Ghostly Guard

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Goblin Squad Member. Organized Play Member. 275 posts (276 including aliases). 2 reviews. No lists. 1 wishlist. 3 Organized Play characters. 7 aliases.




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Fire up your voidjammer's engines and prepare your rifter crew for adventure.
HYPERSTORM is a science fiction role-playing game about explorers and treasure hunters who go boldly beyond the final frontier - into the Hyperstorm.

I want share with you a Finnish RPG project called Hyperstorm RPG that is a upcoming game from Finnish roleplaying publisher called Ironspine. In 2006, Ironspine published a science fiction roleplaying game called Heimot (eng. Tribes) that was somewhat popular in Finnish roleplaying scene. It was hard covered, high value book. Main focus of the game was mankind's future, heroes were outcasts of their tribes who tired to make living in world where prejudices between mankind and aliens (and even between different human tribes!) made everything hard. Relics from humanity's glorious days would make someone very rich but risk them to many dangers. Heimot landed somewhere between Firefly and Dunes if I had to compare its setting to something.

Now Ironspine is making a reboot game to Heimot and it will be in English. Hyperstorm.com has additional information about the game, I like this quote a lot as it tells much about what they are trying to accomplish:

Quote:

Outer Space Wreck Crawling

The core idea of this game concept is to transfer the well-tested idea of dungeon crawling into outer space. Instead of dungeons, the heroes in this game will be exploring wrecks. In game terms, wrecks can be anything from crash-landed space ships, wrecked space stations, and abandoned colony settlements to mysterious enigmas or other alien ruins.

The wrecks are more often than not dangerous places, with terrible creatures, clever traps and other dangers such as leaking reactors, rogue nano-swarms or weird dimensional anomalies waiting for the hapless explorer.

Depending on what you want to make of it, the adventures can be just simple blast & slash looting, or the characters can get entangled in galactic conspiracies or take sides in the on-going conflicts between different factions.

Hyperstorm will go to crowdsourcing in sometime, you can find the plan for this project from this blog post (pre-order means IndieGogo or something similar). I'll keep this topic updated as we go into future so you won't miss anything about this project.

As you probably can see, I'm pretty hyped about Hyperstorm RPG. It is because of many things: Heimot is one of my favorite games and settings, Ironspine is great publisher and I really like their games. Their latest game, Astraterra, was just sold out here in Finland just a year after its publishing. I encourage you to check out the website, Hyperstorm RPG to read about the game, setting and to be amazed by the art the game will have.

Go boldly in to the Hyperstorm!


2 people marked this as FAQ candidate.

My friend is playing bloodrager in our campaign he just hit 4th level and his bloodrager gets his first spells. We noticed that bloodrager doesn't have following line that other spontaneous casters have:

Quote:
Upon reaching 4th level, and at every even-numbered sorcerer/bard/oracle/(summoner at 5th) level after that (6th, 8th, and so on), a sorcerer/bard/oracle/(summoner) can choose to learn a new spell in place of one she already knows. In effect, the sorcerer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Is this intentional or just an error? I can see no reason for one spontaneous caster not to have option to change his spells as he gets more powerful. Bloodrager is different kind of caster but this still wonders me a lot.

Thanks for replying.


He meaning Tunuak. Some backstory before the real question:

I gm'ing Hugry Storm now and in last session party and caravan got to Iqaliat. They were confronted by Tunuak but PC's won Iqaliat's people to their side (some amazing rolls and awesome roplaying, they basically told the village that they'll kill the dragon for free as they want to help) and Tunuak fled to his Bore. Two players wondered his behavior and wanted to apologize as they ashamed him in front of his people. They didn't find Tunuak (asked Gluktok to help and stuff) and they started to think Tunuak as the one behind dragon attacks (as they thought that Tunuak wants more religious power over the village). They didn't search the tunnel for secret doors or anything so PCs didn't find Tunuak's Bore. PCs left Iqaliat behind with Shalelu and one guide to kill the dragon and managed to kill it (epic encounter, fight against Vendsundvaag is maybe the best dragon encounter I have ever run) and they are ready to return the village. They have the tribal jewelry from dragon's egg cave.

Now to the point: What would Tunuak do? It took about three days to PCs get to the dragons lair so when they return to village it has been about six days. I would like to use Tunuak as enemy as he is but it has been days since he fled to his Bore, he had time to make his plans for the PCs and the caravan.

