Orcus

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Anyone who is running SCAP under 4E worked out a set of Skill Challenges for Chapter Nine?

Cheers
Blakey


Does someone have or can point me to the Read Aloud text for the latter chapters. I'm up to Chapter 8 now so really only interested in stuff for that Chapter and onwards.

I'm adding SCAP to MapTool and being able to add read aloud text into clickable info boxes is a real bonus and I don't want to type it all in from the hardback by hand!

I've picked up what was on RPGenius already but the bits of text on there seem to have run out by Chapter Eight.

Cheers!
Blakey


In the Hardback there doesn't seem to be any description of the little secret room to the north of C17. Does anyone know what this is used for? Is there a description I'm missing?

Cheers
Blakey


I've just read Chapters 10-12 and one thing I didn't spot (but might have missed) is how the PCs are supposed to find out about Shatterhorn.

Did I miss a reference to it in Chapter 10, or if not, how do they hear about it as the Cagewright's redoubt?

Cheers!
Blakey


Anyone done any lovely hi-res encounter maps for Chapter 7? I'm thinking Tipped Tankard, Cathedral of Wee Jas and KK?

I have the ones on RPGenius which are basically the same ones as those in the map booklet but they're not great resolution and are nothing compared to the quality some peope on here have shared for earlier chapters.

Any help would be awesome!

Blakey


I'm going to send my group into the Demonskar to find and kill Nabthatoron soon. I'm wondering if anyone has drawn up a map of this area?

And any encounter maps which are based in that location would be awesome.

Cheers!
Blakey


Hey gang,

This is my situation: Usually my group play face to face at my house. I'm lucky enough to have afforded to use a laptop and projector, wall mounted, so that I can project JPG battlemaps straight down onto the table top. This is how we game and its awesome.

However in May we're off for a long weekend of D&D away from wives and girlfriends in a rented cottage (yay!). Clearly though this means we can't use our usual method of projecting maps onto the table top.

To that end I'm going to have to come up with a new method of showing the maps to the players. One option is to return back to old fashioned drawing on a whiteboard on the table top using OHP pens - it works but is a massive step back from the quality of maps we're used to these days.

So, given the excellent quality of players maps I have in JPG format, what is the best way to get these printed and usable as full on battle maps?

Issues I see are:

1. Material. What should I print on to? Paper is all very well but I'm guessing it will get ruined quickly - then again I won't need most maps for more than one battle so that should be okay. Anyone have any ideas for other sensible options?
2. Scale. This is a big one! How do you guarantee that a printed map will be scaled so that one square is 1"????

I'm sure these are issues loads of you out there have come across in the past, so if you have some good answers, please let me know!!

Cheers for the help
Blakey


Has anyone created or found a suitable set of maps for random encounters which take place on Occipitus? I'm specifically after JPGs of a suitable landscape for this weird place.

Cheers!
Blakey


Here's my first stab at Alakast as an artifact:-

What the Players Know at the Start

ALAKAST
Heroic Level Artifact.

Forged from the quintessence of the Elemental Chaos, Alakast was created to be an anathema to demons. It glimmers with white flecks of energy from the Astral Sea and is inscribed with holy prayers and runes. This powerful weapon is the bane of all demonkind.

Weapon: Staff (see Property below).
Property: Alakast will instantly take the shape of whichever weapon is most beneficial to the wielder. It is that weapon for all intents and purposes.
Enhancement: +2 attack rolls and damage rolls
Critical: +2d8 damage, or +2d10 damage against demons.
Property: You gain resist 2 to damage dealt by demons.
Power (At-Will): Free Action. Use this power when you hit a creature that has the demon keyword with this weapon. The demon does not benefit from variable resistance until the start of your next turn.
Power (Daily): Free Action. Use this power when you attack a demon with this weapon. Gain a +5 power bonus to the attack roll and ignore any resist value the demon has.

(Note that due to being an artifact Alakast's Daily power does not count towards the normal limit of item dailies you are allowed to use each day).

As soon as you wield Alakast you become aware of a seething hatred towards demons and escpecially towards those demons of the Demonskar. You are aware of an intense desire to destroy them all, and can sense an overwhelming desire for the destruction of Nabthatoron, the Lord of the Demonskar.

You are instantly aware that helping Alakast with this goal will cause it to grant you even more power against the demons of the Demonskar, but failing to do so will result in its disapproval and the removal of power that it grants you.

