
BodaciousGaming |
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Greetings all!! There seemed to be enough interest for this to put out an official call for adventurers to save the Elsir Vale from the invading hobgoblin forces.
A5E is a system published by EN World that builds some mechanical complexity onto the 5th edition framework. Just about the entire rule set can be found free online at A5E.tools. I’ll be providing the drive link below with the actual Adventurers Guide PDF as well as the current issues of Gate Pass Gazette, which has character options (steampunk or options suitable for the Zeitgeist setting aren’t appropriate for this one). The Elsir Vale is located in Greyhawk, although the only lore relevant to the campaign is going to be the pantheon.
Players will need to create a level 5 character to start and intend on ending the campaign around 10 or 11. Stat generation will be point buy 27 or you can roll 1 set of stats using 2d6+6 in any order. HP is as written for first level and one number greater than average for each subsequent level (ie a D12-er would take 8 HP per level instead of the average of 7; D10 would take 7, etc).
Because this campaign will only go from 5 to 10 I will allow you to commit to your level 6 class selection before taking a feat at level 4 instead of the Ability Score Increase. This will allow you to take one of the synergy feats if you multi class and intend to take the remaining class level at 6. When we hit level 6 I will expect you to follow through on that commitment.
This campaign has a pretty spritely mixture of exploration, social encounter, and combat. As a military oriented campaign you can expect to have your fair share of combats. I might handwave the less exciting ones for time and just summarize them narratively so that it still feels like a complete run through. As a forward, I’ll be utilizing some homebrew rules that I’ll detail in the discussion tab once we’re into character creation. They were originally tooled for 5e, so I need to reread them for applicability before presenting. None of them drastically affect the core rules of A5E, and might even feel familiar to pathfinder alumni.
I intend on starting the adventure in a week or so and will spend the interim time corresponding with everyone on character creation questions. I might even drop a little FAQ if I have the time to do so.