


Nelzy wrote:
Realy hope they just forgot the "made by non-mythic creatures" on Resilience, and they add it with a errata.

Benefit of the doubt it's just that. Paizo has done (mostly) good by the game, so they probably wouldn't mess up that bad here. Though they've also made some questionable decisions for casters, whether actually problematic or just perceived as such. And yeah... Kineticists shafted at each angle. Hopefully my GM doesn't decide to use mythic in our game.


pixierose wrote:
BookBird wrote:

The only casualties so far that I don't quite understand how they happened is the fight between ** spoiler omitted **

Some interesting implications with that. I hope we can find out more in Divine Mysteries!
** spoiler omitted **

Thanks! Yeah, that sounds pretty plausible. And that's another

spoiler:
Primal Inevitable down, leaving us with only three known. No wonder Aeons had to back Axis. Now it remains to be seen if the rumours are true that with the destruction of the Primal Inevitables the structure of the things they watch out for start going wonky.

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keftiu wrote:
FallenDabus wrote:
BookBird wrote:
Are we to believe that Set and Horus or others buddied up? Doesn't make much sense.

Um... yes? Set was one of Re's most ardent defenders against Apep? There is obviously the longstanding rivalry with Horus and the murder of Osiris, but he was still depicted as a leader and an extremely important God within Kemetic myth.

Perennial reminder that Seti I and II were both named after Set still conceived of as being divine manifestations of Horus on earth. This is one of the reasons I'm with keftiu - Kemetic mythology and culture is vastly more nuanced than what fantasy RPGs tend to portray and it really needs an RPG dedicated to IRL mythology to do it justice (games like Scion spring to mind). Set is vastly more than a one note evil deity and bluntly, the way Pathfinder has portrayed him bothers me more and more as time goes on.

Thanks for beating me to this explanation! Balking at how Set could ever be seen as allied with the other gods is ignoring his role in the daily myth of the sun and considerable amounts of nuance beyond that. He's ambitious, for sure, associated with the desert and foreign lands... but he's still just as much a servant of Ma'at as any of the others.

The other note I'll add is: I'd have accepted the "Ancient Osirian" pantheon more easily if literally any other Earth pantheon had been imported whole-cloth... but instead, that was reserved entirely for Theme Park Egypt. It's Orientalist and tacky; their absence will hopefully help that part of the Golden Road shine as its own fantasy setting.

I appreciate your clarification, but I feel parts of that aren't really directly applicable? Real life Set might've been all that, sure, but here we're dealing with Pathfinder Set, and I'm not sure if we can apply much of the real life stuff to it. Maybe. It's weird with Earth existing in the world as well. And also because he's pretty undeveloped, likely because... Real mythology exists. But I digress. In Pathfinder, Set is the lord of the dark desert, and he's really into murder and the undead. Doesn't necessarily match with the real myths.

Regarding 'Theme Part Egypt's, I'm not sure I'd agree. Personally, Earth existing in-lore and having the whole affair with Reign of Winter is one of the most interesting parts of PF lore to me, and having some deities from Earth also present in Golarion is very nice continuity, as logically deities would have no reason to be confined in one plot of land. Id go even further than Paizo have and have such deities appear anywhere where their domain is of interest rather than just Osirion. Does open up some interesting questions though, stuff like "are the ancient Egyptians the only people on earth to have worshipped true gods, or are other Earth deities also existing and just don't have any stake in Golarion?" I vaguely remember there was a collaboration with Chaosium at some point, so maybe Call of Cthulhu canon applies, and the reason Earth has no divine magic is because Nyarlathotep is f#@!ing with people and blocking off other gods.

Anyways, I do actually agree with them trimming the Osirian pantheon. Having the entire thing unfortunately doesn't really work if you're not going to develop it, and raises too many weird lore questions. Having just a few maintains the nice nod and allows you to use them together with actual Golarion deities while feeling less "theme-parky". I do hope we get to keep Wadjet. Could do with a nice snake deity. Yig, Ydersius, even Nalinivati can't exactly be called that.


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The only casualties so far that I don't quite understand how they happened is the fight between

spoiler:
Grundinaar and Otolmens. Why would a Primal Inevitable attack a Dwarven city and then pick a fight with a pretty lawful deity? Especially an Inevitable whose primary concerns are mathematics and physics . And futhermore, how did he not get immediately folded by the full god?

