Bloodbeak
Male tengu rogue (shadow walker) 5/shadowdancer 3 (Pathfinder Player Companion: Blood of Shadows, Pathfinder RPG Bestiary 263)
N Medium humanoid (tengu)
Init +9; Senses darkvision 120 ft., low-light vision; Perception +12
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Defense
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AC 20, touch 18, flat-footed 12 (+2 armor, +7 Dex, +1 dodge)
hp 64 (8d8+21)
Fort +4, Ref +13, Will +1
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 agile adamantine kukri +11 (1d4+8/18-20) or
+1 agile adamantine kukri +11 (1d4+4/18-20) or
bite +7 (1d3-2)
Special Attacks sneak attack +3d6
Rogue Spell-Like Abilities (CL 5th; concentration +3)
At will—darkness (2 illumination), daylight (3 illumination), deeper darkness (3 illumination), light (while have 1 illumination), motes of dusk and dawn (3 illumination)
Shadowdancer Spell-Like Abilities (CL 3rd; concentration +1)
1/day—shadow illusion (DC 9)
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Statistics
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Str 7, Dex 24, Con 14, Int 14, Wis 9, Cha 7
Base Atk +5; CMB +3; CMD 21
Feats Boon Companion, Combat Reflexes, Dodge, Mobility, Two-weapon Fighting, Weapon Finesse
Traits pragmatic activator, reactionary
Skills Acrobatics +18, Appraise +11, Disable Device +18, Disguise +3, Escape Artist +18, Linguistics +17, Perception +12, Perform (dance) +3, Sleight of Hand +18, Stealth +20, Use Magic Device +13; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Androffan, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan, Infernal, Necril, Protean, Shadowtongue, Sylvan, Tengu, Terran
SQ favored illumination +2, gifted linguist, hide in plain sight, rogue talent (combat trick), rogue talent (finesse rogue), summon shadow, swordtrained
Other Gear darkleaf cloth leather armor, +1 agile adamantine kukri, +1 agile adamantine kukri, belt of incredible dexterity +2, 150 gp
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Special Abilities
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Boon Companion (Shadow) +4 levels to calc familiar/animal comp abilities (max of your HD).
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (120 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Illumination +2 (Bright Light) In chosen light level, +2 to init, some skills, and can take 10 on stealth. Critting sneak att regains 1 illumination point.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Summon Shadow (Su) Summon a Shadow to serve as your companion.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.