Balazar

Binkbink Core Fuzzybrain's page

33 posts. Organized Play character for gossamar4.


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Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Player: gossamar4
PFS#: 8570-12
Faction: Silver Crusade
dayjob: none

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

With the enemy surrounded and trying to fight several opponents, Binkbink spins around in a circle to build some extra momentum before he backhands the flanked enemy with his shield.

shield bash: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

damage: 1d3 ⇒ 2

crit confirm: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

crit damage: 1d3 ⇒ 3

"Huzzah! Your turn!

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Awww. He REALLY doesn't know how to play."

"You really need to understand the danger you put us in!"

"Since he can't play, maybe his friend over there will?"

"Curse us! Someday I will be rid of you."

BinkBink double moves, skipping past the red enemy (draws AoO), stopping in flanking position for Dorora.

"Hey big green! You distract this guy. I'll 'pants' him!"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink jukes left and right as if trying to trick the enemy which way he's going to move. Then 5' steps left (flanking w/ Pau) and looks for an opening to tag the red enemy.

touch of chaos: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

1 round, roll twice for d20's, take lower.

Not sure if he made contact, he plays it off as if he connected

"Ha! Your it! Come and get me!"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink reaches out and tugs on red's shirt.

"Hey mister. Escuse me. Hey you."

"Quit badgering him and smack him with our shield or something.

"Can you tell me the directions out of here? I think we're lost"

"These guys are trying to kill us. Do something.

"It's unlucky to antagonize us."

melee touch: 1d20 + 3 ⇒ (19) + 3 = 22

Binbink channels touch of chaos

touch of chaos:
Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

1 round, roll twice for d20's, take lower.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Oh! Oh! Oh! Maimos! Tag me in! Tag me in!"

"This is not some sort of tag team wrestling match for our entertainment."

"Wait... what?" Binkbink shrugs his shoulders in confusion then races past Maximos with an open palm hand, implying a high 5.

Binkbink moves past Maximos (drawing AoO from red). @ Party - Feel free to move by red w/o AoO (assuming he doesn't have combat reflexes.

Binkbink stops on the left side of red and draws his free hand all the way back, then looks to slap the enemy wherever he finds an opening.

Binkbink tries to attack red with Vision of Madness

Vision of Madness:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 6/day

melee touch: 1d20 + 3 ⇒ (19) + 3 = 22

-1 attack, -1 saves, +1 skill checks for 3 rounds

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Oooooh. P-R-E-T-T-Y!"

"It takes soooooo little to amuse us."

"There has got to be a purpose for this unique gem."

"I agree with Pau, this is something that doesn't get left around lightly."

"Maybe whoever left it here, was confident no one would be able to figure out how to find and enter this place."

"It still a bit odd. Be on guard everyone. The owner of this will be looking to retrieve it."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Yes, of course, a game of follow the leader. Perhaps folled by a game of tag? Wait, where are we going again?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Maybe he's hiding?"

Binbink moves around looking inside cups, under plates, opening books, ect.

"Really? everywhere you're looking is not large enough to hide a person... even a gnome."

"Maybe he's REALLY good at hiding. Fimbrik? Fiiiiiiiiiiiimbrik? The bugs are gone. Come out, come out, wherever you are."

"Perhaps it was some sort of illusion. Which now begs the question, where is the REAL Fimbrik?"

Binkbink continues to wander around picking up random small objects.

"Not in here... not under there... nope nothing..."

"Everyone look around, there may be a clue as to where the illusion came from or why it was here, or even where Fimbrik has gone."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink jumps down from the couch and moves around to flank with Dorora (draws AoO).

"I'll chase his your way, so you can get him!"

Binkbink then slams his shield down.

shield slam: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

damage: 1d3 ⇒ 2

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink slowly lifts shield and lowers his head to peek underneath. He sees a couple legs twitch. His eyes open wide in surprise and he quickly raises the shield and slams it back down on the bug.

"Oh man! Still kicking!"

"Try again. Turn it into a goo spot."

shield slam: 1d20 + 3 ⇒ (7) + 3 = 10

damage: 1d3 ⇒ 1

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink dashes into the room while looking back behind him.

"Ahhhhh! I think there was something out there. I could swear there was an funny looking short guy"

"What are you babbling about now?"

"I saw him, I saw him, I saw him! I looked at the window and there was a goofy devious looking gnome staring back at me from the reflection!"

"Moron. That was US. Look around you now."

"What do you mean?"

Binkbink takes a look around.

"Yewwwwwwww. Those bugs are a real problem. We'll need to inform Fimbrik, these things are not meat to be domesticated."

"I think they are more of uninvited guests than pets."

"Anyone got a bigger shoe? Mine is not big enough to step on these things! Oh, but I DO have this big plate!"

