Classes/Levels |
M Goat Familiar 3 [ HP: 12/12 | AC: 13 | T: 11 | FF: 12 | Fort +3 / Ref +3 / Will +3 | Init +1 / Percept +6) ] |
About Black Phillip
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Black Phillip
Male Goat Familiar 3
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Size / Type: Small Magical Beast (Goat)
Age: Unknown
Speed: 30
Initiative: +1
Senses: Perception +6
Attributes
STR 12 (+1)
DEX 13 (+1)
CON 12 (+1)
INT 7 (-2)
WIS 11 (+0)
CHA 5 (-3)
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BAB: +0
Gore
Attack: 1d20 + 2 (0 BAB + 1 Str +1 Size)
Damage: 1d4 + 1 (+1 Str)
Crit: 20 x2
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HP: 12 (½ Master’s)
AC: 13 (10 Base +1 Dex +2 Natural)
Touch: 11 / Flat-Footed: 12
CMB: 0 (0 BAB + 1 Str - 1 Size)
CMD: 11 (10 Base + 0 BAB + 1 Str + 1 Dex - 1 Size)
Notes: +4 CMD against trip
Fort +3 (+2 Base + 1 Con)
Refl +3 (+2 Base + 1 Dex)
Will +3 (+3 Master’s + 0 Wis)
Notes:
- +1 AC/Reflex Saves against Traps
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- Acrobatics +5 (+1 Rank +3 Class +1 Dex)
- Perception +6 (+3 Ranks +3 Class +0 Wis)
- Stealth +11 (+3 Ranks +3 Class +1 Dex +4 Size)
- Survival +3 (+3 Ranks +0 Wis)
Notes:
+4 Acrobatics while jumping
+4 Survival to find food
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Empathic Link - Up to 1 mile distance the master and familiar can communicate empathically, sharing general emotions.
Improved Evasion - When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells - The witch may cast a spell with a target of “you” on her familiar as a touch spell instead of on herself (even if the spell does not normally affect creatures of the familiar’s type).
Store Spells - The familiar can store all the spells that the witch knows. It does not allow the familiar to cast them. Spells gained from the witch’s patron are automatically stored by the familiar.
Deliver Touch Spells - If the witch and familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher”. The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.
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Load: 37 / 43 lbs
Harness, Pack Saddle, Bedroll, Alchemy Crafting Kit, Animal Feed (1 Day)