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Somebody in my group is asking about taking Adopted Ancestry (as a human) in order to take Unexpected Shift / Fortuitous Shift. Normally I'd say that unless you're a gnome that would be impossible on account of having a first world body versus learning something from a heritage; however, they are also wanting the background Feybound as a way of explanation. I'm inclined to allow it - but I am curious how other DMs feel about it. ![]()
If Abjuration is restricted such that: "Finally, you lose the ability to prepare or cast any spell from your school’s prohibited schools (pages 238–239). You remove all spells of those schools from your spell list, meaning you can’t even activate scrolls or wands of such spells." Does this prohibit taking an abjuration tattoo from the human ancestry feats? Such as shield? It says the spells are removed from your spell list, and you can't activate scrolls or wands of that school, but it doesn't talk about tattoos, or say, the Pink Aeon stone that allows you to cast shield. Thoughts? ![]()
Is it me or does this archetype serve to handicap the player? You trade out 2 entire schools of magic for easy access to 3 focus points and a 3 point recharge. I can't see the polearm being used since we're still using wizard proficiency, and that leaves access to an admittedly good counter spell (even if it is for your chosen school only) and the ability to embed aeon stones - which are expensive and very situational. Thoughts? ![]()
Is the wizard familiar forcibly removed by the witch familiar? Do you still apply enhanced familiar if you took that feat? Do you have multiple familiars, but only use the abilities granted by one while the other hangs out in a pocket dimension? Or does your wizard familiar suddenly lose one of the familiar abilities, and it says, "Actually, I'm YOUR master." ? I don't see any guidance on this in the rules - but I am aware that any witch spell slots are granted by the familiar in question. I'm so confused D: ![]()
With free archetype, I have a wizard using Drakeheart Mutagen and the Mauler dedication who's going to go Evoker, lay down some suppressing fire and party buffs, and then whack stuff. However, I'm having trouble deciding on a build concept as I have not played past level 3 (in any table top RPG for that matter). The core concept is a wizard that can evoke and wade into combat to continue doing damage as half my slots will still be used for utility and support. Originally, I took a character flaw so as to start 14 CON (and 16 STR and 18 INT) and was also planning on using the human Multitalented to take Golem Crafter dedication at level 9 (GM approved) so with toughness I would have 268 hit points at level 20. That's about 72% of where a level 20 orc barbarian would be with 20 CON and Toughness. However, I got to thinking that to add some bang I could use the Multitalented feat to take a Sorcerer dedication instead and grabbing Dangerous Sorcery at level 10, but to do so I would need avoid taking a character flaw and instead pump CHA to 12. In essence I'm trading 40 hit points for Dangerous Sorcery (I also get +1 to will saves for the first half of the game). Is that worth the trade off? How valuable is 2 hit points per level if you're going to be engaged in melee combat occasionally? ![]()
Class: Wizard
Level 1 Stats: Str 16, Dex 12, Con 14, Int 18, Wis 10, Cha 10
Question: I want Clear the Way - what do I replace with it? Or would it not be useful? Archetypes will be Alchemist and Mauler. The idea is to use primarily Drakeheart Elixir to boost survivability while using the egregious number of True Strikes from Staff Nexus in conjunction with Bespell Weapon to whack stuff with my staff (and eventually put a shifting rune on it to turn it into a bastard sword). Since I'll be in melee more often than usual I should also be able to put Elemental Tempest to good effect, which in addition to Quicken can really help me go super nova on difficult encounters. The difficult choice I'm running into is I'm essentially being forced to make some choices - I don't have enough feats currently for Clear the Way, which is an excellent way to disengage since I'll be taking Assurance (Athletics). I'd either have to drop Quick Alchemy or a Wizard Feat such as Forcible Energy or Scroll Savant. The build is as follows: Level 1: Familiar (Natural Ambition), Incredible Initiative (Versatile)
Thoughts? |