| Bleach |
DMG2 has introduced a roleplaying mechanic a la what you see in WoD. Basically, if you act OOC or ignore your motivation, you are considered "DISTRACTED".
A DISTRACTED PC suffers from one or more (or even all) of the following
*Grants Combat Advantage*
* Takes a -2 penalty to saving throws*
* Loses one healing surge after each rest*
* Cant regain action points*
Until either the character reverts to his behaviour or it is seen as a logical growth of the character, the penalties apply.
Personally, I'm not sure how I feel about this in D&D....In D&Ds history, the only true roleplaying mechanic was the paladin code of conduct/ divine characters code of conduct (doing a Chaotic Evil act if you were Neutral Good didn't affect your character at all other than a possible change in alignment)
I've always done a Spockbrow with regard to such roleplaying mechanics so what say you? Yea this is a good thing for roleplaying or Nay, such mechanics actually hinder roleplaying.