Binkbink readies his spiked shield (big plate) to slam any bug that gets in range.

shield slam: 1d20 + 3 ⇒ (17) + 3 = 20

damage: 1d3 ⇒ 2

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"I'm coming Pau!"

"Don't do it."

"He needs some help. We will help him."

"Good thing we are good at healing."

Binkbink takes a running start, sprinting straight towards the Pau and the door. He rams the door full force, bounces off and drops to the ground.

assist: 1d20 ⇒ 7

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink scratches his head. "Hmmm, something to get his attention."

Don't try and help. Just follow the others."

Binkbink's eyes widen. He snaps the fingers on his right hand. "I GOT IT!"

No we don't. Whatever you are thinking. Forget it. No good EVER came from your ideas."

Binkbink peers in a window and casts Dancing Lights (gnome magic trait). He will try and have the 4 wisps of light, move around in front of Fembrik to gain his attention. Then have them move towards the door, leading Fembrik to them?

Dancing Lights:
School evocation [light]; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.

You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

Dancing lights can be made permanent with a permanency spell

"He HAS to be able to see these."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"WHOA!"

"Indeed. That was most impressive."

"We need to get ourselves one of those."

"In due time. In due time."

"So does anyone know what it means?"

"I'm not sure, but it appears we will need a password of some sort. I believe we should discover that word, before we try and locate the nameplate."

"Where to next?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink chuckles softly, "He said DEAD end."

Shaking his head, "We are such a child sometimes."

"You see what he did there? The guy is dead. Dead end."

"Yes we get it. This is not the place to make jokes."

Binkbink casts detect magic.

"Let's see if it's worth more than face value."

"Finally, we are doing something to contribute to the investigation."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbinks eyes widen, with a mezmerized look on his face...

"Oooooooooooo. s-h-i-n-y!"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink takes his cue and speeds off to meet the priest. Making sure he positions himself with the priest inbetween himself and the party. Ensuring his head, if looking at Binkbink, is looking in the opposite direction from the tomb.

"Excuse me sire, this must be a tedious assignment. Would you care for a snack?"

"We've good some bread here in our sachel."

"I'm afraid I don't have a suitable wine to wash it down."

"Is this an assignment of prestige? Or punishment?"

"How long are you required to wander around here?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"That guy needs some more time AWAY from dead people."

"Keep doing crazy things and those dead people MAY be us."

"Brother Maximos... You talk funny. I like it a lot. It's not Gnomish, what language is it?"

"It's not a language, he's speaking INTELLIGENTLY. It would be nice if we could do the same."

"Well perhaps you will teach me this fascinatingly silly dialect, sometime. Where's the dead guy we're looking for?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"There's a priest over there. Shall we go talk to him?"

"I think letting us lead the party is crazy."

"Why? Isn't 2 heads better than 1?"

"Depends on the situation. In this case, let's just agree to follow someone ELSE'S lead."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink peers down the caves.

"Anyone else wonder where these go?"

"Doesn't matter, but perhaps we should close the openings."

"But then we won't get any more players for our game of tag."

"Yep Dorora and Pau tagged the last ones so well they stopped playing."

"Can we see if these smelly things have any other friends down there? Oooooooooohhhh, but I DO love mausoleums."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink looks over at Maximos and covers his mouth so no one else can see him speaking.

"Hey broher! Ég get séð leið á bak stinky þarna. Ég veðja að þú gætir laumast aftan að honum, ef þú höfuð niður þannig!"

Gnomish:
"Hey broher! I can see a path behind stinky over there. I bet you could sneak up behind him, if you head down THAT way!"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink tries to reach around the corner and touch the blue enemy

melee touch: 1d20 + 3 ⇒ (15) + 3 = 18 -1 attack + saves. +1 skill checks for 3 rounds

Vision of Madness:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

"Tag! You're it! What a fun game."

"This is NOT a game moron. These things are trying to KILL us."

"If this isn't a game, then why are we playing it?"

"YOU are. THEY are NOT.

"Whoa! He's it. I need to get away from him."

Binkbink crosses in front of the blue enemy (provoking AoO). He darts and jukes his way to opposite corner of the room.

"Catch me if you can, smelly!"

"Seriously? We need need some professional help."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

fort: 1d20 + 3 ⇒ (17) + 3 = 20

Binkbink take a deep breath. Sniffs under each armpit. Has a look of confusion on his face. Until he turns and sees the creature standing next to him. He reaches out and tugs at the creature's shirt.

melee touch: 1d20 + 3 ⇒ (14) + 3 = 17 lowest of 2 x d20 for 1 round

Touch of Chaos:
Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

"Excuse me sir! Are you aware that your hygiene is offensive?"

"What are you doing? Get away from that smelly thing before he pounds you into goo!"

"Where do you suggest?"

