| Blackpawn |
Hey folks -
My gaming group is made up of D&D oldtimers (1970's vintage) that played D&D from the Basic set in 1977 up through 4E. My group burned out on 4E quite some time ago, and we've been gaming in other systems. Recently on a whim we dug out an old unfinished 3.5 campaign and played a session or two with it and had a good time, but some of our 3.5 "bad memories" bagan to surface.
After hearing good things about Pathfinder, I decided to pick it up to see about converting things over and running Pathfinder instead of 3.5
My questions are sort of around the advice/suggestions for me and my group. I picked up the core book and the APG at my LGS, and have started stepping through the rules. I'm afraid of missing key rules points that may be skimmed over or missed because of my assumptions of the way 3.5 works. Are there common pitfalls that can be avoided by neophyte Pathfinder players and DMs?
Also, what other supplements do I need to have a fully rounded game? I noticed that the core rules and APG have mostly positive reviews, however there are somewhat mixed reviews of the "Ultimate" books for magic and combat.
Is there anything else I should know or be aware of?
Thanks for the help.