Race |
|
Strength |
10 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
6 |
About Blobog
Blobog CR 6
Male goblin cleric (Lamashtu) 3/rogue 3
NE Small goblinoid
Init +3; Senses darkvision 60 ft.; Listen +9, Spot +9
DEFENSE
AC 19, touch 14, flat-footed 16
(+5 armor, +3 Dex, +1 size)
hp 33 (6 HD; 3d8+3d6+6)
Fort +6, Ref +8, Will +8
Defensive Abilities evasion, trap sense +1
OFFENSE
Spd 30 ft.
Melee mwk kukri +7 (1d3/18–20) and
mwk kukri +7 (1d3/18–20)
Ranged light crossbow +8 (1d4/19–20 plus poison)
Special Attacks rebuke undead 1/day (–2, 2d6+1), sneak attack +2d6
Spells Known (CL 3rd)
2nd—hold person (DC 15), invisibilityD, sound burst (DC 15)
1st—cause fear (DC 14), cure light wounds, lesser confusionD (DC
14), obscuring mist
0—cure minor wounds (2), guidance (2)
D domain spell; Domains Madness, Trickery
TACTICS
During Combat Blobog prefers hit-and-run tactics, hiding
whenever enemies approach and attacking only if he’s sure
he’ll be able to take down his foe with a sneak attack. He casts
invisibility if his first attack fails, then uses his invisibility to gain
a second sneak attack the next round. His offensive spells are
for cases where an enemy doesn’t quickly succumb to a few
sneak attacks, delaying pursuit long enough for him to scurry
back into the shadows and eventually back to this room to hide
and wait for things to quiet back down.
Morale Blobog is insane, not fearless. If brought below 8 hp and
unable to flee, he cries and begs for mercy, only to seize the
first chance to escape he gets.
STATISTICS
Str 10, Dex 16, Con 13, Int 10, Wis 16, Cha 6
Base Atk +4; Grp +0
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Skills Concentration +6, Hide +16, Knowledge (religion) +1, Listen
+9, Move Silently +16, Ride +7, Spot +9
Languages Common, Goblin
SQ spontaneous casting (inflict spells), trapfinding
Combat Gear wand of cure moderate wounds (28 charges); Other
Gear +1 chain shirt, masterwork kukris (2), light crossbow
with 10 bolts poisoned with blue whinnis (DC 14, 1 Con/
Unconsciousness), cloak of protection +1, onyx unholy symbol of
Lamashtu worth 40 gp
Special Abilities