Goblin

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Goblin Squad Member. Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




Looking to see if there are others in the greater area that might be interested in doing some Pathfinder RPG testing.

I live north of Kansas City in Leavenworth, KS. That puts most of the greater KC area (Missouri or Kansas side) within an hour.

I've driven to Lee's Summit, MO, Overland Park, KS and Lawrence for gaming before - it's all about the same commute.

If interested, post here or drop me a line at prefix subbob domain gmail.com


Gen Con Event Listing wrote:


Title: Pathfinder Sneak Preview: Ascension of the Drow

Event Description: Deep within Golarion’s Dark Lands, the sprawling drow city of Deraktinus is consumed by shadowy conspiracies as its noble houses war for the city’s dominance. Take on the role of a noble drow in a deadly game against the other players. Decide the destiny of Deraktinus in this exclusive preview event for Pathfinder’s Second Darkness AP. If your noble house takes control, your evil exploits will be immortalized forever in Pathfinder #16.

Could we get some more information about the structure of this event?

Is this a Pathfinder Society event? or just intro to Pathfinder rules and setting?

I assume the latter and that characters are provided. But there's just not enough substance there for me to sign up for it without knowing a bit more.

My son and I are already registered for all 4 Pathfinder Society Scenarios at Gen Con.


Example (pg 5): "Elves are proficient with longbows..., longswords, rapiers and shortbows..."

This does not seem to pass the realism test. Every elf - without regard to background, class, parentage, etc. - is assumed to be proficient with a certain set of weapons?

What about an elf that's orphaned and raised somewhere else?

What about the clumsy elven boy that has a powerful affinity for magic, but has never wielded a sword? One day he picks up a longsword and instantly knows how to use it?

In keeping with my "Why?" approach to reading and analyzing the Pathfinder rules I'll ask the following:

Why automatic proficiency? What is the purpose of this change?


Perspective: I'm a long time (late 70's) player of D&D, but I play infrequently. (Example, my son and I were active in Living Greyhawk 2-3 years ago, but have only played 2 times in last few years.)

In my initial scan of the Pathfinder rules, I find myself asking the same question in several places: Why?

Example: Why replace Pick Pockets and Open Locks with one skill Theft?

What I would like to see is some more Designer's Notes on the changes. Perhaps in a blog like post, or maybe in a "Pathfinder Wiki", where the designer(s) provide background on why it was changed.

The old adage If it's not broke don't fix it is tried and true. I acknowledge several things may be broken, and require fixing. But for infrequent players like myself, I do not know what's broken.

Perhaps we could get a "Director's Cut" edition of the Pathfinder Alpha rules that includes more sidebars for annotated comments.

Sticking with my example above:

Theft

Problem (or Issue): Rogues rarely choose pick pockets skill as it is of little use in most campaigns.

Fix: Incorporate Pick Pockets into new skill with Open Locks. This restores an iconic skill of the rogue class.

Note - I made up the problem reason as I do not know what the problem is - but I would like to. For the changes from 3.5, I want to know why it is being changed.

I think we can all provide better feedback and be better playtesters if we understand the motivations behind the individual differences.