I really need to learn to get to sleep before 00:00 (gmt -6). @kasic006: Build bookmarked. Although the character is most definitely not going to be swiging too much sake any time soon. @Jack Rift: Also noted. I just want to make sure that you also understand that I don't dislike the magus because it uses spells. I just don't want to use it when I am making a melee centric build (why does a fighter who has spent every waking moment of his life practicing with his greatsword suddenly know fireball? It's an issue that I have). I don't know how you guys did it though. But I think I am going to go with Samurai (Sword Saint) at least to start. Somehow this thread made me do a 150 degree turn. WTH?
@Nunspa post 1: No this build is supposed to be Pathfinder society legal. At least the actual "samurai" character is. Any mention of home games are simply the ideas I am getting from people here for a home game I am thinking about setting up. @nunspa Post 2: DOUBLE POST MADNESS!!!!111!!1!!!1ONE... Ah hem... Can you please connect the dots on where you are going with this? I feel as though what you are saying should be obvious but you also seemed to have reversed gears on me so now my head is spinning.
Well lets answer these in the order of which they where first received. @AndIMustMask: As would I because I don't think they would be Society gm's if they weren't. No my confusion was that I wasn't up to speed on what could and couldn't be used in Society play. @Nunspa: You bring up some good points on the magus but my problem is the near reliance on those spells for the character to be effective. The build you suggested also gives me ideas for a "mercenary" to put against pc's though so thank you for that :D. @kasic006: Maybe I didn't convey it clearly in my the "Note" section of my replies. But since I didn't have the source material for SwordSaint I thought that was out of the picture. I was recently informed I was wrong. So after having reread the class and archtype seeing how the sword saint removes most of my beef (not all but the major beef) with the Samurai class I am actually considering that as my build. I understand your view point about the Monk but for now I simply wish to agree to disagree. Is the Samurai class weak? No. Not mechanically anyways. My beef with the class is they took the European "Knight" tweaked a few things and gave it a new image and called it done. That is just sloppy in my opinion. Mechanically they are, as you have said, one of if not the most powerful front liners in the game and that is mostly due to True Resolve and Last Stand (the Samurai can IGNORE death to a limited effect). That isn't including Challenge (which with Improved Crit, Vital Strike, Power Attack, and other feats made to amplify weapon damage) can put a Samurai's damage per swing through the freaking roof and into outer space. And the order abilities... Oh man the order abilities. So no the Samurai is not weak mechanically. I also can understand why they did what they did. After all Samurai where the Japanese equivalent of European knights in rank, station, and so forth. But I still feel as though the class warranted more attention that it got. Where this class called anything other than Samurai I would not have an issue with it. But Samurai it is not in my opinion.
@blackbloodtroll: For this build yes. However, if you have advice for a 2 handed oriental build I will still be willing to listen because I love me my oriental builds and finding new ways to play them. @Wasum: So as long as you can provide the rules to something you can use it? Like off of d20pfrd.com?
