Reginar

Bilnerk Ricina's page

62 posts. Alias of overfiend_87.


About Bilnerk Ricina

BILNERK RICINA CR 3
Male Human (Varisian) Druid 2 Wizard 2
CN Medium Humanoid (Human)
Init +1; Senses Perception +8
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DEFENSE
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AC 13, touch 11, flat-footed 12. . (+2 armor, +1 Dex)
hp 23 (2d8+2d6+4)
Fort +4, Ref +1, Will +10
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OFFENSE
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Spd 20 ft.
Melee Club +3 (1d6+1/20/x2) or Sickle +3 (1d6+1/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Druid Spells Prepared (CL 2, 3 melee touch, 3 ranged touch):
1 (3/day) Shillelagh (DC 15), Produce Flame, Burning Hands (DC 15), Cure Light Wounds (DC 15)
0 (at will) Stabilize, Detect Poison, Purify Food and Drink (DC 14), Create Water
Wizard Spells Prepared (CL 2, 3 melee touch, 3 ranged touch):
1 (4/day) Magic Missile (x3), Mage Armor (DC 16)
0 (at will) Disrupt Undead, Acid Splash, Open/Close (DC 15), Detect Magic
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STATISTICS
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Str 13, Dex 13, Con 13, Int 20, Wis 19, Cha 10
Base Atk +2; CMB +3; CMD 14
Feats Combat Casting, Cypher Script, Druid Weapon Proficiencies, Scribe Scroll, Wizard Weapon Proficiencies
Skills Appraise +10, Heal +8, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +12, Knowledge (History) +12, Knowledge (Nature) +14, Knowledge (Planes) +12, Knowledge (Religion) +12, Linguistics +10, Perception +8, Spellcraft +12, Survival +6
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Druidic, Infernal, Orc, Thassilonian, Varisian
SQ Bonded Object: Ring (1/day) (Sp), Druid Domain: Ash, Fire Bolt (1d6+1) (7/day) (Sp), Hand of the Apprentice (8/day) (Su), Spontaneous Casting, Wild Empathy +2 (Ex), Woodland Stride (Ex)
Combat Gear Bolts, Crossbow (20), Club, Light Crossbow, Sickle; Other Gear Acid Flask (5), Alchemical Grease (2), Alchemist's Fire Flask (5), Backpack, Masterwork (empty), Bedroll, Bracers of Armor, +2, Ring, Tanglefoot bag (2), Small Tent, Trail Rations (10), Wand of Cure Light Wounds (CL 2, 20 charges)

Current Cash:

1031 gp 9 sp

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SPECIAL ABILITIES
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Bonded Object: Ring (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Cypher Script You are more efficient at using your spellbook
Druid Domain: Ash Associated Domain: Fire
Fire Bolt (1d6+1) (7/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Backstory:

Okey, here's the character and here's his backstory so far:

Origonally born Bill Rica he found his own life to be a chaotic mess at times. Parents would seem to switch moods depending on the time of day. the city of Four Winds had been his home and when he found faith, he found it in all things chaotic and uncontrolled.

Soon he went into further education, becoming a wizard and found he wished to learn everything and all knowledge. It is then that he met a old sage who spoke of the power of fire, however he said this was nothing compared to what ashes teach. Skeptical, he questioned what he meant and the old man grinned, teaching him how the ashes were remains for fire does not entirely destroy what it sets alight, but merely turn it into ash.

After this revelation he began learning from this man, lessons that were very different from what he had been taught in the past and kept his attention, but due to his unique mind he was able to keep his learning of the arcane too.

Things went well until he ended up in a fight with a student who argued arcane was the real truth and you can learn nothing of nature. At that point Bill broke into a rage and threw a firebolt into his face. Charges were dropped due to how much of a scandle it would cause not to mention his mood swings could cause more danger to himself and the town.

Insulted at his ejection he decided to travel to the capital and search for work, revealing the powers he had. He had some rudimentry knowledge of medicine and could help heal the sick, however he wanted more and to hear that Captain Raichus was looking for people he decided to join up. in return he wants to start his own establishment of knowledge. He gave the name Bilnerk Ricina, Duel Minded in Darconic, one of many tongues he has studied, so that the good captain wouldn't hear about his ejection from school not to mention the incident which, Bill believes, was a improvement on the fool's face and even stole a pair of magic bracers from their stores. Only a weak one as he knows they would notice the dissappearance of a powerful and very expensive one.

Bilnerk decides to ask for land, wanting to have some large farmland to settle down if he ever does with a family, many years from now. first of all he'd like to deal with the person or persons reponsable for the riots.