DM's Info

Goals of Alakast

  • It wants to destroy demons.
  • It especially wants to destroy those demons of the Demonskar.
  • It specifically and most urgently wants to destroy Nabthatoron.

    Concordance

    Currently: 5 (normal)

    Score Attitude
    16-20 Pleased
    12-15 Satisfied
    5-11 Normal
    1-4 Unsatisfied
    0 Angered

    Concordance modifier

    Owner gains a level ----------- +1d10
    Owner kills a demon ----------- +1
    Owner kills a demon in the Demonskar ------------ +2
    Owner kills Nabthatoron ------------- Move on.
    Owner knocked out by a demon ------------ -1
    Owner knocked out in the Demonskar --------------- -2
    Owner knocked out by Nabthatoron -------------- -3
    Every month the wielder does not kill a demon ------------ -1

    Concordance Changes to Alakast

    PLEASED (16-20)
    The weapon's enhancement bonus rises to +4. Critical damage is likewise incrased to 4 dice.
    You gain resist 5 to damage dealt by demons.

    SATISFIED (12-15)
    The weapon's enhancement bonus rises to +3. Critical damage is likewise increased to 3 dice.
    You gain resist 3 to damage dealt by demons.

    NORMAL (5-11)
    Alakast encourages you to seek out and fight demons, especially those from the Demonskar.

    UNSATISFIED (1-4)
    Lose the daily power of Alakast.

    ANGERED (0)
    Lose the daily power of Alakast.
    Lose the At-Will power of Alakast.
    The artifacts enhancement bonus drops to +1.
    Special: You are -5 to hit and damage against all demons.

    Any comments?
    Blakey


  • Here is Chapter Seven of my 4E conversion. Feel free to comment, steal it, improve upon it, etc.

    Cheers
    Blakey


    In Chapter Five (Demonskar Legacy), Event 19: Order Restored, it is written that the "evil merchant" Maavu's properties have been confiscatd and he has been sentenced to death in absentia.

    In Chapter Seven (Secrets of the Soul Pillars), Event 30: Assassins, Maavu is back in Cauldron fixing up his warehouse on Magma Avenue. It also says here that Cauldron's Government has graciously pardoned him for this part in the tax riot and allowed him to rebuild his warehouse.

    So, when does this happen and who pardons him? I guess it must be Lord Vhalantru. Why does he choose to do this? Is it to look like a good ruler after Alek's challenge is withdrawn? But what has Maavu got to do with this as such? Is the idea that all of Maavu's troubles were caused by Skellerang and once he has to withdraw from Redgorge he also loses interest in the Chisel?

    I need some consistent and coherent reasoning behind this but can't really see it. Can anyone provide me with some?

    Cheers!
    B


    This is never really defined in the SCAP HC as far as I can see, but my players have been asking about this recently, as the campaign has started to get very political, so I made this Power Point of the Ruling Council as it stands in my campaign.

    Feel free to download it, steal it, modify it, use it or whatever for your own campaigns.

    Cheers
    Blakey


    One thing I can't figure out is why would the ruler of a plane of the Abyss (i.e. Adimarchus) go and invent and set up a test whereby the person who completes the Test can take over rulership of his plane? What sort of an idiot would do that?

    Is this set up because Adimarchus is insane? Or is there some other more devious reason that has escaped me as I've read Chapter Six?

    Cheers all
    Blakey


    I'm running SCAP 4E using the Expected Party Levels file I found on RPGenius.com way back. This means the PCs simply level up at opportune moments during the Path. I like this. The level ups are as follows:

    2nd - Descending into Jzadirune (after significant RP and such)
    3rd - Going down into the Malachite Fortress
    4th - End of Drakthar's Way
    5th - After the Lucky Monkey
    6th - End of Flood Season.
    7th - Arrival at Bal-Hamatugn
    8th - End of Zenith Trajectory
    9th - Arrival at Vaprak's Voice
    10th - End of Demonscar Legacy
    11th - Arrival at the Plain of Cysts
    12th - End of Test of the Smoking Eye
    13th - End of Secrets of the Soul Pillars
    14th - After House Rhiavaldi
    15th - End of Lords of Oblivion
    16th - End of Foundation of Flame
    17th - ???
    18th - End of Thirteen Cages
    19th - End of the Strike of Shatterhorn
    20th - Just before the fight with Adimarchus

    Now, given 4E supports play up to 30th level, the question is, should we modify these level breaks and make SCAP 4E go to 30th level? Is anyone who is running SCAP 4E aiming for the levels suggested in the HC or have you expanded out to 30th level? If so, what do people think for sensible level breaks?