Some interesting implications with that. I hope we can find out more in Divine Mysteries!


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Id definitely find it surprising if the whole pantheon was gone, at least lorewise. I'm sure a divine coven would be powerful, but powerful enough to spirit away an entire pantheon sans Thoth? And even then, it would mean that the entire pantheon agreed to go mess up the Hags. Which... Are we to believe that Set and Horus or others buddied up? Doesn't make much sense. Of course, the real answer probably doesn't involve the lore and is actually something like "we wanted to get these guys out but didn't want to focus on them so we disappeared them on a sidebar", but I'm trying to look at it from an in-lore lens.

Anyway, I've not read the book yet, merely going off what others have said. Names I've heard include

spoiler:
Horus, Ra, Anubis, Isis, Ma'at, maybe a few others I'm not remembering.
so maybe not the whole pantheon. Then again, as stated previously, this is probably less about the lore and more about not bothering with them anymore, which is a shame, I quite liked a few of them.


The Raven Black wrote:
Didn't realize Mythic lvl 13 creatures were that common in Golarion

I mean... Yeah? Eventually your group is going to surpass level 13, and thus encounter such mythic monsters. Obviously not every monster in a mythic adventure will be mythic themselves, but after a certain point all mythic creatures you encounter are past level 13. And you know, Golems weren't very fun. This is kinda like that.


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BookBird wrote:

Very curious of the status of the Orc Pantheon. Is this the new one, or did some of these exist before and simply weren't mentioned? Also, we know Drask killed Zagrex, and Verex became a Spawn of Rovagug, but what happened to the rest of them? Are they still active and just not mentioned here, or killed by some of the other ascendants?

...Also, who do you think Mahja killed? My money's on Sezelrian.

Anyway, fun stuff! Looking forward to this AP!

So, after some information from War of Immortals...

:
It looks like it is indeed Sezelrian who was defeated by Mahja for her ascension, and furthermore Lanishra was defeated by her second-in-command. With that, the only former Orc deity left unaccounted for is Dretha, who I presume will make some appearance in Divine Mysteries, either with worship stats or a eulogy. And there is technically Brumash, but I'm 99.9999% his similarities to a certain other one-eyed deity mean he never existed.


Very curious of the status of the Orc Pantheon. Is this the new one, or did some of these exist before and simply weren't mentioned? Also, we know Drask killed Zagrex, and Verex became a Spawn of Rovagug, but what happened to the rest of them? Are they still active and just not mentioned here, or killed by some of the other ascendants?

...Also, who do you think Mahja killed? My money's on Sezelrian.

Anyway, fun stuff! Looking forward to this AP!


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keftiu wrote:
CorvusMask wrote:
sidenote, do you think first mythic 2e ap might be Iblydos ap? :O

Given that they made sure to give us almost all the Ancestries such a thing would need with Howl of the Wild, I think the odds of that are honestly very, very good.

The 'problem' (not that I see it as such) is that there's a few potential Mythic APs that lead out to me: Iblydan hero-gods, Arcadian hero-gods, mythic heroes beating up on Walkena, and mythic heroes beating up on Tar-Baphon. I don't envy the team that has to space those out/choose which ones happen!

I could see all of those, plus probably a few dozen more that I'm not envisioning. The only thing I'm a little more believing is that a Tar-Baphon AP might be saved for near the end of the edition, as he seems to be a bit of an overarching villain that does a lot for the lore by existing and being a threat (alliance between the Knights of Lastwall and places like Oprak, Belkzen, the mounting panic of Razmir, potentially big upsets in Ustalav...). I do believe we'll be heading to Iblydos eventually, with Howl of the Wild and Mythic being added.


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Unicore wrote:

I for one really don’t need monsters in the game with numbers so high they are functionally useless stat blocks because I will never be able to reasonably use them in my game. It feels like at that point it is just a mental exercise for theory crafting, and it would really make spells and spell rank break down if there are creatures 10 levels ahead of a level 20 character.

Like nothing about a hypothetical 30th level creature would make sense as far as it being able to do anything that a level 25 creature can’t do except more numbers, and I wouldn’t see the value added there. Making a bunch of hypothetical rank 11+ spells and level 21+ feats just for NPCs and just for creatures far beyond the ability of level 20 heroes to fight feels like a colossal waste of developers time and resources as that would be used in like maybe one one book of one AP.