My first idea was about Tunuak conquering Iqaliat under his command with hoarfrost spirits and Naquun (and something else maybe?) and calling the black monolith while villagers and caravan are held as prisoners/waiting-to-be-sacrifices. I think its possible for Tunuak to do this as he is highest level chracter in Iqaliat. PCs and Shalelu arrive to Iqaliat just moments before Tunuak starts to sacrifice caravan members ti Sitthud. How does this sound, do you have any other ideas that gets the same information about things to come to PCs as exploring Tunuak's Bore?

All kinds of advice are welcome.


Okay, new campaign and first session. I felt myself bit nervous before session but that was good kind of nervousness. Bad thing was that I didn't have time to choose Harrow cards to my players and I did forget my GM screen home. Sigh. Still everything that I really needed was with me: adventure and keen mind to start gm'ing. Rogues player informed me that he couldn't finish up his character for first sesison so he will be joining in future.

Adolamin (barbarian), Ragnar (cleric) and Faenor (bard) arrived at Lance Street 3 first and went in without thinking much only cleric was bit uneased about it. They found note that told them that Zellara was away but coming back soon. Next person to arrive was Ocham (wizard) and he just rushed in and intoduced himself to these three men. Faenor felt himself very uneasy now that Quack was in same house that him. Last (but not least) arrived Mevanthalyn (oracle) just to found very loud bunch of guys sitting around the table.

Soon afer Zellara arrived and introduced herself to her guests. She collected cards from PCs telling something about meaning of these cards and maybe scaring some of them. Then she told them why she gathred them all here: Gaedren Lamm. This evil man killed her son and when she didn't get help from Korvosan Guard she searched for Lamm by herself. Then she realized that she wouldn't be able to do anything to Lamm so she contacted PCs. They asked about how she knew about their past and they their answer: she listens the sound of city that she loves so much. It wasn't hard to find them using her cards.

Zellara performed Harrow reading to them for free and made some dark predictions about what is going to happen and why. After that they left to get Lamm caught. Some arguments about how they should deal with him were shared but nothing crucial yet.

They found fishery easily and thought about how they should work. Ragnar and Mevanthalyn left to Abadars tmeple to check records about fishery when others started to watch for people moving into or out from fishery. Records didn't help much but they came with cunning plan. Ocham would be acting as next owner of fishery and then he had a reason to "check" fishery with Ragnar and they could suprise criminals inside. Adolamin was their backup while Faenor and Mevanthalyn try check what is inside of loading bay.

Spoiler:
I was amazed how they came up with this plan. I wouldn't have bothered checking last owner but mind of roleplayer is sometimes very clever. I dropped hints about something going on background when they smelled smoke coming stronger somewhere from city.

Time to act. Ragnar tried to open the door and Ocham next to him played his role as lesser noble. They heard dog barking behind the door and Ragnar chose to kick door in. One kick and door slammed open revealing small entry room with dog guarding dog attacked and fight was on. Soon guy with blond hair rushed to room and flicked a wand. Some acid flew at Ragnar. Ocham vasted daxe to man while Adolamin moved to seize him.

Meanwhile Faenor and Mevanthalyn sneaked their way to loading bay. They found that there was door on ground level as on lower level and moved to last one. Behind the door were three to five children and some maniacly laughing creature. Faenor casted ghost sounds to fool them moving closer to the door but when creature didn't care much about it, they bursted through the door. Halforc with flail and couple of kids were to attack them.

Blond guy was attacked by greataxes blunt side and Ragnar was unable to hit dog next to him. Blond guy threw vial of acid but failed badly and dropped it right on his feets and went down by that (wuzzah for natural 1!). Then Adolamin moved next to dog that slew it with one slash of his greataxe. Then these three started to check doors in entry room and moved towards sounds of fighting.

Mevanthalyn managed to convience Lamms Lambs to help them and halforc was alone but not afraid of them. Adolamin started to sing but they were unable to hit Giggles. Fight moved on and Adolamin joined in just to notice that they were against halforc (he don't like orcs of any kind) and went to rage. One hit, almost dead halforc. Just before Mevanthalyn casted command to Giggles and next thing halforc noticed was that he was moving past agnry barbarian. Next hit and Giggles went down.

