Tsadok Goldtooth

Bob The Barbarian!'s page

36 posts. Alias of Werecaster.


Full Name

Bob Bobdicus Bobby

Race

Half Orc

Classes/Levels

Armoured Hulk Barbarian HP 76/77(94/95) Lv 6 AC 23/ 21 tch Ac 12/10 Flat 21/19 Rage 16/17 Renewed Vigor 0/1 Orc Ferocity 1/1 Potions of Enlarge 7/8 Elemental Blood Lesser Electricity 2/3

Gender

Male

Size

6'10

Age

25

Alignment

Chaotic Good

Deity

None

Languages

Common, Orc

Occupation

Murder

Strength 18
Dexterity 15
Constitution 16
Intelligence 10
Wisdom 11
Charisma 10

About Bob The Barbarian!

Bob
Half-orc barbarian (armored hulk) 6 (Pathfinder RPG Ultimate Combat 28)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 dodge, +1 natural)
hp 77 (6d12+30)
Fort +8, Ref +4 (+1 bonus vs. trample attacks), Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 45 ft. (35 ft. in armor)
Melee +1 shock greataxe +11/+6 (1d12+7/×3 plus 1d6 electricity)
Special Attacks rage (17 rounds/day), rage powers (lesser elemental blood 1d6 electricity[ACG], guarded stance +2, renewed vigor 1d8+3)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +11; CMD 23 (24 vs. overrun)
Feats Dodge, Raging Vitality[APG], Toughness
Traits axe to grind
Skills Acrobatics +3, Climb +4, Intimidate +7, Perception +9, Spellcraft +2, Survival +9, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ indomitable stance, orc blood, resilience of steel
Combat Gear potion of enlarge person (8); Other Gear +1 full plate, +1 shock greataxe, amulet of natural armor +1, bag of holding i, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 121 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Guarded Stance +2 (3 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Renewed Vigor 1d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Resilience of Steel +2 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.