    Cheers
    Blakey


    I'm trying to convert Chapter Five to 4E. In fact I have done (stealing much of Fantomas' excellent work in the process). But I'm still really struggling with the final fight.

    Nabthatoron is the Lord of the Demonskar. He's the legendary demon who lead an army against Surabar Spellmason. He should be an epic foe. And in 4E glazberu are suitably 23rd level elite demons. this seems suitable nasty to me. However a 23rd level elite demon would rip apart a 9th level party as has been agreed by all those interested in the 4E conversion. So many people are downsizing the glabrezu to a fight that 9th level PCs can win. Although this is good for keeping the campaign inline with the HC as written I am not happy with the approach of reducing Nab's power.

    So, my question is: Do the PCs really need to defeat Nabthatoron during the final fight of Chapter Five?

    If Nab's only purpose is to kill Alek (I don't have access to the HC right now so I can't check it up), then surely he could fight the PCs and Alek as written in the module, and concentrate all his attacks on Alek and then when Alek is dead/mortally wounded, Nab could happily teleport back to his lair in the bottom of the Demonskar (I'm happy allowing my special/powerful 4E demons to teleport even if its not in their stat block).

    Benefits to having him not fight the PCs:

    1. A recurring villain. I can never get enough of these and I think they make much more memorable encounters than one shots.
    2. Nabthatoron can still be 23rd level elite and therefore one seriously nasty monster as befits the Lord of the Demonskar.
    3. He can always summon in a bunch of suitable powered lesser demons to "finish off the pesky PCs" - hence the PCs get a suitable battle.
    4. In my campaign the paladin Morgan is Alek's cousin who is going to inherit his falling down mansion and his title upon Alek's death, so the party can officially be given Alek's gear as a treasure reward for this part of the adventure.

    Am I missing something or am I right in thinking that Nab doesn't have to fight the PCs at this time? What exactly is his purpose in killing Alek?

    Thanks all
    B


    Here's my first draft of my Chapter Six Conversion to 4th Edition.

    Feel free to download and peruse, use or comment.

    Cheers
    Blakey


    Yes I know this is the SCAP forum but some of you know the answer to this and its relevant to SCAP.

    From what I can glean the AoW adventure path is supposed to be run after SCAP. And places like the Spire of Long Shadows are adventure locales detailed in AoW. Is the AoW AP based in and around Cauldron? Is it based around somewhere else like Sasserine?

    I'm only on Chapter Five of SCAP but it would be great to run a follow up campaign in this area as the players will already be greatly familiar with the locale in general and I wil be able to make more use of my detailed gazetteer enrtries for the Cauldron Region.

    Can anyone tell me (briefly) where the AoW path takes place? And if it relates to SCAP, how does it relate?

    Thanks!!
    Blakey


    Here is the background of the wizard in my campaign:

    "Camero was raised in the Eladrin city of Mithrendain which exists in the Feywild. His first memory was of studying with your tutor, Fharleneth. In fact all his childhood memories are of studying magic. He has no recollection of either of his parents. When he reached maturity he was finally told what had happened to his parents:

    His mother was travelling the mortal realm when her caravan was attacked by a black dragon. She was grabbed by the dragon and the dragon flew off. The other Eladrin fought off the dragon’s minions but she was lost. A year later she turned up in Mithrendain , heavily pregnant. She refused to tell anyone what had happened and whose baby she was carrying, but people guessed and all was definitely not well with his mother. She gave birth to Camero, and then immediately left the Feywild, returning to the mortal realm once more. She did not tell anyone where she was going.

    So, when Camero came of age and was free to do as he wished, he left Mithrendain and his master’s tutelage and set off into the mortal realm in search of his mother, his father, and some answers…"

    Now, this is because he has the Wrymbloodied trait from the back of the HB, so his father is Dhorlot. I now need to figure out who his mother is and how she fits into the campaign. The question I'm wondering is, should she be a significant member of the plot line or a side issue? And if she's going to be significant, who should she turn out to be?

