Berserker Cannibal

Bolt Vanderhuge's page

29 posts. Organized Play character for TriOmegaZero.







About Bolt Vanderhuge

Bolt Vanderhuge
Male archon-blooded aasimar (lawbringers) barbarian (invulnerable rager) 9 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +14
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex; +2 deflection vs. evil)
hp 104 (9d12+36)
Fort +10, Ref +6, Will +6; +2 vs. [evil], +2 bonus vs. fire effects, +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging; +2 resistance vs. evil
DR 4/—, 8/lethal; Resist acid 7, cold 7, electricity 7, fire 7, extreme endurance
Speed 40 ft.
Melee +1 adamantine earth breaker +14/+9 (2d6+7/×3) or
. . dagger +13/+8 (1d4+4/19-20) or
. . mwk earth breaker +14/+9 (2d6+6/×3)
Special Attacks rage (23 rounds/day), rage powers (ghost rager[UC], guarded life[APG], world serpent spirit[UC], world serpent totem[UC])
Spell-Like Abilities (CL 9th; concentration +9)
. . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 12)
Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 10
Base Atk +9; CMB +13; CMD 25
Feats Angelic Blood[ARG], Angelic Flesh (brazen)[ARG], Bludgeoner[UC], Lunge, Raging Vitality[APG]
Traits affable, unscathed
Skills Acrobatics +7 (+11 to jump), Climb +7, Diplomacy +12 (+14 to gather information.), Intimidate +6, Knowledge (local) +4, Knowledge (nature) +12, Linguistics +1, Perception +14, Sense Motive +4, Survival +6, Swim +7; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Aquan, Celestial, Common
SQ fast movement
Combat Gear potion of lesser restoration (3), scroll of heal, wand of cure light wounds (48 charges); Other Gear mithral breastplate, +1 adamantine earth breaker[UE], dagger, mwk earth breaker[UE], belt of mighty constitution +2, cloak of resistance +1, sleeves of many garments[UE], swarmbane clasp[UE], backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 17,010 gp
Special Abilities
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Angelic Flesh (Brazen) +2 saves vs. fire effects.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (7) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ghost Rager +4 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Guarded Life (9 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Rage (23 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
World Serpent Spirit +2 (Su) While raging, gain a +2 resistance bonus on saving throws against spells and effects that have an alignment descriptor or come from an outsider or aberration.
World Serpent Totem +2 (Su) While raging, gain a +2 insight bonus to AC vs. outsiders and aberrations.

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