Valeros

Billenheim's page

2 posts. Alias of FriendlyNeighborhoodMadScientis.


Race

| HP 62/62 | AC 21 T 13 FF 19 | CMB +9, CMD 22 | F: +6, R: +7, W: +4 | Init: +2 | Perc: +11, SM: +4

Classes/Levels

| Speed 20ft | +1 Longsword/Handaxe: +8/+3 (1d8+4/19-20), +8/+3 (1d6+1/x3) | Spells: lead blades, magic fang | Active conditions: None.

Gender

CG Male Human (Varisian) Ranger 6

About Billenheim

Billinheim
Male human (Varisian) ranger 6
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +11
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural)
hp 62 (6d10+16)
Fort +6, Ref +7, Will +4; +2 trait bonus vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee warhammer +9/+4 (1d8+4/×3) or
. . mwk cold iron longsword +8/+3 (1d8+3/19-20), mwk cold iron handaxe +8/+3 (1d6+1/×3) or
. . +1 longsword +10/+5 (1d8+4/19-20) or
. . +1 longsword +8/+3 (1d8+4/19-20), mwk cold iron handaxe +8/+3 (1d6+1/×3)
Ranged mwk composite shortbow +9/+4 (1d6+2/×3)
Special Attacks combat style (two-weapon combat), favored enemies (fey +4, goblinoids +2)
Ranger Spells Prepared (CL 3rd; concentration +5)
. . 1st—lead blades[APG], magic fang
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Statistics
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Str 17, Dex 15, Con 12, Int 14, Wis 14, Cha 8
Base Atk +6; CMB +9; CMD 22
Feats Animal Affinity, Boon Companion[UW], Catch Off-guard, Endurance, Improved Two-weapon Fighting, Power Attack, Toughness, Two-weapon Fighting
Traits courageous, devotee of the green
Skills Acrobatics -1 (-5 to jump), Climb +12, Diplomacy +1, Disguise +1, Handle Animal +10, Heal +6, Intimidate +8, Knowledge (dungeoneering) +11, Knowledge (geography) +10, Knowledge (nature) +12, Linguistics +3, Lore (dogs (domestic)) +6, Perception +11, Ride +6, Sense Motive +4, Sleight of Hand +0, Spellcraft +7, Stealth +8, Survival +11, Swim +4
Languages Common, Cyclops, Goblin, Skald, Varisian
SQ favored terrain (cold +2), hero points, hunter's bond (wolf named Sparks), track +3, wild empathy +6
Combat Gear bladed belt[UE], elixir of fire breath, potion of cure light wounds (3), potion of cure moderate wounds (2), potion of enlarge person, potion of feather step, potion of magic fang, wand of entangle (50 charges), alchemist's fire (4), antitoxin, caltrops (3), oil (3); Other Gear +1 agile breastplate[APG], light steel shield, +1 longsword, jeweled +1 silver dagger, hilt shaped as blue-eyed winter wolf, arrows (16), arrows (10), cold iron dagger, composite longbow (+2 Str), flight arrows[APG] (15), flight arrows[APG] (5), mwk cold iron handaxe, mwk cold iron longsword, mwk composite shortbow (+2 Str), mwk throwing axe, warhammer, cloak of the yeti, hex nail, ring of feather falling, ring of protection +1, bedroll, belt pouch, chalk, clay jug of dirt with a dandelion growing in it (worth 1 gp, 9 lb), cold weather outfit, everburning torch, fine leather elven riding boots (worth 15 gp, 1 lb), flint and steel, masterwork backpack[APG], mug/tankard, recorder, skis[UE], snow goggles[UE], snowshoes[APG], sunrod (2), tindertwig, torch (2), waterskin, whetstone, 2,815 gp, 9 sp, 7 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Sparks) Companion or familiar abilities are treated as if you were a higher level.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Fey +4) (Ex) +4 to rolls vs. fey foes.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Favored Terrain (Cold +2) (Ex) +2 to rolls when in cold terrain.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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