At the same time Ragnar and Ocham opened new door just to find new fight. Hookshanks Gruller and some Lambs attacked them. Ocham won iniative and casted sleep to them. Two kids fell asleep and angry gnome attacked Ragnar. He didn't hit and soon he noticed that this wasn't fight he could won. He didn't chance to retreat because of Ocham daze spell. Party regrouped and tied their enemies to take them to the authority. They asked about Lamm from Lambs but they didnät know much. Others started to look for secret doors and stuff while Faenor went to check boat next to fishery.

He found that there was another pier below the fishery. He informed others and moved to check boat. On a lower deck he was attacked by spiders but together they managed to kill them all. They found secret door and scret pier that ended to door. Mevanthalyn went look for key while ragnar and Adolamin tried to broke it. Key was better solution and they moved in.

Click said crossbow and Ragnar got bolt to his chest and noticed crocodile raising below water surface next to him. Fight against Lamm was on. Old thief had advantage of surrounding but they had man power. Crocodile was about to eat Ragnar but Adolmain managed to kill it with one big chop if his axe (critical hit and over 40 points of damage). Everyone moved to catch Lamm while he insulted them about their past. Before Lamm notived he was against Faenor, Ragnar and Adolamin in melee and soon after he was caught. Some of them wanted to use vigilante but they just tied him to wait.

Soon they found Lamms loot and something shocking: Zellaras head that indicated she has been dead for a week. everyone was shocked about their finding and wanted to move back Zellaras house as quick as possible.

But city was in chaos when they came back to street level.. "King is dead! Long live the queen!" someone shouted but agnry mob answered: "Dead to whore queen!" Party departed here saying that they should meet again in Zellaras house. Ocham and Faenor went to help Sablecompany mariner who crashed nearby, Mevanthalyn and Adolamin went to Zellaras house and Ragnar rushed to Temple of Abadar. They were able to help mariner and heard about what had happened: King has died due his illnes and Queen moved to rule Korvosa. Citizen of Korvosa didn't react well to that and went rioting againts Queen. Others got news from another route.
Ragnar was deployed to Korvosan Guard patrol to proctect citizens. Others found Zellaras harrow deck and she manifested before them to explain what happened to her and her son.- She apologized her actions and told them the obvious that city was on a edge of anarchy.

Here we finished our first session and party leveled up. All took level of their current class. Afterward I asked about how first sessions was and they liked it a lot. I knew it without asking but it was nice to hear that they liked it because I loved running the game. Sessions was awesome and players were in character whole session. Fun and sentimental session. Next time we will be playing on Saturday.


I wrote about the end of my first RotRL campaign so I had to write about how second one ended. Things were made differently and I managed to modify some points of this AP more to my liking. Still this group made things differenrly (also in good as in bad) so it didn't feel same as with first group. I think I made better with this second group.

My group was:

Spoiler:
Minthas, half-elf servant of Saranrae originally from Riddleport. Eventhough he he more celestial sorcerer in him than cleric [Celestial Sorcerer 13/Cleric of Saranrae 3] he really is an priest. Blessed by Sun and so fort.

Spiritual leader of the group and maybe the father figure.

Rolfsnudder, half-orc fighter 13/ranger 1/barbarian 2 from Storval Plateau. Father was leader of an mercenary group of half-orcs. Bears a sign of this group in his chestand he became Highlord of Wrath.

Jalax Argon, human ranger 14/rogue 2 from Wolf's Ear. Classic adventurer who likes alchol, woman and fighting. He was in realtionship with Shalelu since HMM. Married Shalelu and they got child soon after campaign ended.

How the last encounter went?
I made big mistake not to make Karzoug look evil on their eyes in Sins of the Saviors. They had huge problems in SotS and these were reflected 'till end. Not game breaking but Karzoug weren't so scary as with first group.

They fought their way through Pinacle of Avarice [I cut lots of encounters like Khalib and just described how they won 10+ giants] and at the reliquary Jalax clapped his scimitar to anima focus. Poof he goes. Then Rolfsnudder without thinking does the same. Poof he goes. Minthas asks Shalelu about it and she answers that she doesn't want to live without Jalax and shoots gem. Poof she and their wolf companion goes. Minthas slashes gem and poof he goes too.

[insert joke about sphere of annihilation here]

Eye of Avarice and Karzoug. Quick monologue about how he is going crush these worms. Battle begins. Big K wons iniative and meteors starts to fall from sky. Some famage taken. Group is confused about flying enemy mainly because only Minthas could fly his way to Karzoug. They started drinking potions (healing) and only Shalelu attacks Karzoug and she managed to hurt him. After that Time Stops and rainbow colored wall apppears before them. Minthas manages to dispel Karzougs stoneskin spell and I as GM remind melee characters that they have potions of flying in their pockets (thanks Champion of Greed).

