Blix may look like just an ugly old hag but deep down in her heart she really is just an ugly old hag. A stubborn one. With bad teeth. And a smell. She's not even that old, she just refuses to be any younger.
Blix just sort of showed up at the Grand Lodge on day and wouldn't leave. When asked why she was there she said "Seems like a nice place." When asked politely to leave she responded "Mmmm... nope." When asked not so politely she found something fascinating to look at on the opposite wall. When asked if she would leave were they to make her a pathfinder and send her on adventures she responded "... maybe." And so begins the adventures of Blix Helios, the old biddy of Absalom! (DundadaDAAA)
-------------------- DEFENSE --------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
HP 8
Fort +3, Ref +5, Will +3
-------------------- OFFENSE --------------------
Speed 20 ft.
Melee 0
Dagger 1d3-1 19-20x2
Ranged +3
Sling 1d3-1 x2 50ft
--------------------
Base Atk +1; CMB -2; CMD 10 Initiative +4
-------------------
Traits
Racial:
Small: +1 AC, +1 Attack, -1CMB, CMD +4 Stealth
Fearless: +2 saves v fear, stacks with halfling luck
Halfling luck: +1 to all saves
Outrider: +2 ride, handle animal
Keen Senses: +2 perception
Weapon famiiarity: Proficient with slings, anything with Halfling in the name is martial
Other:
Reactionary: +2 initiative
Beast Bond: +1 handle animal, ride. Ride is a class skill
Feats:
Mounted Combat
Class:
Cantrips
Winter Patron
Witch’s Familiar (Fox +2 reflex)
Ice Magic: +1 DC cold spells. Fire spells banned
Cold Flesh
Abilities:
Evil Eye Hex DC15, 7 rounds, Standard action
Endure Elements (cold), Constant
Skills 6
Spoiler:
Acrobatic +2
Appraise 1
Bluff -1
C. Craft X
Climb -1
Diplomacy -1
Disguise -1
Escape Artist +2
C. Fly +2
Handle Animal 1+2+1-1=3
C. Heal +4
C. Intimidate
C. Know (arcana) 1+4+3=8
C. Know (History)
C. Know (Nature) 1+4+3=8
C. Know (Planes)
Perception 1+1=2
Perform -1
C. Profession X
C. Ride 1+2+3+2+1=9
Sense motive +1
Sleight of Hand +2
C. Spellcraft 1+3+4=8
Stealth +6
Survival +1
Swim -1
C. Use Magic Device X
Spells Known (all 0th, 7 1st)
0th level (DC14, 3/day)
[]Arcane Mark []Message
[]Bleed []Putrify Food and Drink
[]Dancing Lights []Read Magic
[X]Daze []Resistance
[X]Detect Magic []Spark
[]Detect Poison []Stabilize
[]Guidance []Touch of Fatigue
[]Light []Mending
[X]Ray of frost
1st level (DC15, 2/day)
[]Enlarge Person []Reduce Person
[]Ear Piercing Scream [X]Unseen Servant
[X]Cure Light Wounds []Chill Touch (DC16)
[]Identify
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 15, touch 12, flat-footed 11 (+2 Dex, +2 Barding, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
OFFENSE
Speed 40 ft.
Melee gore +3 (1d4+3)
Special Attacks powerful charge (gore, 1d8+3)
STATISTICS
Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Improved Bull RushB, Skill Focus (Acrobatics), Combat trained
Skills Acrobatics +13 (+17 jump), Perception +6; Racial Modifiers +4 Acrobatics
Carrying Capacity
L87 M175.5 H262.5
89.25 lb w/out rider
134.3 w/Blix riding
That Fox
Spoiler:
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scenttracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking byscent
SPECIAL ABILITIES
Familiar
The master of a fox familiar gains a +2 bonus on Reflex saves.