I am excited to see the kind of narrative breaking mythic powers creatures and characters can eventually get to make telling the super powerful creatures of myths stories possible without it just being about numbers in a stat block.

Well yes, I feel like the appeal of such creatures is that you specifically can't use them in ordinary games. They're specifically for Mythic adventures. There should be a noticeable difference between an ordinary and a mythic character, especially in the creatures they fight. Otherwise it's just saying that you're [insert mythic destiny here] without feeling like it.


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I absolutely anticipate a "non-mythic things can't kill me lul" passive on most things that would've been level 26 and beyond on 1e, and that's so much more disappointing than actually making them strong enough that you need mythic to take them down.


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James Jacobs wrote:

We have confirmed that level 25 is the cap at this point for things, be they monsters or NPCs or artifacts or whatever. Before we finalized this with the content of War of Immortals, we did have a few things slip through the cracks based on previous assumptions from 1st edition (such as Osoyo being pegged at level 27), but going forward we'll be sticking with level 25 as the cap for things and, when/if we do more with Osoyo or whatever will errata those numbers as makes sense.

The short version is that when a creature becomes mythic it's more powerful than an equivalent level creature that's not mythic. So to take the Treerazer/Cyth-V'sug angle, Treerazer is level 25, while Cyth-V'sug would be level 25 but also a mythic monster. More info coming, of course, once the book's out.

Pardon me for saying this, but that is extremely disappointing. Again, we've not seen mythic yet so maybe there's something in the rules when you get to the Mythic Destinies that lets monsters actually become intimidating, but setting a max level of 25 and having that represent past level 26-30 monsters just doesn't gel with me. With what we've seen so far, besides the narrative power, it looks to me like a Nascent Demon Lord like Treerazer at level 25 could pretty easily handle something that was previously level 27-28, if now it's a level 22-23 creature with some once per day boosts. Again, benefit of the doubt, you've done some great stuff, but wow that is demoralising. Hits the same "if this doesn't fit into the system you shouldn't have done it at all" buttons that the execution of the undead archetypes did.


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I'll reserve judgement for when the books comes out, as obviously we're working with limited data. So far though what I'm seeing doesn't look like it will get me what I want out of Mythic; that is, the ability to take on and fight mythic level threats such as the Archdemons of 1e. Narrative power is great, but I want mechanical power too, and what effectively amounts as a +2 a limited amount of times at level 20 doesn't look like it'll help you take out a level 29 foe. Unless they print the demigods at lower level and give them mythic power to compensate, which honestly would feel lame.

Point is, my point of view is that if Treerazer is the expected ceiling of regular adventurers, that ceiling for Mythic adventurers should be Cyth V'Sug. Until I see more, this doesn't feel like what I'm hoping for.


James Jacobs wrote:
BookBird wrote:

So I've not read Curtain Call yet, but I'm considering picking it up for my group. If I'd ever run it, I'd like to connect it to an existing AP, as then the players would have more of an attachment. Currently though the AP the group is most likely to finish next is Abomination Vaults, which also seems to be used for the art. I'm wondering though, regarding that connection (spoilers for Abomination Vaults)

** spoiler omitted **

How would you reconcile this? Is there a plot reason this could happen without undermining the ending of that AP, or should a different nemesis be focused on instead? And in regards to other APs, how would you feel about the nemesis from those as well?

My advice (which has some significant campaign spoilers):

** spoiler omitted **...

Thank you for the advice! I think I've some good ideas on how I'd handle it if given the chance. Seems like a fun follow-up campaign too, if my players are interested. Will probably end up picking at least one of these up at some point, even if my group doesn't want to move onto this.

Sidenote, (spoilers for Outlaws of Alkenstar)

:
a Revenant Anjelique Loveless would probably also be a cool nemesis for this adventure, and might even be one of mg favourites as a "prequel" to CC. If you ignore all the government stuff that the Grand Duchess probably definitely wouldn't approve of being put on stage.


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So I've not read Curtain Call yet, but I'm considering picking it up for my group. If I'd ever run it, I'd like to connect it to an existing AP, as then the players would have more of an attachment. Currently though the AP the group is most likely to finish next is Abomination Vaults, which also seems to be used for the art. I'm wondering though, regarding that connection (spoilers for Abomination Vaults)

:
The main villain has her soul obliterated by Nhimbaloth. That doesn't seem like something one could come back from, and I've been told the nemesis is supposed to appear for real at some point.

