| Bluend |
Hello everyone,
I will GM it for one player too (I've not started yet). So it's a good AP for a solo player?
I prefer to ask before reading the adventure, I don't want to spoil myself if we don't play it in the end.
As with any AP, I strongly suggest you to read it start to end. It may spoil you, but it helps you to make some foreshadowing or adjustments. Now, if you don't want to, I'll reply your question the best of my ability not to spoil:
First and second dungeon is a bit harsh, even on 4 players, mostly due the lack of resting period between them, for one player, try to give them help (in form of healing NPCs or assistance given from helpful NPCs he may have met in the gala).
Book two has it easier over the money part, due to one character not having to redistribute the loot among friends.
Other books I don't remember quite, but they can be a challenge for a solo player, as any could be.
On the book 1, Chapter 1, my GM adjusted the Gala missions so I could have help from OC NPCs if I do a round of something else (mostly a way of helping me not be repetitive on one or two missions, while giving helpful NPCs). And I advanced to level 2 before the event at the end of chapter 1.
At least read the first book entirely and adjust encounters so your solo player would not be overwhelmed by the amount of gala attendants, and as well by many monsters along the way. The NPCs at the gala and the dungeons, as well as the agents mechanic from the second book will be your friends there.
Good luck on your campaign!