Shadowcount Sial

Bjorn Birgestrom's page

11 posts. Alias of brvheart.


Full Name

Bjorn Birgestrom

Race

Human

Classes/Levels

Cleric 6

Gender

Male

Size

5'10"

Age

28

Alignment

NG

Deity

Arden

Strength 10
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 14
Charisma 18

About Bjorn Birgestrom

Bjorn CR 5
XP 1,600
Male human cleric of Arden (RA) 6
NG Medium humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 48 (6d8+12)
Fort +7, Ref +4, Will +7
Resist electricity 10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 heavy mace +5 (1d8+1)
Special Attacks channel positive energy 7/day (DC 17, 3d6 [+6 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 6th; concentration +8)
. . 5/day—lightning arc (1d6+3 electricity)
Cleric Spells Prepared (CL 6th; concentration +8)
. . 3rd—prayer, remove disease, searing light[D]
. . 2nd—bull's strength, delay poison, silence (DC 14), sound burst (DC 14), wind wall[D]
. . 1st—bless, divine favor, forbid action[UM] (DC 13), magic weapon, obscuring mist[D]
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Air, Sun
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 13, Wis 14, Cha 18
Base Atk +4; CMB +4; CMD 16
Feats Brew Potion, Craft Wand, Extra Channel, Scribe Scroll
Skills Acrobatics -4 (-8 to jump), Diplomacy +11, Heal +8, Knowledge (religion) +10, Linguistics +5, Perception +8, Sense Motive +11, Spellcraft +10
Languages Abyssal, Common, Draconic
SQ variant channeling (battle/wrath variant channeling)
Combat Gear potion of barkskin +3, potion of cure moderate wounds, healer's kit; Other Gear breastplate, heavy steel shield, +1 heavy mace, backpack, belt pouch, 13 gp
--------------------
Special Abilities
--------------------
Battle/Wrath Variant Channeling (±2 Sacred) Grants a bonus/penalty to damage and confirming criticals
Cleric Channel Positive Energy 3d6 (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Lightning Arc 1d6+3 electricity (5/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Sun's Blessing (Su) +6 to channel damage vs. undead and they don't get channel resistance.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.