Rima Kell

Bith's page

3 posts. Alias of muklowd.


Full Name

Bith

Race

Fetchling

Classes/Levels

Witch 1

Gender

Female

Age

14

Location

Absalom

Strength 6
Dexterity 18
Constitution 16
Intelligence 17
Wisdom 10
Charisma 16

About Bith

Stats:

Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 10 (1d6+4)
Fort +5, Ref +4, Will +2
Defensive Abilities shadow blending; Resist cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -2 (1d4-2/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG])
Spell-Like Abilities (CL 1st; concentration +4)
1/day—disguise self
Witch Spells Prepared (CL 1st; concentration +4)
1st—infernal healing[ISWG], ray of enfeeblement (DC 14)
0 (at will)—detect magic, spark[APG] (DC 13), stabilize
Patron Ancestors
--------------------
Statistics
--------------------
Str 6, Dex 18, Con 16, Int 17, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 12
Feats Alertness, Extra Hex[APG]
Traits silent watcher, spirit guide

Languages Common, Hallit, Kelish, Varisian
SQ witch's familiar (rat named Scrib)
Other Gear dagger, belt pouch, candle (5), chalk (4), satchel (worth 2 gp), spell component pouch, trail rations (4), waterskin, 3 gp, 9 sp, 1 cp
--------------------
Special Abilities
--------------------
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evil Eye -2 (6 rounds, DC 13) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Background:

Bith was born Lassabith Nerine of House Nerine on the Shadow Plane. Bith is an affectionate contraction that her parents used and pretty much the only name she's every really known for herself, having lost her parents at a very early age when they brought her to Absalom trying to escape from a war that their House had become embroiled in. Sadly, they did not succeed, and were slain shortly after by shadow assassins sent by the House they were at war with. By a very simple turn of luck, the assassins did not find Bith and left her alive when they departed. When she awoke, her parents were gone. Wandering out of the house in search of them, Bith quickly became lost in the unfamiliar city and before very long she was living on the streets.

Cold and hungry and constantly afraid, Bith learned to survive by begging and stealing. For the first couple of years she was on her own, in solo competition with the other beggar children on the streets. Although her slightly exotic looks often counted against her, she was, even then, smart and quick and she soon learned to get by at least as well as any of her contemporaries. However, when she fell in with a small group of children like herself, she discovered something that she had not been able to attain by herself. Companionship. The group was less caring than it later came to be, being led at the time by a teenage boy called Calder, who was a bit too fond of enforcing his will with his fists, but compared to the solitude that Bith had been enduring it felt like home.

Over the years that followed the membership of the group changed. Calder got caught trying to steal from a merchant and stabbed a guard while trying to escape. The last any of the group saw of him was his being dragged off to stand before the magistrates. Though there were several others in charge over this time, none had Calder’s temper, and gradually the group changed into being supportive of each other. Every year though, one or two of the group would just disappear. Usually from the oldest of the group, the ones who were fifteen or more years old. Like most of the younger children, Bith didn’t really attach much significance to this until she grew a bit older and the children who disappeared started to be among the ones she more directly associated with.
Only six months ago, Molana, who was the eldest of the group and one of Bith’s closest friends disappeared. As usual, there was some worry at first but then the younger ones quickly fell back on the usual “ran away with a boy” sort of assumptions and stopped thinking about it. Bith however, did not. She knew that there was no boy, no kind uncle, no rescue of any kind behind the disappearance.

10 minute background:

Five Things
1. As a Fetchling, Bith is a native of the Shadow Plane. She came to Golarion with her parents when she was very young.
2. Shortly after their arrival, Bith's parents were both killed and she was left alone to fend for herself on the street.
3. She still lives on the street now, begging and doing occasional small tasks for folks as need such things done in order to feed herself.
4. She is part of a small group of such children that help and look out for one another. At fourteen, she is currently the eldest of the group and has become its de-facto leader. She feels the responsibility keenly.
5. Although she has felt a tug of connection to the Shadow Plane all her life it is only recently that it has blossomed into her being able to do magic. She knows what she can do but does not really now how or why she can do it. She has invented an imaginary 'grandfather' figure who she imagines to be a powerful figure on the Shadow Plane, reaching out to teach her magic through her rat, Scrib. As she is still trying to figure out 'what it is for', she hasn't told anyone else about it yet.

Two Goals
1. Her primary goal at present is to try her hand at adventuring with her newfound powers to try and gain enough money to keep her little group safe and fed. It is a very simple goal at present and she has not thought it through very far. So it may have to adapt over time.
2. She very much wants to one day travel back to the Shadow Plane and see if she can find any family there. She has no real idea of just how big a task that is likely to be.

Two Secrets
1. Bith has recently discovered the truth behind the disappearances of the older members of her group. She has kept this to herself so as not to scare the younger children.
2. Bith's parents brought her to Golarion to escape from a war on the Shadow Plane that their people were involved in. Her parents were moderately high up in the leadership of their house so their decision to leave was a very unpopular one. Bith does not know this.

Three People
1. Molana is one of Bith's closest friends. She is a year older than Bith and was the most recent of the older children to disappear. It was her vanishing that led Bith to investigate and eventually find out what was going on.
2. Ventra is another of her friends. A year or so younger than Bith, she is however quite pretty and looks older than her years. Bith fears that she could be the next to disappear.
3. Mardonn is a human in his late twenties. He works for the flesh peddlers in Absalom. It is his task to keep an eye out for potential 'recruits' and identify them when they are of an age to be taken in to work in the brothels and other shady undertakings. Bith knows this and has occasionally caused a ruckus in the street to interfere with his attempts to do this. The two of them have a firm dislike of one another.

Three Memories
1. Bith has a vague and slightly indistinct memory of fleeing the Shadow Plane with her parents. Mostly it is a confusing whirl of leaving somewhere comfortingly dim to somewhere glaringly bright and noisy. However, the memory also has a strong sense of the presence of her parents and as such it is very important to her.
2. She has an enduring memory of the first few years of being on her own on the street after her parents died. Hunger and fear were her constant companions. It is this memory that drives her to want to help children that might now be in the position she was in then.
3. She has a very strong memory of the first time she used her magic. Although it was almost accidental, there was a tremendous feeling of rightness to it. She has always had a feeling of connection to the Shadow Plane and the arrival of her magic seemed to strengthen that in her mind.

Skills:

Heal +4, Intimidate +7, Knowledge (religion) +9, Perception +2, Sense Motive +2 (+3 in crowds), Spellcraft +7, Stealth +6 (+7 in city streets), Use Magic Device +7; Racial Modifiers +2 Stealth