    My current wonderings are pointing me to Thifirane. I'd have to convert her to an Eladrin (not a problem). But would she make a good choice?

    The party have just finished Chapter 4. I guess by now Vhalantru (who has taken lots of interest in the party for some time now) might have been able to work out the connection and told Thirifane. She could then come and seek out Camero and have a happy reunion.

    I think she is a good choice in as much as she is described as an unlikely candidate to marry. Given her experiences with Dhorlot that makes sense. That experience also might have been what sent her down the road to the Darkside. I'm not sure quite how she will have come to be the head of an ancient line of nobility in Cauldron and Camero have had no idea about it though, so perhaps she is a bad choice after all.

    Does anyone have any comments on this idea? Anyone done anything similar in their campaign? Can anyone suggest a better alternative for a lost mother for Camero?

    Many thanks for any help
    Blakey


    Does anyone have a quality (or otherwise!) scan of the Cauldron Region map on page 28 of the hardcover? I see that over on RPGenius.conm someone has made a lovely players version of that map with a bunch of "secret" stuff taken off but I'd very much like a digital copy of the original.

    Cheers!
    Blakey


    Have done some work on this today. Here is my first draft of Chapter Five

    This is definitely a work in progress but I have completed the first brush of all the encounters.

    Any comments?

    Blakey


    Here's my Chapter Four conversion document for 4E. Feel free to download it and give me some feedback.

    Thanks again to Fantomas for the Kuo-toan conversions/downgrades to 5th level.

    Hopefully you'll be able to download it from my site by right clicking the link below and doing Save As...

    ChapterFour.zip

    Cheers
    Blakey


    How do I add attachments to my posts here? Can I do that?

    I've finished my 4E Conversion of Chapter 4 and would like to post it here but as its a Word document I want to attach it rather than copy and paste it into a thread.

    Can anyone help?

    Blakey


    Where is the best place to post your SCAP session notes for others to read? I keep detailed session notes for every session of any campaign I DM on my web page and was thinking I'd like to share my SCAP ones with you guys.

    Should I post the URL to them here?

    Be warned that my web page includes a detailed gazetteer of my homebrew world and Cauldron and its surrounds have been integrated into it, and the details of the locations and NPCs in the campaign that the PCs have uncovered are available for anyone to look up so its not a good place to go if you're a player in a SCAP campaign as you could easily stumble across spoilers. Its fine for my players (and external DMs) as there is nothing on there that the party don't know.

    Blakey


    In my campaign one of the characters is a Noble. He's Alex Tercival's cousin, Morgan Tercival. The party have met Vhalatru a few times and I thought as a nice foreshadowing to the CoS which will be featuring in Chapter Four (we're mid chapter three now) I'd give the noble paladin a present of a year's membership of the Cusp from Vhalatru - helps to keep them trusting and believing in him I guess.

    My question is: how much is that worth?

    Should their be membership fees or is it actually more a case of its free to be a member but you have to get invited? If its not free would there be a yearly membership or would it be a life time membership?

    I guess in my campaign I have forced it to be a case of yearly paid membership as Vhalantru said he was buying Morgan his first year's membership as a gift, so if that's the case, what sort of cost are we talking about here?

    I suspect others in the party might want to join too and I need to come up with a figure for this.

    Any clues?

    Thanks
    Blakey


    One of my PCs, the Battle Sorcerer called Camero, has the Wyrmbloodied trait from the back of the HC. I am wanting to work this into the storyline somehow, more than just having him look slightly unusual - he has lizard/reptile eyes and 18 charisma and is making a bit of a hit with the ladies, especially Shensen who he just rescued from the Lucky Monkey.

    I'm thinking, as he's descended from a black dragon and in chapter four there is that black dragon who is known to have sired many sons of various natures that there has to be a chance to make something of this link, but I can't think what to do, given that the dragon in Chapter Four is in a room and will die in seconds in the campaign no doubt.

    Unless the twist is that Camero recognises the dragon as his kin through some inborn dragon link and has to decide what to do? Does he kill his kin? Does he try and save him? What is his reaction to the situation?

    What do you think? And also is it possible that the dragon is actually his father? I dont have the HC with me now so dont' know how old the dragon is but I guess not all that old. Or perhaps it was the dragon's father who was Camero's father and thus they are half brothers?

