Monster Octopus Person

Big Red Dredd's page

42 posts. Alias of MattTheOsome.


Full Name

"Big Red" Urdnot Dredd

Race

Krogan

Classes/Levels

Soldier 7, Elite Trooper 1 (HP: 66/90 {DR: 14} DT: 31, Barriers: 46/70, BS: 4 | F:26 R:24 W:14 | Init +11 Per +10 | AP: 6/6)

Gender

Male

Size

Medium

Alignment

Lawful Good (mostly)

Strength 20
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Big Red Dredd

Base Stats:

General
HP: 90 30+3 + (6+4)x2
Threshold: 31
Initiative: +11
Speed: 5sq. (7.5m)

Offense
BAB: +8
Melee: +13
Ranged: +10

Attacks
Melee

Graal Spike Thrower
ATK: +10, DMG: 4d6/4d8 +4 Impact

Defense 10+mod+class+level/armor+misc
Fort: 21 10 + 4 + 2 + 3 + 1 (armor enhancement) + 1(racial)
Ref: 16 10 + 1 + 1 + 3 + 1(racial)
Will: 15 10 + 1 + 0 + 3 + 1(racial)
SR: 10

Racial Traits:

Krogan
Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -2 wisdom. Krogans are strong and sturdy, but lack the sophistication of other races.
Medium size: As Medium creatures, Krogans have no special bonuses or penalties due to their size.
Speed: Krogan base speed is 5 squares. Krogan aren't as fast as the other races.
Additional organs: Due to their redundant organs, krogans gain Improved Damage Threshold as a bonus feat. In addition, krogans regain hit points at double the normal rate.
Shoulder hump: A krogan can survive without food or water for days equal to their constitution modifier.
Tough skin: Krogans have a +1 natural armor bonus to their Reflex and Fortitude defenses. Natural armor stacks with armor bonuses. Krogans also gain +2 bonus to defenses against natural hazards (radiation, poison, extreme cold or heat, etc).
Blood rage: “Once per day a Krogan* can fly into a fit of rage as a swift action. While raging the Krogan* gains a +2 rage bonus on melee attack and damage rolls but cannot use skills that require concentration such as Mechanics, Stealth, or Use Biotics*. A fit of rage last a number of rounds equal to 5 + the Krogan’s* constitution modifier (so 8). At the end of its rage, a Krogan* moves -1 persistent step on the condition track. The penalties imposed by this condition persist until the Krogan* spends 10 minutes recuperating, during which the Krogan* can’t engage in any strenuous activity.”
-ripped from SWRPG Core rulebook, pg 32 {as per GITP citation; edits=mine}
Natural weapons: Krogan have a natural weapon in form of the hard headplate. When a krogan makes an unarmed attack, it may chose to use its natural weapon, which deals 1d6 kinetic damage. Treat the headbutt as a two-handed weapon for feats and determining damage bonuses from strength. A krogan is always considered armed with its natural weapons.

Class Features:

Soldier
Defenses: +2 Fort, +1 Ref
Starting Feats: Armor prof. (Light, Medium), Weapon prof.(pistols, rifles, simple, shotguns)
Skills 3+int

Elite Trooper
Defense override +4 fort, +2 ref
Delay damage: once per encounter, delay the effects of 1 attack made against you until the end of your next turn.

Feats:

Biotic Potential: Can make Use Biotics checks, and Use Biotics is now a class skill.
Biotic Training: Gain 1+wis (3) Biotic Powers. > Biotic charge, Barriers, Biotic Dash
Skill focus: Use Biotics +5 to Use Biotics Checks
Point Blank Shot: +1 atk and dmg when firing at short range.
Heavy Armor proficiency Character is now proficient in the use of Heavy armor.
Martial arts 1: increase unarmed damage die one step, can threaten with unarmed attacks, +1 reflex defense

Skills:

Acrobatics:
Climb:
Deception:
Endurance:
Gather Info:
Initiative: +11 2 dex + 4 (1/2 level) + 5 (trained)
Jump:
K (Tactics):
Mechanics:
Perception: +10 1 wis + 4 (1/2 level) + 5 (trained)
Persuasion:
Pilot:
Ride:
Stealth:
Survival:
Swim:
Treat Injury:
Use Biotics: +13 -1 CHA + 4 (1/2 level) + 5 (trained) +5 (focus)
Use Computer:

Talents:

1: Watch Your Back
3: Juggernaut
5: Devastating attack (shotguns)
7: Melee Assault
8 (Elite trooper L1): Improved Devastating attack (shotguns)

Biotic Powers:

Barrier
Biotic Charge
Biotic Dash

Equipment:

Weapons:
Carnifex hand cannon (heavy pistol):
Vindicator (assault rifle):
Graal Spike thrower (shotgun):

Armor:
Heavy Powered armor {Vacuum seals and Helmet package included}
> (mod 1)
> (mod 2)

Omni-tool:
Omniblade > 3d8+str damage
-
Total weight:
Carrying Capacity: light <, medium <, heavy <
Wealth:

Backstory:

Born and raised on Tuchanka
Ran with Blood Pack mercenary company for several years.
Impounded by CSec during a raid.
Got parole doing community service.
Joined CSec after competing parole. A gratuity position in the lower wards as an enforcer, to boost public relations with Krogan. Seen as a positive step by officials, although experimental.
Quickly became obvious he would never be able to get to any higher position due to thuggish nature.
Has been with CSec for several years now. Has never got a raise. Has never asked for one either. Just seems to like being in a position of authority.
Put under surveillance due to frequent incidents of "re-interpreting" the law, general lack of respect for authority other than his own, and, well, being a Krogan.
Never fired due to possible negative outcome on CSec relations with Krogan public.
...
Joined resistance front-line after first wave of reaper invasion 2 years later.
Joined with Krogan-Turian ground forces on Palaven.