Blade402's page

33 posts. No reviews. No lists. No wishlists.




When the warmage picks his extra evocation spells does his armor get in the way of his spellcasting? or in other words does his ability to wear armor with out arcane spell failure only apply to spells from the warmage list?

Also when he reaches level 8 does that mean he can also equip medium shields as well as armor with no arcane spell failure?

i meant that can he use heavy shields with the feat that lets him use armor one weight category higher.


I have the PHB, DMG, Monster Manuel, Complete Warrior, Complete Adventurer, Completer Arcane, Complete Scoundrel, Ebberon Campaign Setting.

I can get one or two more books. What should I get? Or what would you get?

What is a good book that tells me about more races?


Feats:
1st:
Power Attack , Exotic Weapon (Bastard Sword)
3rd:
Divine Shield
6th:
Divine Might

Is that good feat progression for a paladin?


Is improved feint a good feat to take for sneak attacking?


Hey this is my first time creating a sorcerer. Does anyone have any advice for spells and feats? Or general tips for a good build? I have access to PHB, CA, CS, and the Eberron campaign setting.


i'm creating a sorcerer for a new campaign thats coming up this sunday. i was wondering what are some good spells to take. here is a list of spells i have though up of. i dont really know what race i want to be. i for sure want to use bluff-intimidate-persuade as skills. what other skills are usefull for a sorcerer besides concentration? and i really have know idea what feats to take. is it better to use maximized or empowered spells instead of the regular higher level spell? any suggestions i have never made a sorcerer before.

lvl 1 Identify, Mage Armor, Magic Missile, Protection
from Alignment, Summon Creature 1- i was thinking to use the little guys to spring traps.
lvl 2 Eagle's Splendor, Endurance, Owl's Wisdom, melfs acid arrow then later switch it to
Bull's Strength
lvl 3 Flame Arrow, Haste, Fireball, (need one more)
lvl 4 Ice Storm, Improved Invisibility, Elemental
Shield, stoneskin
lvl 5 Cone of Cold, Energy Buffer, Dismissal, Lesser
Mind Blank
lvl 6 Chain Lightning, Globe of Invulnerability,
True Seeing
lvl 7 Delayed Blast Fireball, Spell Mantle, Shadow
Shield
lvl 8 Premonition, Horrid Wilting, Greater Planar
Binding
lvl 9 Time Stop, Wail of the Banshee, Mordenkainen's
Disjunction

sound good at all? i never thought about having one spell then later switching it i suppose that could be useful somewhere. and a lot of those spells are area affect. would it be better to use attack spells that single enemies out instead?


i'm creating a sorcerer for a new campaign thats coming up this sunday. i was wondering what are some good spells to take. here is a list of spells i have though up of. i dont really know what race i want to be. i for sure want to use bluff-intimidate-persuade as skills. what other skills are usefull for a sorcerer besides concentration? and i really have know idea what feats to take. is it better to use maximized or empowered spells instead of the regular higher level spell? any suggestions i have never made a sorcerer before.

lvl 1 Identify, Mage Armor, Magic Missile, Protection
from Alignment, Summon Creature 1- i was thinking to use the little guys to spring traps.
lvl 2 Eagle's Splendor, Endurance, Owl's Wisdom, melfs acid arrow then later switch it to
Bull's Strength
lvl 3 Flame Arrow, Haste, Fireball, (need one more)
lvl 4 Ice Storm, Improved Invisibility, Elemental
Shield, stoneskin
lvl 5 Cone of Cold, Energy Buffer, Dismissal, Lesser
Mind Blank
lvl 6 Chain Lightning, Globe of Invulnerability,
True Seeing
lvl 7 Delayed Blast Fireball, Spell Mantle, Shadow
Shield
lvl 8 Premonition, Horrid Wilting, Greater Planar
Binding
lvl 9 Time Stop, Wail of the Banshee, Mordenkainen's
Disjunction

sound good at all? i never thought about having one spell then later switching it i suppose that could be useful somewhere. and a lot of those spells are area affect. would it be better to use attack spells that single enemies out instead?


I'm playing a lvl 5 scout in the savage tide. and i was wondering if the adventure will put his skills to good use? so in other words was being a scout a good choice? does anyone have advice on skills and feats? btw he uses composite longbow.