How would you reconcile this? Is there a plot reason this could happen without undermining the ending of that AP, or should a different nemesis be focused on instead? And in regards to other APs, how would you feel about the nemesis from those as well?


Michael Sayre wrote:

Explanation for Vindicator stuff.

That makes sense. Took me a little, but I think I see it now. Also, as someone else pointed out, the 1e class was Wisdom based, much like the Ranger, which for some reason I completely forgot about. And Ranger does seem like the most potent shell to use for a class archetype to represent that. At least, better than most other classes currently present. I think I'd still have preferred it becomes its own class, akin to a divine Magus, and will probably mourn the probable loss of Judgements, but this is a fine enough adaptation to satisfy an Inquisitor character concept for 2e. Will be interested to read War of Immortals in a little over a month when it releases.

As a sidenote, this does make me cautiously optimistic in seeing other 1e classes return in the future with a Class Archetype coat of paint. Skald in particular stands out to me as something that could be possible under this framework, and probably Hunter. I'd go as far as saying that *most of the 1e classes that needed to be full classes have been ported now (with Animist filling the shoes of Medium and Shaman), and the rest could just appear in forms such as these, or that of Cavalier.

*All except the Shifter, who I still hope we'll see make a return one day as a sort of polymorph based martial. I still remember being very excited to see the iconic Shifter make a cameo in the Mwangi Expanse book.


Bit meh on the Vindicator name change. I preferred Inquisitor, but wasn't particularly married to it either. What makes me scratch my head is why Ranger was chosen to make it a class archetype for. I've always counted Inquisitor among the divine classes, and so feel it'd be a better fit for Cleric or Champion, or some other as of yet unreleased divine striker. Or, if we had to go purely martial, surely Investigator makes more sense for the flavour of the class?

Besides that, a bit worried about Bloodrager. Obviously I haven't seen the mechanics, but with Paizo's tendencies to make fantasies that don't easily fit into the system's balance feels awful to play (prime examples being most of the Undead archetypes), I'm not very optimistic about a Barbarian that can cast spells. But we'll have to see. The iconic looks cool.


Honestly, I'm not seeing a problem with Sekmin inclusion as playable ancestry even if they're meant to be "villains". The Drow, before being snapped, filled that same role and were very popular. You can have exception adventurers from a culture that's largely malevolent, like that one popular axe drow dude. Or just continue being a villain and do crimes.


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Holding out hope that we'll eventually get Arcadian (Wyrwood, Rougarou) and Darklands (Sekmin, Xulgath) ancestries, but otherwise I'm feeling quite happy with what we currently have. Starfinder releasing will also scratch that itch for some extraplanar ancestries to use in campaigns that feature planetary travel, so there's that too.


So I really like the LO Absalom book. Like, a lot. Enough to want to set an entire campaign there and with a little bit of the Isle of Kortos. But of course, one book can't contain everything I might want to know about this "setting", and it leaves a few things to mystery that I imagine aren't actually unknown outside of this book. I want to do something with the missing Primarch Lord Gyr for example, but the book doesn't reveal hit fate, other that he disappeared during Tar-Baphon's siege (probably in Tyrant's Grasp then).

Can you recommend me some books that have some more stuff about Absalom and/or the Isle of Kortos that wouldn't be in the Lost Omens book? Mostly looking for 1e sources, despite them being more likely to be outdated. I'm aware of Agents of Edgewatch, but I'm hoping to avoid that as I'm not interested in the story and would likely overwrite it with my own in my Golarion's "canon".


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ElementalofCuteness wrote:
BookBird wrote:
God I'm so happy they clarified you can use old Aasimar/Tiefling content with Nephilim. I had to pass several IRL Diplomacy checks to make my Idyllkin after the remaster and I feel so vindicated right now.
Honestly the GM should allow most things from Pre-Remastered because if you don't that's literal years of content erased in an instant. Pathfinder Society lets you so you should use that as your base. I would use the new spells/cantrips over the old ones though.

We use Foundry and the Foundry devs had decided not to port over the old Tiefling/Aasimar feats because they believed the devs wanted them gone. I felt like I was taking crazy pills trying to convince everyone the intent was for the old stuff to become Nephilim. He allowed it at the end though.


