Jarvaxus Garestic

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Hey all,

Me and my group are about to finish off our current campaign and are currently looking at what campaigns we want to run next. During this conversation the idea of running Wrath of the Righteous came up. As a result of that I looked into the AP a little bit and came to wonder about a question:

How difficult would it be to replace Deskari with any other Demon Lord?

I tend to run my campaigns in my own homebrew setting, so I know I would have to change a few things anyway (mostly names and deities), but I dunno how much the Dreskari specifically being the BBEG factors into the campaign. Like would I have to change large chunks of terrain/locales/plotlines due to "the Lord of Locusts" being a big thing? Or could I just swap him out with say, Orcus, and change his stats (which I would've to make anyway since I am going to be running it in PF2e) and call it a day?

Thanks all for your answers ahead of time.

P.S. If you are wondering why I want to swap Deskari it is mostly because Deskari is a Demon Lord that none of us have ever heard of (except for the one guy who played the video game). My homebrew world started as a D&D 3.5e setting in 2013 and didn't start "appropriating" Pathfinder Stuff until 2020 when we swapped from D&D 5e to 2e. So I thought it might have a bit more "Oomph!" for the campaign if the BBEG Demon Lord they gotta defeat is a known entity (to them) like Orcus or Demogorgon or Dagon.


Heya!

I noticed that there wasn't made any threads like this for any of books for this AP so I took it upon myself to make one! They've been super useful to me in the past when I've ran other APs, so hopefully this one will be too.

I haven't yet finished reading this book so I will not post any ideas I have yet. But I figured since I made the other two threads I might as well finish off the set.


Heya!

I noticed that there wasn't made any threads like this for any of books for this AP so I took it upon myself to make one! They've been super useful to me in the past when I've ran other APs, so hopefully this one will be too.

Anyway, I started running this AP back around New Year's and have been doing some reading and planning for the future. Here are some of the thoughts I have about stuff I might change / adjust:

- I need to ump the ante on the Narseigus' presence throughout the story. Don't get me wrong, he has plenty of mentions and does plenty of shenanigans throughout both book 1 and 2, but I'd be lying if I said I wasn't disappointed by the fact that the PCs never meet or even see him until late in book 3.

- I really like Court of Ether as a location. It's such a cool place and idea. One of the things I noticed however was the encounter where a Redcap's cap turns blue. That reminded me that there exists another folklore creature known as a Bluecap, so I thinking of having the hat colour change also end up having a much profound effect on our "good" friend Interhoof. And as a result I am going to make myself a homebrew Bluecrap statblock in case I ever need one.

- Speaking of the Fey and the Court of Ether, one of the ideas I have for fleshing out the BBEG is to have them being helped by a group of Dero Worm Callers / servants. My only reason being that I really like Dero and I want to use them now that I have the opportunity. I might even turn Narseigus into a Dero who's using magic to appear to be a Hryngar, but we'll see.

I'm also working on making random encounter tables for the Darklands travel. Will post my results here when I am done.


Heya!

I noticed that there wasn't made any threads like this for any of books for this AP so I took it upon myself to make one! They've been super useful to me in the past when I've ran other APs, so hopefully this one will be too.

Anyway, I started running this AP back around New Year's. My PCs are still at 2nd level in Chapter 1, but they've done the majority of quests now. After reading through the AP books I've made myself some thoughts about stuff I might change / adjust:

-Firstly I found it really weird that as written the PCs are considered outsiders to Highhelm (and possibly dwarven culture as a whole). Whilst I get that from an introduction perspective, I couldn't help but find it an odd choice when later in the AP the PCs are given these very important Dwarven relics and are allowed to just travel out with them. Especially if none of the PCs are Dwarves themselves. Like these aren't some random relics found off of the ground, these are culturally important artifacts!

-Speaking of the Relics I also found it really odd that out of the 4 relics in book 1, 3 of them are all tied to Sky King Taargick, but then one of them is just a random sentient tattoo? Seems a bit mundane in comparison. It also has no direct ties to the adventure or its themes like the other 5 relics (as the 2 other ones in Cult of the Cave Worm are directly tied to the titular Cave Worm). So I am thinking of maybe changing and/or adding relics to the adventure.

- Finally I am kind of disappointed at how underutilized Ygrin Oathcarver & Tuom Molgrade are the adventure module as written. I get that they aren't really a big threat in the grand scheme of things, but I think Skelms are really interesting and the two of them are the closest to a BBEG for book 1. So I am currently fleshing them out some more for my own run of the campaign (starting by making Ygrin Oathcarver the culprit of releasing the protean on the Tolorr Clan Crypt).