When Jalax and Rolfsnudder were taking their first lesson about flying, Karzpug sends that annoying healer-arcanist to Maze. Minthas stays in maze seven rounds (int bonus +4) before he founds a door back to Eye of Avarice.

Shalelu has been with group since HMM and sometimes I thought that she hasn't any real reason why she was with them. She hardly ever managed to hit anyone or did enough damage compared to others. Luckily her time shine was in last encounter. When Minthas was away and melee guys didn't have their buffs it was up to Shalelu to make damage. She critted Karzoug five times. She could have killed him if Karzoug hadn't use Wish to Heal himself. Whole group was amazed how Shalelu out them all was doing most damage to Karzoug. Rolfsnudder only hitted with his best or second best attack and after Karzoug casted quickened Shield spell, Jalax couldn't hit him anymore.

Rolfsnudder and Jalax made amazing saving throws against Karzougs spells and managed to last 'till Minthas was back to heal them. Best was when Karzoug got really angry that he casted Wail of Banshee (auto-kill if they fail their saves) and everyone in are of effect saved it (Minthas and Jalax just barely). Jalax went to negatives just before Rolfsnudder critted (again) Karzoug to his death. (Okay, to make him cooler I made him stand up one more time trying to roast them with fireball and to say his last words: "Others are waking up...")

End of campaign occured soon after.

We had lots of fun with this last fight and big thanks to prep work I did before last session. Whole campaign was awesome and when I got praise as GM I have to praise Paizo for making this EPIC campaign. I really enjoyed running this second time and could run Rise of the Runelords third time!

Next my gaming group is heading to Korvosa to be part of Curse of the Crimson Throne..


Someone? Please?
Ask if you are not sure what I mean with those questions, english isn't my native language so misunderstandings might happen.


Hi, I tried to search topic about this but cannot found one answering to this question.

This topic came around last time we played our SD campaing. Druid with Fire domain asked can he make scroll of fireball because fireball is one of his spells and I couldn't give him straight answer. I think that domain spells are expection to normal spells [like cleric can't change them to inflict/cure spells for example] and thus he couldn't do it. But I can't find statement from rulebook or from PSRD.

Penny for your thoughts about this. I'm not the GM but I know rules the best so my part is tell him can he do it or not.


My group had their last RotRL session today and we finished the campaing after app. six months of playing. Here are the PC's:

Quote:

Kraven Beastmoor: group's fighter and sometimes the one that acts like a leader of the group.

Armand Kvatch: group's spy themed rogue.

Alazor Freud : group's spiritual advisor aka cleric of Gozreh.
Alazor also has tiger companion Bombastico.

Camlon Despris: the official side-show spellcaster.
There is also Jal, Camlon's ferret familiar.

They faced Karzoug quicker than I expected mainly beacause they were little bit scared of runegiants [unlycky dice rolls before last session with those big bastards] so they were invisible whole time in Pinacle of Avarice and they didn't fight with anyone. Kraven killed Khalib with one full-attack because he critted him with his halberd... Also I rolled really badly with spot checks against them.

They found room where anima focus was and beacause two them were greedy and one liked green gems they wanted to check it out. Accidentally they found way to Eye of Avarice. Kraven commanded everuone to go there mainly beacause harridans were really desperate to find interuders.

They didn't expect meet Karzoug as soon as they went through the portal and things started to go wrong. After meteor swarm everyone was standing but with more or less damage taken. Sorcere casted overland flgiht to fighter before time stop. Group started to move [they tried to taunt Karzoug like always when fighting BBEG] but weren't fast enough, horrivid wilting dropped both casters and as GM I said that I'm not going to save their arses if they act stupid. Next action fighter flew next to Karzoug and started to hit him. *Sigh*

Melee was on and Karzoug took some damage and so did Kraven the fighter. Rogue took advantage of melee and tried to figure out what the gem [soul lens] was. Then fighters last attack with +14 bonus critted and I rolled 1 for Karzougs saves vs. massice damage. Dead Karzoug and very happy figter who started to dance. Some rounds later [and after looting] Karzoug stood up with some hit points left but that fight was soon over mainly because rogue/shadowdancers own shadows strenght drain sucked Karzoug empty.

