Heiracosphinx

Bjk, the distant falcon's agent's page

5 posts. Alias of noral.


Race

HP 18/18 | AC 26 T 15 FF 21 | CMB +9, CMD 20 | F: +4, R: +9, W: +2 | Init: +5 | Perc: +7

Classes/Levels

Speed 20 ft., Fly 80 ft. | Active conditions: None

Gender

Male N medium Roc | Animal Companion 4 (Bodyguard Archetype) |

About Bjk, the distant falcon's agent

Bjk, the distant falcon's agent

Animal companion of Aya Eman

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Roc Animal Companion 4 (Bodyguard Archetype)

N Medium (animal)

Init +5; Senses Low-Light Vision; Perception +6

Speed 20 ft. Fly 80 ft.

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Defense
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AC 26, touch 15, flat-footed 21 (+5 Dex, +2 natural armor animal comp., +5 natural armor Roc, +4 Mithral Chain Shirt)

hp 18 (4*4.5)

Fort +4 (Animal Comp. +4, Con +0)
Ref +9 (Animal Comp. +4, Dex +5)
Will +2 (Animal Comp. +1, Wis +1)

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Offense
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Talon +9 (1d4+5)
Talon +9 (1d4+5)
Bite +9 (1d6+5)

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Statistics
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Str 13 (12 + 1 increase) , Dex 20 (19+1 increase) , Con 10 (9+ 1 Lvl 4) , Int 2, Wis 13, Cha 11

Base Atk +4
CMB +9
CMD 20

Feats:
- Weapon Finesse

- Intercept Blow ( The animal willingly throws itself in harm’s way to defend its master. Prerequisites: Base attack bonus +1, animal companion. Benefit: Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companion can expend an attack of opportunity as a free action, even if it isn’t its turn, to attempt to intercept the attack. The animal companion makes an attack roll at its highest attack bonus with one of its natural attacks, as if it were making an attack of opportunity, with a –2 penalty for each size category the attacking creature is larger than the animal companion. If the result of this attack roll is greater than the attacking creature’s attack roll result, the animal companion’s master takes only half damage from the attack, and the other half of the damage is dealt to the animal companion. Effects that trigger on every successful hit (such as bleed or the trip special ability) affect both the animal companion and the master, as if both were hit by the attack; however, if it matters (such as for a touch spell that expires after a single hit), treat the animal companion as if it had been hit first. If the animal companion knows the defend trick, the animal companion can use Intercept Blow and any feat that lists it as a prerequisite to protect any ally that it is adjacent to and defending (as per the defend trick).)

Skills:
- Acrobatics +9 (Rank 1, Class +3, Dex +5)
- Fly +9 (Rank 1, Class +3, Dex +5)
- Perception +7 (Rank 1, Class +3, Wis +1, Alertness +2)
- Stealth +9 (Rank 1, Class +3, Dex +5)

Tricks: Combat Training: attack, attack, attack anything, come, defend, down, guard, and heel

Items: Amulet of Mighty Fist (Agile), Mithral Chain Shirt 10 lbs., 3 x Acid flask, 3 lbs., 2 x Alchemist fire, 2 lbs., saddle exotic riding 30 lbs.

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Special Abilities
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Animal Feats (Bodyguard Archetype): In addition to the standard feats available to animal companions, a bodyguard can select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm’s Way.

Shared Vigilance (Ex): Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent. This replaces share spells.

Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level. This replaces evasion.