About Black Elk
Black Elk
Male human (Kellid) inquisitor (sacred huntmaster) of Erastil 5
LG Medium humanoid (human)
Init +8; Senses Perception +12
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Defense
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AC 19, touch 15, flat-footed 14 (+3 armor, +5 Dex, +1 shield)
hp 33 (5d8+5)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +7, Will +7
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Offense
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Speed 30 ft.
Melee cestus +5 (1d4+2/19-20)
Ranged +1 adaptive composite longbow +9 (1d8+3/×3)
Special Attacks bane (5 rounds/day)
Inquisitor Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sacred Huntmaster) Spells Known (CL 5th; concentration +7)
. . 2nd (3/day)—align weapon, lesser restoration, silence (DC 14)
. . 1st (5/day)—divine favor, fallback strategy, heightened awareness, litany of sloth (DC 13), protection from evil, true strike
. . 0 (at will)—detect magic, disrupt undead, guidance, light, read magic, stabilize
. . Domain Heresy inquisition
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Statistics
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Str 14, Dex 21, Con 12, Int 7, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 20
Feats Coordinated Shot, Deadly Aim, Deific Obedience, Point-Blank Shot, Precise Shot
Traits blackthorn rancher (lambreth), dangerously curious, fate's favored
Skills Climb +8, Craft (bows) +0, Handle Animal +11 (+13 vs. Chuchip while worn), Intimidate +8, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (nature) +2, Knowledge (planes) +2, Knowledge (religion) +6, Perception +12, Sense Motive +8, Spellcraft +2, Stealth +9, Survival +8, Swim +6, Use Magic Device +5
Languages Common, Hallit
SQ animal companion (megaloceros named Chuchip), animal focus (5 minutes/day), animal focuses (bull, tiger), blessed infiltration, hunter tactics, monster lore +2, stern gaze +2, track +2
Combat Gear +1 animal-bane arrows (50), +1 human-bane arrows (50), +1 orc-bane arrows (50), adamantine arrows (50), cold iron arrows (50), pendant of the blood scarab, wand of bless (50 charges), wand of charm animal (10 charges), wand of cure light wounds, wand of endure elements (50 charges), wand of magic fang (23 charges), wand of see invisibility (13 charges), thistle arrows (50); Other Gear mwk studded leather, mwk buckler, +1 adaptive composite longbow (+2 Str), blunt arrows (20), cestus, belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, wayfinder, cleats, climber's kit, cold weather outfit, masterwork backpack, masterwork tool, masterwork tool, masterwork tool, snowshoes, tattoo holy symbol of Erastil
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Special Abilities
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Animal Companion (animal companion (megaloceros named Chuchip)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Blessed Infiltration (2/day) (Ex) Roll twice for Bluff, Diplomacy, or Stealth check and take higher result.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Inquisitor (Sacred Huntmaster) Domain (Heresy Inquisition) TBD
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to survival checks made to track.