Thesing the Vampire

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RPG Superstar 9 Season Star Voter. Pathfinder Adventure Path, Rulebook Subscriber. 12 posts. No reviews. No lists. No wishlists.




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Pathfinder Adventure Path, Rulebook Subscriber

My players are heading to a port city in next week's adventure (unless I stall them by a week with a pirate attack). I'd like to use material from one of the great port cities in published Paizo work.

Ideally the city was once great but has now become somewhat seedy and dangerous.

Magnimar might work, but it's a little too large and upscale. Also, the Irespan is almost TOO distinctive; in the city I need, there isn't a gigantic ruined bridge.

Wati, the starting city in the Mummy's Mask AP, isn't bad, but it doesn't look much like a port city.

Any suggestions?


Pathfinder Adventure Path, Rulebook Subscriber

In the campaign I am running, I expect my party will soon want to check out a cavern or tomb or dungeon that once contained an ancient evil. It's a good opportunity for me to throw in a short dungeon crawl.

Any suggestions for a great tomb or short dungeon from one of the Pathfinder modules?

I am pretty flexible on the specifics of the dungeon, and I don't care whether it's 1e or 2e, as I am willing to adapt it.

Currently thinking I will take a look back through the Mummy's Mask AP, as I'm sure there must be some gems I've forgotten. Ideas?


Pathfinder Adventure Path, Rulebook Subscriber

A player in my campaign is currently a 5th level spirit ranger who wants to become an "archery hyperspecialist" (his term). He asked whether I would let him take Snap Shot and Improved Snap Shot as ranger archery-combat-style feats.

My player wrote:

So what I propose is that, much like Improved Precise Shot, I gain access to Improved Snap Shot at level 6 as a ranger combat-style bonus feat. It's not even as big of a stretch as Improved Precise Shot (normally base attack +11), because Improved Snap Shot normally only requires base attack +9. So the proposed revised list of eligible ranger archery combat-style bonus feats would be:

1st: Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Snap Shot
6th: Improved Precise Shot, Manyshot, Point Blank Master (APG), Improved Snap Shot (UC)
10th: Pinpoint Targeting, Shot on the Run

My inclination is to allow Snap Shot at 6th level and Improved Snap Shot at 10th. Snap Shot requires BAB +6, which seems comparable to Improved Two-Weapon Fighting and Manyshot. Both require BAB +6 and are available to rangers at 6th level.

Any suggestions?

Also, I read some discussion in these forums that Improved Snap Shot may be overpowered and perhaps shouldn't be allowed at all. Thoughts on this feat? Thank you.