Full Name |
Bob Bobdicus Bobby |
Race |
Half Orc |
Classes/Levels |
Armoured Hulk Barbarian HP 76/77(94/95) Lv 6 AC 23/ 21 tch Ac 12/10 Flat 21/19 Rage 16/17 Renewed Vigor 0/1 Orc Ferocity 1/1 Potions of Enlarge 7/8 Elemental Blood Lesser Electricity 2/3 |
Gender |
Male |
Size |
6'10 |
Age |
25 |
Alignment |
Chaotic Good |
Deity |
None |
Languages |
Common, Orc |
Occupation |
Murder |
Strength |
18 |
Dexterity |
15 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
11 |
Charisma |
10 |
About Bob The Barbarian!
Bob
Half-orc barbarian (armored hulk) 6 (Pathfinder RPG Ultimate Combat 28)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 dodge, +1 natural)
hp 77 (6d12+30)
Fort +8, Ref +4 (+1 bonus vs. trample attacks), Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 45 ft. (35 ft. in armor)
Melee +1 shock greataxe +11/+6 (1d12+7/×3 plus 1d6 electricity)
Special Attacks rage (17 rounds/day), rage powers (lesser elemental blood 1d6 electricity[ACG], guarded stance +2, renewed vigor 1d8+3)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +11; CMD 23 (24 vs. overrun)
Feats Dodge, Raging Vitality[APG], Toughness
Traits axe to grind
Skills Acrobatics +3, Climb +4, Intimidate +7, Perception +9, Spellcraft +2, Survival +9, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ indomitable stance, orc blood, resilience of steel
Combat Gear potion of enlarge person (8); Other Gear +1 full plate, +1 shock greataxe, amulet of natural armor +1, bag of holding i, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 121 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Guarded Stance +2 (3 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Renewed Vigor 1d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Resilience of Steel +2 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.