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God I'm so happy they clarified you can use old Aasimar/Tiefling content with Nephilim. I had to pass several IRL Diplomacy checks to make my Idyllkin after the remaster and I feel so vindicated right now.


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I'm pretty happy with most of the stuff we have right now and coming up in Howl of the Wild. Always love more ancestries of course, but we're at a good point. I'd still like to get some Darklands ancestries (Xulgath, Sekmin) and some Arcadian ancestries (Rougarou, Wyrwood), maybe something from Casmaron if we ever go there. Other than that, we've got a lot of options already. Selfishly, I might also like if Harpy sometime becomes an ancestry, or some other "generic bird" ancestry which would be less restrictive than Tengu (appearance wise), more humanoid than Awakened Animal, and less humanoid than Strix. But that's pretty damn specific and redundant.


Arina Tikhonova wrote:
The Raven Black wrote:

Newest crackpot theory : the Bound Prince stirs. Szuriel is terrified that he will free himself and destroy the Riders (including herself).

With help from other deities (Norgorber is the usual suspect, maybe Moloch too), she devises a ritual that will unleash war on the whole Universe so that she can gorge herself on power and hopefully be able to survive the Oinodaemon's wrath.

The ritual needs her to kill a deity though. She chooses Gorum because he has long been a rival of hers, should be easy to get in a fight and, with his death, War will be even more unconstrained than before. Not to mention he would be the one most profitting from Universal War instead of herself if he was still alive.

I'm not sure it's a crackpot theory... Paizo have long been leading us to Oinodaemon getting involved in business, so maybe it's the return of the Bound Prince that triggers the planar war.

Would love to see some Bound Prince plotlines, especially if it means that Daemons can actually do something in an AP besides appearing as occasional goons. I'm not sure Szuriel could ever hope to stand against Gorum, being merely a demigod, but I suppose Lamashtu managed to kill Churchanus while still a Demon Lord. By throwing a bunch of demons at him beforehand admittedly, but also... that shouldn't have done anything? I feel like gods are far above such stuff. But it's an exercise in futility to try to "power level" gods. We have two assassin gods in the forefront, so she probably had help if she had a hand in this. Doubt it's Achaekek though, with the whole "not killing gods" thing. Unless some big change is coming to him as well.


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W E Ray wrote:
W E Ray wrote:
Abadar only has about an hour left until he dies.

.

Prismatic “Mat” Gay wrote:
What do you mean?

.

Don't we find out in an hour that Abadar is dying?
(Or did I get the days mixed up?)

About six and a half hours until the livestream. Personally I doubt it's Abadar; Gorum, Lamashtu and Gozreh seem more likely.


So, we know that over the course of the War of Immortals storyline we'll get to witness a herald dying. And it got me thinking, since there are many interesting situations that could result in that, even if the heralds aren't that important in a cosmological sense. But with Paizo leaving OGL stuff behind, I had a thought; what if it's the Tarrasque? Rovagug's herald is heavily tied to DnD, and it'd make sense to destroy it to bring about a new spawn as the herald. Of course, WoI was planned before the OGL debacle and to show the Tarrasque dying you'd need to use it, but I thought it was an intriguing possibility nonetheless. Anyway, if you had to guess, who would you say? I'm gonna be bold and say the Prince in Chains, some advancement in the ZK/Shelyn storyline ending up freeing their father's soul.


Do we get any information on the heralds of the gods in this book? So far the only Tian deities with named heralds are Tsukiyo and Shizuru. Though I'm expecting probably not, as this seems closer to the domain of Divine Mysteries.


Just a question I had looking at some feats. So, the rule when you get trained proficiency at the same skill from multiple sources, perhaps as both from your class and background, you are then supposed to apply the trained proficiency to another untrained skill of your choice instead. Furthermore, if said trained skill was a lore skill, the trained proficiency must go to a new lore skill and not any normal skill. What I'm wondering is, if you get trained in a regular skill from two sources, can you then apply the trained proficiency to a lore skill? Or can you only get new Lore skills from skill increases and Additional Lore (or possibly some other source I'm forgetting right now)? Thoughts?


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Besides information on Her, I'm wondering if we'll get some insight into Mythic and whether it'll be possible to fight demigods with it akin to Deskari back in 1e. Been curious about that since it was announced.

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