[Saves: Fortitude: +3; Reflex: +1; Will: +5]; [Initiative: +2]; [Perception: +3][/spoiler] Agile Feet: 6/6 day; Bit of Luck: 6/6 day; Channel Energy [1d6]: 4/4 day
Gender
Male
Size
Medium
Age
18
Alignment
Chaotic Good
Deity
Desna
Location
Sandpoint
Languages
Common, Varisian
Strength
12
Dexterity
13
Constitution
12
Intelligence
10
Wisdom
16
Charisma
13
About Bishop Deverin
Bishop Deverin
Male human (Varisian) cleric (varisian pilgrim) of Desna 1
CG Medium humanoid (human)
Init 2; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort 3, Ref 1, Will 5
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Offense
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Speed 40 ft.
Melee dagger +1 (1d4+1 P or S/19+) or
. . morningstar +1 (1d8+1 B & P) or
. . starknife +1 (1d4+1 P/×3)
Ranged light crossbow +1 (1d8 P/19+)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, longstrider[D], shield of faith
. . 0 (at will)—detect magic (at will), guidance (at will), light (at will)
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 12, Dex 13, Con 12, Int 10, Wis 16, Cha 13
Base Atk +0; CMB 1; CMD 12
Feats Combat Casting, Selective Channeling
Traits harrow born (varisian), student of faith
Skills Acrobatics -1 (+3 to jump), Appraise +4, Diplomacy +5, Heal +7, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Spellcraft +4
Languages Common, Varisian
Other Gear chain shirt, dagger, light crossbow, morningstar, starknife, crossbow bolts (20), backpack, bedroll, belt pouch, flint and steel, harrow deck[UE], holy text (The Eight Scrolls)[UE], mess kit[UE], silver holy symbol of Desna, spell component pouch, trail rations (5), waterskin, 31 gp, 2 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Cleric (Varisian Pilgrim) Domain (Travel) Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Selective Channeling Exclude targets from the area of your Channel Energy.
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Background:
”I guess with the name Bishop I was destined to join the clergy here in Sandpoint. My aunt, the mayor, thought, given our family’s history of public service, that it would be a good place for me to be. My parents were just grateful I didn’t join the guard and become responsible for patrolling the coast road or defending the town from the nearby Brinestump goblins.
It’s been five years since the late unpleasantness, when the former chapel burned to the ground and took Father Tobyn’s life. Although I was only 13 years old at the time I can still remember the chaos and fear that ran through the town. Since that time the once humble chapel, dedicated to the six major deities of the region (Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn) has been rebuilt, with the help of my aunt and Father Abstalar Zantus, who became high priest after Father Tobyn’s’ passing, into a glorious cathedral soon to be rededicated to those original six gods and goddesses.
I must admit to some nervousness, as the newest acolyte of the Church of Desna, that I find myself, along with the other acolytes, standing behind Father Zantus waiting for the release of the swallowtails and the beginning of the consecration ceremony.”