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DMG2 has introduced a roleplaying mechanic a la what you see in WoD. Basically, if you act OOC or ignore your motivation, you are considered "DISTRACTED".

A DISTRACTED PC suffers from one or more (or even all) of the following
*Grants Combat Advantage*
* Takes a -2 penalty to saving throws*
* Loses one healing surge after each rest*
* Cant regain action points*

Until either the character reverts to his behaviour or it is seen as a logical growth of the character, the penalties apply.

Personally, I'm not sure how I feel about this in D&D....In D&Ds history, the only true roleplaying mechanic was the paladin code of conduct/ divine characters code of conduct (doing a Chaotic Evil act if you were Neutral Good didn't affect your character at all other than a possible change in alignment)

I've always done a Spockbrow with regard to such roleplaying mechanics so what say you? Yea this is a good thing for roleplaying or Nay, such mechanics actually hinder roleplaying.


Picked up DMG2 and this is the best "how to be a DM" resource I've ever seen in D&D (and I've been playing since 1e/Dming since 2e).

I thought the 1st 4e DMG was a great guide for "new to DMing" and had great advice for even oldhats but this one even goes further ahead.

In terms of use, this is definitely should be any DM's second choice after picking up the 1st DMG.

If you're a DM, my buying guide is now, PHB1, DMG1, DMG2, Insider account and then maybe a Monster Manual (I'd go with MM2 first)

Review of what's actually in the DMG2

Hell, I even recommend it for previous editions DMs.


In the sorceror thread (you know the one),a poster asked a qestion which I think could help Paizo.

What classes from WOTC do you think actually worked?

What I mean by worked was that if it was a campaign (thus not a one shot adventure) over a couple of years, what classes were just plain fun to use and were effective irrespective of non-class related activities.

I'll start.
ToB classes - The crusader is a pain in the ass to run as a DM, but the players loved everything about these 3 classes.

The Focused Spontaneous spellcasters - Beguiler, Dread Necromancer, Warmage - All of these seemed to be fun classes and I've never had players complaining "I want to switch over to X".

Rogue, Druid (yeah, druid is overpowered but even if you don't minmax the class, the druid has so many options that you can't help having fun), Favoured Soul, Cleric

Wizard and Sorceror require some pain at the low levels before they get to being fun whereas the fighter is the direct opposite.

So, what classed did you think WORK?