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Bimble is definitely disappointed that the halfling woman is so taken by Earl Merkondus. "I'll have to keep an eye out for the weirdo with the red bird mask!" he agrees. "And I wonder if Caradinna Farkin needs some help. Where's her house?" He asks for directions in case the party wants to investigate.
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Bimble nods in agreement with Capricia. As the group discussion comes to a close, Bimble feels most comfortable approaching someone his size, and greets the halfling, Lady Hallianna Cobbin. He tries to take the measure of her interests.
"This council is quite fascinating--a bit like the Senate," Bimble offers. "It's a shame Baron Kustios could not also be present. Has he been absent long? I wonder what's keeping him away."
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Sense Motive: 1d20 + 14 ⇒ (18) + 14 = 32. Bimble nods sagely as he listens to the dreams, attempting to be the wizened councilor. He realizes a pattern pretty quickly, and leans in with his companions. "Seems like everyone who's talking about these dreams favor us Loyalists. Could it be an Imperialist plot?" Unsure of how to tackle that issue concretely, he moves on to other matters. "What news of the missing Taldan Horse? What was their last known whereabouts? And where was the most recent bandit raid?"
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The news that the Earl Yander Merkondus had his own group working on solving Yanmass's struggles was more surprising to Bimble than it probably should have been. Might he have something to do with Sir Meir Dratavis's disappearance? he thinks to himself. He works on matching. the names to the faces. The ostentatiously dressed one had to be Lord Ruduf Autun, the spice importer. The woman who was surprisingly sympathetic to Keleshites was likely Lady Carmellio Rauls. The priest was, of course, Chief Enumerator Abrun Palliettor. The half-elf sympathetic to the people must be Lady Aumber Gewbell, the clothing importer. And the lone halfling who had invited them to speak had to be Lady Hallianna Cobbin. "Lady Hallianna, Esteemed Council. We too are dismayed by the troubles that have befallen Yanmass. As you know, Sir Meir Dravatis, who was working to aid this Council, has also mysteriously vanished. The group of us here are also . . . troubleshooters . . . as you use the term. Can you tell us of the dreams that haunt your citizens? While we had heard of the many other troubles you faced, we had not received word of such dreams."
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Bimble decides to speak first. "My lords and ladies, it is an honor to receive your invitation to attend a meeting of the Mercantile Council. Please allow me to introduce each of us." He gestures to each of the party members in turn. "Sara Nole, esteemed Lion Guard and exquisite baker." "Thalasou Eidelhan, divine champion of Life." "Capricia Belacrest, fearless warrior and sailor." "Aerith Lithanel, insightful elven mage." "And yours truly, Bimble Fickleblooper, a humble historian." He bows as he says this. "We've heard of the recent troubles that Yanmass faces, and are eager to offer our assistance to the Council."
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After a plodding two-week journey, it's stunning for Bimble to find himself suddenly hurried into action. He leans in for a conversation with his allies. "Earl Yander Merkondus! That's Pythareus’s representative--the one Sir Meir Dratavis was was working with prior to his disappearance. We'd best put our best foot forward before the Mercantile Counsel is persuaded to join the would-be-usurper's cause." He then addresses the halfling official. "Thank you very much, Mater Hamble. Would you be able to remind me who the principal members of the Mercantile Counsel are? And how they prefer to be greeted? I wouldn't want to do anything impolite."
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Hey everyone! Lets pick up on Fuzzfoot's offer and calculate their current WBL and what adjustments they'd like, instead of worrying about party treasure splitting. So here's what I've got for myself: 7th Level WBL: 23,500gp
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Bimble pretends like nothing is happening as Talasou makes a scene, not wanting to embarass him further. He prefers instead to take a sip of his own tea. "I am sure Princess Eutropia must be fearful of the welfare of Meir Dratavis, both as a loyal agent and as a friend." After discussing the potential route to Yanmass, Bimble asks a simple question. "The fastest path would involve taking a boat along the river and canal. Any chance we might be able to secure some naval assistance for such a journey?"