"Anywhere! Just get out of the way so someone ELSE can deal with it!"

Binkbink walks south of Pau and into the corner

Provokes AoO from red.

tactics:
To translate, red most likely doesn't have any AoO left after taking the one against me. He also rolls twice and takes the lower of the 2 on attacks and saves. Feel free to hit him with spells, or move past him to set up flanking!

"Are you happy now?"

"Not really nimrod. You DO know there is another one just around the corner now?"

"There is just no pleasing me.... is there?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Why would we ALL be needed for this simple task?"

"Because Dreng is a troglydite's rear end"

"Oh well, at least the trip across the pit was exciting."

"Let's get this back, and claim our reward for a successful mission."

"Yes, the sooner we get this to him the better. He can be a bit demanding."

"On second thought, if we rush back, he will most likely find another mundane task for us to do."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Traps is tricksie. You're better off avoiding them."

"Of course you nitwit. They know that. They want to know if anyone is able to constuct a more secure way to cross."

"Just walk. Like I did."

"He's worried about falling!"

"Don't fall. It's easy, even I did it and I'm just a crazy gnome."

"CRAZY is right. It's exhausting being both of us."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Can Binkbink take 10 on acrobatics to go across? If not, here's a roll...

acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binknbink turns to see the half-orcs approaching.

"Now, now big guys. You not be needing to test you skills with us."

"Yeah, why don't you go pick on someone your OWN size."

Binkbink puffs up his chest a bit, obviously accentuating his much smaller stature. He then tugs at the monk's waist.

"Perhaps we should be looking for that package, rather than... um... socializing?"

His voice drops to a whisper...

"I think you can take em, though!"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink walks up to the bar. His eyes barely able to see over the edge. He places a coin on the bar above.

"1 please."

"Just 1? Don't you mean 2?"

"I would prefer a nice gnomish wine, please."

"And a potent half-orc shot."

"Blessed be those that serve... alcohol of course."

"Nice pick-up line... shorty. Just drink your beverage."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink reaches deep into his pants pocket and produces a small wad of lint. He carefully places it in front of the pimple faced boy.

"Be very careful, this is not only fragile, it holds some amazing properties."

"Are you serious? Pocket lint? What properties?"

"See how it forms a perfect ball, and doesn't come apart... AMAZING!"

"You don't need to 'check' that at the door. Put it back in your pocket."

"But what if we are searched? Do you know the penalty for harboring perfect pocket lint?" Binkbink nudges the small ball of lint closer to the boy, and politely addresses him, "Just this. Do we get a chit or receipt or something? I would hate to have my valuables given to the someone else."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

I'm gonna start posting alternate personality in italics. hopefully this will make it easier to read and more fun. In case no one has figured this out, 1 of my cleric domains is madness, the other is chaos. Thus the reason for the confusion, insanity, and alternate personas.

"This looks like the place."

"This looks like a dive!"

"You can find beauty in the strangest places."

"You can also find shady half-orcs willing to pummel you at the drop of a hat!"

"Instead of half-orcs..." Binkbink turns so his shoulder is pointing at Dorora, then tries to conceal the fact that he is obviously using his body to prevent anyone from seeing that he is obviously pointing at the party's female fighter. "... didn't we mean, short-tempered individuals?"

"Ummmmm, sure. I would never speak ill of the gallant, friendly half-orc race." Binkbink rolls his eyes as he finishes his last statement. Confirming the sarcasm behind his words.

"Shall we go in and find Lady Gale? This will be the shortest assignment the society has ever tasked us with!"

Binkbink head to the door obviously intending to open it and stroll in

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

A medium armored gnome carries on a conversation, but doesn't appear to be speaking to anyone in particular. Strangely he also seems to be responding to his own comments!

"Of course. Anything we can do for the society."

"Why can't that wet sod Dreng go get his own damn package."

"It's no problem, we aren't doing anything right now anyway."

"Don't say we! The others will think you crazy."

"Sometimes you will see better reactions from politeness."

"OK. Get out of the rain, PLEASE. Head to that Wounded Wisp so we can get this silly task completed."

The gnome then looks at each pathfinder and asks...

"Could you read that map? Is it this way? Oh by the way, my name is Binkbink Fuzzybrain. Our god channels his will through me, when needed. Other times you may find me getting into mischief, so please keep an eye on me and make sure I don't prank the wrong person."

Binkbink turns and starts walking away, hoping someone will point out, if he is going in the wrong direction

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Character name: Binkbink Fuzzybrain
PFS number: 8570-2
Day job: none
Brief character presentation: Officially Binkbink is classified as a cleric, but a dual personality sometimes shines through this "crazy" little gnome. He has the typical prankster, fun loving, curiosity of all gnomes. He seems to excel in hindering his enemies through his "blessings" (de-buff cleric).