Baba Yaga

Blix Hellios's page

1 post. Organized Play character for BokaliMali.


Full Name

Blix Helios

Race

Halfling

Classes/Levels

Winter Witch 1

Gender

Female

Size

Small

Age

38

Alignment

N

Deity

Winter

Location

Absalom

Languages

Common, halfling, goblin

Occupation

Proffesional old lady

Strength 8
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 9

About Blix Hellios

Blix may look like just an ugly old hag but deep down in her heart she really is just an ugly old hag. A stubborn one. With bad teeth. And a smell. She's not even that old, she just refuses to be any younger.
Blix just sort of showed up at the Grand Lodge on day and wouldn't leave. When asked why she was there she said "Seems like a nice place." When asked politely to leave she responded "Mmmm... nope." When asked not so politely she found something fascinating to look at on the opposite wall. When asked if she would leave were they to make her a pathfinder and send her on adventures she responded "... maybe." And so begins the adventures of Blix Helios, the old biddy of Absalom! (DundadaDAAA)

-------------------- 
DEFENSE 
--------------------

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)

HP 8
Fort +3, Ref +5, Will +3

-------------------- 
OFFENSE 
--------------------

Speed 20 ft. 

Melee 0
Dagger 1d3-1 19-20x2
Ranged +3
Sling 1d3-1 x2 50ft
--------------------

Base Atk +1; CMB -2; CMD 10 Initiative +4
-------------------
Traits
Racial:
Small: +1 AC, +1 Attack, -1CMB, CMD +4 Stealth
Fearless: +2 saves v fear, stacks with halfling luck
Halfling luck: +1 to all saves
Outrider: +2 ride, handle animal
Keen Senses: +2 perception
Weapon famiiarity: Proficient with slings, anything with Halfling in the name is martial

Other:
Reactionary: +2 initiative
Beast Bond: +1 handle animal, ride. Ride is a class skill

Feats:
Mounted Combat

Class:
Cantrips
Winter Patron
Witch’s Familiar (Fox +2 reflex)
Ice Magic: +1 DC cold spells. Fire spells banned
Cold Flesh

Abilities:
Evil Eye Hex DC15, 7 rounds, Standard action
Endure Elements (cold), Constant

Skills 6

Spoiler:

Acrobatic +2
Appraise 1
Bluff -1
C. Craft X
Climb -1
Diplomacy -1
Disguise -1
Escape Artist +2
C. Fly +2
Handle Animal 1+2+1-1=3
C. Heal +4
C. Intimidate
C. Know (arcana) 1+4+3=8
C. Know (History)
C. Know (Nature) 1+4+3=8
C. Know (Planes)
Perception 1+1=2
Perform -1
C. Profession X
C. Ride 1+2+3+2+1=9
Sense motive +1
Sleight of Hand +2
C. Spellcraft 1+3+4=8
Stealth +6
Survival +1
Swim -1
C. Use Magic Device X

Spells Known (all 0th, 7 1st)
0th level (DC14, 3/day)
[]Arcane Mark []Message
[]Bleed []Putrify Food and Drink
[]Dancing Lights []Read Magic
[X]Daze []Resistance
[X]Detect Magic []Spark
[]Detect Poison []Stabilize
[]Guidance []Touch of Fatigue
[]Light []Mending
[X]Ray of frost

1st level (DC15, 2/day)
[]Enlarge Person []Reduce Person
[]Ear Piercing Scream [X]Unseen Servant
[X]Cure Light Wounds []Chill Touch (DC16)
[]Identify


-------------------- 
GEAR/POSSESSIONS 
--------------------
L: 19.5 lb M:39.75lb H:60lb

Combat:
Dagger 1d3 19-20x2 10ft PS .5lb 2gp
Sling 1d3 x2 50ft B
(20) sling bullets 5lb 2sp

Equipment:

Spoiler:
Explorer’s outfit 2lb
Wool scarf 1sp .13lb
Witch’s Kit 21gp
Backpack .5lb
-Waterskin 1lb
-Trail ration .25lb
-Torches (3) 3lb
-Candles (9)
-Chalk (9)

Belt Pouch .13lb
-Flint and Steel
-Ink and inkpen
-Soap .5 lb
-1gp 5sp

Spell Components Pouch .07lb

Ram, Combat Trained 50gp

Spoiler:
-Bit and bridle 2gp 1lb
-Military saddle 20gp 30lb (+2 ride to stay in saddle)
-Blanket 2sp 3lb
-Leather Barding +2AC 6DEX 20gp 15lb
-Saddlebags 4gp 8lb
--(4) Animal Feed 2sp 20lb
--Bed roll 1.25lb
--Iron pot 2lb
--Mess kit 1lb
--Torches (7) 7lb
--Trail rations (4) 1lb
--Familiar Satchel 25gp 6lb

Worth: 150gp
Weight: 13.08 (witch), 89.25 (Ram)

Curly the Ram

Spoiler:
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 15, touch 12, flat-footed 11 (+2 Dex, +2 Barding, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
OFFENSE
Speed 40 ft.
Melee gore +3 (1d4+3)
Special Attacks powerful charge (gore, 1d8+3)
STATISTICS
Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Improved Bull RushB, Skill Focus (Acrobatics), Combat trained
Skills Acrobatics +13 (+17 jump), Perception +6; Racial Modifiers +4 Acrobatics
Carrying Capacity
L87 M175.5 H262.5
89.25 lb w/out rider
134.3 w/Blix riding

That Fox

Spoiler:
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scenttracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking byscent
SPECIAL ABILITIES
Familiar
The master of a fox familiar gains a +2 bonus on Reflex saves.