I lost internet last night because of a weak-sauce snowing (people round here apparently don't know how to drive in the snow even though they should be used to it by now). On the plus side my team won last night. Anywho back down to business. @proftobe: The Wakizashi is a light weapon and Weapon Finesse works with all light weapons as well as a select few one handed. The only reason I am not going Katana is because it is a one handed weapon but they gave it deadly not finesse. As for the build: Viable options yes. However, I am looking for a fairly straight build not something which requires a bunch of multiclassing/archtyping if I can avoid it. I will give you points though for inspiring a new villain in a game I am planning :D. @Bertious: After looking at the lore you gave me, I would actually consider that. It isn't quite what I am looking for but it is actually an attractive alternative. Sadly I do not own the book to which this belongs. I don't think I can use it almost alone for that reason. Although please correct me if I am wrong. Also Christmas is just around the corner C:0 @kaisc006: That depends on what you mean by Musashi style. I read up on the Sohei archtype. It isn't bad. I may even opt for that other builds to break the Monk monotony but as for a blade master build I am still on the fence. @blackbloodtroll: Ok or ok? Nodachi... eh... I am trying to build a "duelist" in the flavor of a Iaijutsu master ala Oriental Adventures. I think that would be completely derailing the idea. Notes from me: So I decided to actually go back and read the Samurai and Sword Saint archtype. If I had the source for the archtype I might have actually gone for that because it actually gets rid of most of what I hate about the new samurai class. I would still probably be taking some levels in duelist simply for the AC boost because I would like this character to go unarmored if possible to show off just how skilled of a swordsman he is and just how confident with his skills he is. My inspiration for this character is a Kakita duelist for any of you who remember the days of Oriental adventures. For those of you who don't google should work as well. Having said that, the Aldori Sword Lord doesn't look bad. I even saw a build floating some where which used the named prestige class + Crane style + Duelist levels to fight defensively with no penalties. The reflavoring works and kinda goes my way, and might work if I actually owned the books but again correct me if I am wrong please. My last group at pathfinder society wound up dying because there was no healer in the party and we where one section away from making it to the final round... if that makes any sense. We where playing the "martial arts tournament" adventure. I don't remember the proper name. Our party consisted of a gunslinger (who also happened to be a noob to the game... actually thinking about it both our gm and I where the only ones who actually played at all before this), a wizard, Me (a rogue), and a Samurai. Yah that was entertaining. I wound up going down five times but some how surviving from sheer luck until the very end. But yah Enough "ranting"
@Doomed Hero: Well then I guess Vital Strike is out for now because I thought the movement and attack where separate actions. Either that or spring attack is out. I really don't want to have to neglect either one because well I should think it should be obvious. @Stome: Its not that I dislike spell casting. Its more like I do not have the mentality to play a spell casting character because my brain is more wired to physical combat and tactics and such. I was also considering adding some other feats such as improved disarm and Improved Trip into the build as fluff as well as pseudo-denial to "sturdy" foes. Who know's though. As time goes by I may very well go down the route, the Kensai is undeniably a strong option for the Int heavy Magus. I suppose I could still eventually opt out for the duelist later into the progression to pick up some extra Bab as that is important to me. If only the gm's at the Pathfinder society could allow me to drop spellcasting in favor of full bab. Imma go and read my books again. I own Ultimate Magic, Combat, Advanced Players Guide, and the Beastiary all hardcover. I also own a digital copy of Psionics Unleashed. So Soulknife was one other option I was kinda considering, however, that runs into synergy options or am I just crazy?
Ok so here is a thought then. Since I still have plenty of time to work this out. My initial idea for this build was Fighter 1-6 Feats: Exotic pro (Wakizashi), Dodge, Mobility, Spring Attack, Vital Strike?, filler feats. Then when duelist became available lvling into that for extra precision damage on each strike while working in improved crit (wakizashi) and improving vital strikes and being a mobile "skirmisher" Valid or is there something that I am overlooking?
Well since I lack a reliable group and my internet access as just been restored I have been looking for ideas for a character I have had in my head for awhile now. The idea for the character is this character is a Samurai-"esque" type of warrior, a warrior who seeks to join himself and his weapon as one being. In theory the Samurai (swordsaint) class going into duelist would be the way to go. I would have to sacrifice the katana in favor of the wakizashi (not a real problem) because duelist won't allow use of Katana as a precision weapon (which also burns me but that is another topic for another time). I just wish the Kensai wasn't a magus archtype because I love the archtype but dislike having to be a "spell caster" be the melee warrior I love to build. Thing is that I want to keep this build as "RAW" as possible because there is going to be a Con coming up soon and pathfinder society is going to be there and I would like to be able to play this character there. So... any suggestions? Note: Please do not take this thread as a rip on any of the mentioned classes because if there is no other practical way of making the character I can deal with that and hope the rp will remove the headaches involved. There is nothing mechanically wrong with any of the above class just my nitpicks with them thematically. |