    I want the dragon to remain an evil git and it will be cool if he hangs around in the campaign for a bit - I dont want the dragon to become Camero's mount or cohort or anything as he's evil. I want it to be a cool campaign twist/plot/moment but I dont want the player to feel like he's been hard done by due to his trait.

    Anyone have any comments?


    How do/did you guys deal with Taxes in your SCAP campaign?

    They are supposed to be an issue and I think cause a riot in Chapter 5 (I'm still playing Chapter 3 so haven't really got into too much reading on 5 yet). But obviously on something like this you want to introduce the tax hikes slowly but surely. Am I too late to start worrying about this now?

    I have looked on RPGenius and found there is a tax notice download for each chapter. They look great but obviously I'm already on chapter three so need some ideas for how to introduce them.

    Any ideas? What methods did you guys use?

    Blakey


    No doubt some brave souls are converting SCAP to 4E. Perhaps we could have a joint effort on this? Please post here if you have converted any of it and are interested in a community project on the subject.

    To give you my position, I'm rubbish at this sort of thing. I'm currently running Chapter 3 (Flood Season) using v3.5E and would love to convert my campaign to 4E as it looks great.

    Post here your ideas, ramblings, work done so far, anything you think might enlighten the conversation...

    Cheers
    Blakey


    I dont have the HC with me right now so this is probably available in there, but it occurs to me that I have no real idea what happens in the later parts of this campaign.

    I've started running it (still on Chapter One at present) having read up to and including Chapter Three. But I dont have a clue what happens after that.

    Could someone please post a one/two line description of what is supposed to occur in each Chapter?

    Thanks
    Blakey


    Hey,

    Is the Stat Blocks Appendix from the back of the HC available online anywhere?

    My end aim is to get these values into RPTools Init Tool, but if someone has them in DMGenie format then I can convert those easily enough.

    Failing that simply a file or set of files with all the stat blocks from the HC appendix in text format would be a great help.

    Cheers
    Blakey


    Hey, I didn't name their group if you think its cheesey!

    Started our first session of SCAP on Wednesday just gone. Here's a link to the campaign write up:

    http://www.rodinia.info/campaign.php?id=4

    More as we play...

    Cheers
    Blakey


    Anyone have a good quality map of the DM Inn?

    I started my campaign in the Lucky Monkey and the players loved it. I had the map displayed on the board (I use a projector to shine maps on to the tabletop using RPTool MapTool). The players spent a few hours speaking to the Landlord and Shensen there before setting off to Cauldron for the first time. This nicely foreshadows the attack on the Monkey later on I feel.

    When they arrived in Cauldron and settled into the DM inn they were disappointed that I didn't have a similar quality map of the DM for them to look at.

    Anyone got one I can nab? Preferably made in Dundjinni or something similar and exported in JPG/PNGG format?


    Is Shebeleth currently the High Priest of St. Cuthbert in Sasserine?

    I ask that question as that is the impression I'm left with from these boards but have not read the whole thing yet so dont know if that is so, in the HC, or if some people have set that up in their campaigns.

    Thanks
    Blakey


    Hi,

    This is my first post here to hello everyone.

    I'm preparing to run SCAP from the Hardback and last night the guys all rolled their characters. I let them use the suggested method in the back of the book. I was pleased with the results - all of them are tough without being stupid.

    Anyway this is the composition of the party as it stands:

    Male Human Cleric of St. Cuthbert.
    Female Human Paladin of St. Cuthbert.
    Male Human Rogue.
    Male Dwarf Barbarian.
    Male Human Battle Sorcerer.

    Three of them so far have chosen Traits from the back of the HC and the Paladin has chosen to be a noble. The Rogue has Touched in the Head trait. The Sorcerer is Wyrm Blooded.

    They are all meeting up at the Lucky Monkey on their way to Cauldron. Each of them has to come up with a reason for wanting to go to Cauldron. None of them have been there before (apart from perhaps when they were young and too young to remember too much detail about the city).

    I was wondering how to fit a female noble paladin into the scheme of things in Cauldron? I wondered about having her as a niece to one of the noble families in the city? What about being cousin to Alek Tercival? Has anyone any suggestions for what relationship to make this paladin?

    I'm thinking I'm going to give the Rogue who is touched some dreams during the course of the campaign - there are loads of cool examples of this over on RPGenius I'm going to steal.

    Thanks for your help in advance...

    Cheers
    Blakey