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"The Palace of Birdsong is looking marvelous! So wonderful to see this place in the hands of folks who really care about it, rather than the Lotheed stewards eager to loot these lands. Yourself excepted, Lady Martella. How has your family reacted to their expulsion from these lands?" Bimble nods as he takes in the curious news. "It definitely seems like there is much to explore in Yanmass!" Bimble shares everything he might know. K. Geography Yanmass: 1d20 + 10 ⇒ (5) + 10 = 15
"You mentioned bandit raids and missing soldiers--what's that about?"
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Should we all get a wealth bump? I know Capricia was trying to catalog the loot we got, but there was ambiguity about which of it belongs to the Palace as opposed to us. But also I don't think we went through the entire Palace (and not sure if I really want to). I think it would be great if we could instead all receive some coin to spend.
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Sara Nole wrote:
I don't know if my advice was "excellent," but I'm glad you enjoyed the alternative!
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@Sara--Woohoo! Lion Blade! Very appropriate for this campaign. Wit is also super-appropriate, though. So in case you want to keep both the archetype and make a Lion Blade, there's a trick to make this work--the Rogue Talent Bardic Pretender: Bardic Pretender wrote:
To be honest, it's probably a trap to take this, because you'd need to go Rogue 2 or Slayer 3 to qualify for a Rogue Talent and burn said talent on this. Your plan to retrain out of Wit seems much more sane. I'm just amused by the fact that there's a Rogue Talent whose sole purpose in life is to help a character qualify for the Lion Blade prestige class.
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"It's a little beyond the limits of my magics too," says Bimble. "But others among us may have more than this old gnome in the way of raw magical power." The old gnome looks up and over at Aerith as he says these words, and raises his bushy white eyebrows. Bimble's capped at +13 spellcraft, but Aerith is at a lovely +14, which will do it assuming Take 20 is a possibility here.
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Bimble explains what the various magic items are. "Funny enough, the shabby belt is a lot more special than those stylish red boots!" He then takes a look at the circle. "Well, it's certainly suspicious, isn't it? I do worry though--it reminds me of a circle one might use to bind a summoned demon or other horrible. Wouldn't want to accidentally release something into this realm!" He says all of this quite cheerfully, as if it would be an inconsequential mistake. K. Arcana: 1d20 + 15 ⇒ (20) + 15 = 35
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Aerith Lithanel wrote: Whew! Thank the dice gods that slumber worked. Have some ideas but it feels like cheating to say it ooc when ic she can’t talk due to cackle (at least by my reading of how it should work). Look forward to seeing what the party does. I definitely hate having to literally cackle. The Shaman "chant" is much more civilized, and I prefer to reinterpret the Witch ability that way too.
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Bimble uses his trusty staff to blast! His target depends on what the others accomplish: If Dame Carodd falls to the slumber hex, he will blast the most wounded fighter. If Dame Carodd is still up, he blasts her to interrupt the spell.
"Please yield and your lives will be spared," he adds.
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The old gnome is definitely sad to realize he might not get to come back. "Oh fiddlesticks, I do hope we can come back here again when we lay claim to this place!" He opens the glass display case, though. "I believe this is a Wand of Dispel Magic. If mundame means do not work, it might come in handy in disrupting the teleportation circle!" @GM Fuzzfoot--how many charges on this?
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Bimble starts to peruse the spellbooks with delight. "This is incredible! A library full of rare magics! Oh, I must study these once we have secured this place. There is so much I could learn!" Seriously, would probably find a few spells to add to my spellbook! Bimble will attempt a Detect Magic for what it's worth.
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Linguistics: 1d20 + 9 ⇒ (13) + 9 = 22. "This is very strange. There are forged birth certificates for Panivar Lotheed II–VI, and then the rest are announcements and and sketches related to six men bearing the same name and very similar description." He pauses to consider the implications. "Do you think that these all have to do with the same man who's been alive for the last 300 years?"
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Perception: 1d20 + 10 ⇒ (13) + 10 = 23. "Mercator Lotheed" announces Bimble in surprise. As the ghost claws at the floorboards, Bimble sees one is loose. He dares to approach the floorboard and peels it back to reveal a hidden safe concealed in the floor. "Well look at that. Perhaps something inside is of importance." He looks in Sara's direction, expecting that her services might be needed. Unless anyone has keys lying around--I don't remember if we pulled any from our poor prisoner for example.
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