Campaing over and happy moments with a great story behind. Thanks Paizo and thanks to all users of this community.


Hi everybody. We are starting Secon Darkness AP at Christmas and at last I can be "just" a player. Our team almost complete and I decided to play fighter but I said my friends that my fighter won't be brainless killing machine. He is clever ja cunning but [hopefully] effective combatant.

Now we get to the topic. I fear that he will suck at combat at higher levels mainly because of multi-classing I have been thinking about. Like I said your group only has three memebers so we will lack some skills like disable device. I have been thinking something like fighter/rogue/chevalier [prestige class in "Children of the Void" AP #14]. I made some plans who the levels go but then I noticed my problem. Too much other levels so fighter level is going to be too low.

Here is how my character looks at the first level:

Longini "Ling" Caspars, citypunk
Fighter 1

Stat: ST 16, DEX 17, COn 14, INT 14, WIS 10, CHA 16

Skills [extra skill points in knowledge skills]: Bluff +8 [looking for Work campaing trait], Climb +7, Diplomacy +8 [child of the streets trait], Know [engineering] +6, know [local] +3, know [nobility] +3 [prince of some low-level noble family in big C], Stealth +4, Swim +6

Feats: Combat Expertize, Dodge, Caught Off-Guard

I want him to be little bit goofy and bardish fighter who uses anything as weapon but can still be effective in combat at lower levels. This is something that I don't want to change.

Then the major problem how should he level up? I wanted to take two levels of rogue to get senak attack and one rogue talent [trap spotter] so traps are not going to kill your group [two other members are druid and ranger btw].
Then our GM showed me chevalier prestige class which fits perfectly to Lings personality [recklessness, controlled charge, stubborn mind] and also this prestige class has good will save [fighter and low wisdom score=low will save as you know] and nice skills.

I wrote a plan and it looks like this:
1)Fighter 1 [feats noted above]
2)Fighter 2 [weapon or skill focus or improved disarm]
3)Rogue 1 [same choices as above]
4)Rogue 2
5)Fighter 3 [mobility]
6)Fighter 4 [spring attack]
7)Fighter 5 [whirlwind attack]
8)Chevalier 1
9)Chevalier 2 [weapon specialization or power attack]
10)Chevalier 3
11) fighter 6 [distruptive, Critical Focus]
12)Fighter 7
13)-16)From now on fighter levels

I noticed that rogue levels slow me down too much so should I just drop them and concentrate to be fighter/chevalier and try to convince ranger to take some rogue levels? Ok I chose some nice combat feats which make Ling more powerful in melee but still I'm worried about him.

I appreciate all kind of comments and advices about my fighter. :)


My party is going to end HMM next weekend. I decided to rewrite the end of the AP like someone suggested on GM refenrence topic: Barl Breakbones attacks to Fort Rannick trying to take it back. I have been designing the last battle hoping for memorable fight against the giants. But I fear that battle is going to be too easy OR too hard for my PCs. Here is something I designed:

-Barl and his stone giant servant
-Annis Hags and better Lamatar
-8 Ogre zombies that Barl animated after killing them
-2 Kreeg Ogres and 3 normal Ogres

I designed this for APL 15 and I still have 6400XP to put in attackers side. APL 15 is bit high to 4PCs but they have Black Arrows and Shalelu on their side. Maybe also some militia from Turtleback Ferry.

I want to hear your opinions about my plans. I planned that first Barl sends zombies to attack east gate. Same time living ogres try to climb to the walls. When the gate is opened hags and wight assault in the fort's yard. Barl and the other giant attack defenders at range another with spells other with stones. Among ogres the moral is low: if both Kreeg ogres are slain/they flee remaining normal ogres also flee. All ogres flee if they are brought below 25% hp. I'm not so sure about hags, maybe same to them. Barl and the other giant fights to death.

My PCs are all nine level characters: fighter with halberd [deals easily over 20 points of damage with one hit], cleric of Gozreh [healing machine with some cool abilities like animal companion], spy themed rogue [very effective close combatant] and sorcer of Arcane bloodline [lots of enchament and transmutation spells, some evocation like magic missiles and lighting bolt]. They are really effective team in combat eventhough they fear death really much.

What you people say? Is this enough hard to the PCs or will they kick Barls gangs ass too easily if it is like that? I really appreciate your help. :)

-Blue_Hill "who is sorry about his english because he hasn't used it in a long time"