About Bix Fimblebopper
Bix Fimblebopper
Male middle-aged gnome alchemist (construct rider, trap breaker) 1 (Pathfinder Player Companion: Cohorts and Companions 12, Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +4, Will +2
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Offense
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Speed 20 ft.
Ranged bomb +4 (1d6+4 fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Construct Rider, Trap Breaker) Extracts Prepared (CL 1st; concentration +5)
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Statistics
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Str 4, Dex 14, Con 11, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 8
Feats Agile Maneuvers, Technologist, Throw Anything
Traits animal friend, numerian archeaologist, weathered emissary
Skills Acrobatics +2 (-2 to jump), Appraise +8, Craft (alchemy) +8 (+9 to create alchemical items), Craft (mechanical) +6, Disable Device +5, Handle Animal +4, Knowledge (engineering) +11, Linguistics +9, Perception +8, Ride +6, Stealth +10, Survival +3; Racial Modifiers +2 Perception
Languages Androffan, Common, Draconic, Dwarven, Elven, Gnome, Hallit, Orc, Sylvan
SQ alchemy (alchemy crafting +1), craft mount (wolf named SMW), finesse weapon attack attribute, master tinker[APG], oppressive expectations
Other Gear alchemist starting formula book, 105 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Craft Mount (Su) Gain the services of a special construct mount.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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SMW CR –
Wolf
N Medium construct
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 35 (2d10+20)
Fort +3, Ref +5, Will +1
Immune construct traits
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
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Statistics
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Str 13, Dex 15, Con —, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 14 (18 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Light Armor Proficiency, Power Attack
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Watch
Skills Acrobatics +2 (+10 to jump), Stealth +4, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ combat riding, construct type bonus hp, finesse weapon attack attribute, watch
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Construct Traits (+20 HP) Constructs have many immunities.
Construct Type Bonus Hp (Ex) Gain bonus HP based on size.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Watch [Trick] Stands watch over designated area.