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Male Whatever strikes the mood. Barbarian, Gunslinger, hater of all things cute and cuddly. that should be a class...

Init: 1d20 + 2 ⇒ (7) + 2 = 9
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

The new recruits fancy themselves champions in our little arena! Is this not entertaining ladies and gentlemen? the booming voice of the wizard from before simply mocks the protestations of Horcas as the group of creatures surround the 'recruits'.

Magnus appears to be able to see as two of the figures slink through the shadows to approach the southern flank, unbeknonwst to the rest of the group.

Initiative order being Zinkov, Horcus, Magnus, the creatures, and then Caleb


Male Whatever strikes the mood. Barbarian, Gunslinger, hater of all things cute and cuddly. that should be a class...

[Alright very well, I suppose we'll just have to go with 4 for now, though I do have someone else from the recruitment thread who will be jumping in soon enough.]

There is laughter from above aimed at those who would dare protest their predicament. The shambling creatures before the group seem not to care as well as they begin surrounding the group.

Here's where I would ask all of you to roll not only initiative, but also perception, both are necessary


Male Whatever strikes the mood. Barbarian, Gunslinger, hater of all things cute and cuddly. that should be a class...

[was waitig for the last person to show up and dot in, but I guess he's not attending. Let me know if you guys are cool doing this with 4 instead of 5, and I'll adjust your enocunters accordingly]


http://paizo.com/campaigns/v5748p75hok2j/gameplay

There you go intrepid adventurers, right into the action.


Male Whatever strikes the mood. Barbarian, Gunslinger, hater of all things cute and cuddly. that should be a class...

You and the strangers that surround you have no idea where you are. The darkness is thick past a certain boundary point but the torches on the circular wall that surrounds you light up just fine. In front of you, a wizard in the blackest of robes holds his hands up to the black creeping darkness above. His speech belies a powerful enchantment to himself, seeming to be able to speak in everyone's native language at once.

"Welcome ladies and gentlemen! Today we have a special treat! Surface dwellers have been successfully...'recruited' to join in our revelry! Will they be what we need to FINALLY get an interesting blood bath in this forsaken place? Or will our Dark Goddess abandon them before the fun even begins?"

It appears you and the other strangers have been teleported from wherever you were before, into a strange gladiatorial arena. The cheers coming from the darkness above indicate that you have little time to prepare, or even gather yourselves, for the match they have prepared for you, is about to begin.

Chittering can be heard approaching as the gates in front of the group open to reveal a sizeable number of creatures approach, undead shambling semi-skeletal frames with glowing red eyes lining their sockets. The wizard from before chuckles at their approach, "Let us begin!" he shouts as he teleports to an unknown location.


Gavmania wrote:
I don't have that problem, but my internet connection is broken (I'm posting via my kindle at the moment). I don't know when or even if it will be fixed. If it's a problem, I'll have to withdraw, but I'd like to continue if it's possible.

Alrighty guys. Evidently there is some issues with Skype for others. Unfortunate, but we'll roll with the punches. I'm going to go set up the game topic, dot the topic, and we'll go with the ordering of the dotting as the order of posting for now.


Alrighty folks. We are now CLOSED for recruitment.

Here are my picks for the party:

Zinkov:

Male moroi-born dhampir (svetocher) antipaladin (lord of darkness) 3

Caleb Derekson
Male human Fighter 3
NG Medium Humanoid (Human)

Akio Ryuu Kiaba
Fighter 1, samurai 2

Horcas Tobin
Male Devil Born teilfing (hellborn) Fighter 3

Magnus Tate
Race Human
Classes/Levels Arcanist

Thanks to everyone who applied, to the couple who didn't get in, I apologize profusely, and feel free to try again for my next game.

For everyone who was chosen, please add me on Skype: BigLundi, with your character name, and I'll be making the topic in the game forum on Tuesday.


Cara Santa Maria wrote:

Cara Santa Maria

Female

Monk(Hamatulatsu) - lv 3

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Mostly alright, being a half drow, but not born in the underdark at all...a little unsure as to why you have a large black panther though...I should also point out that Calastria is Chaotic Neutral, and to be a monk you need to be Lawful something. So really, the only archetype I see as working for that backstory would be Matrial Artist.


Alright guys, so far so good. I'm liking everyone's statistics and backgrounds. I've got everyone keyed into my list of possible people, not everyone's gonna make it, but the numbers aren't too daunting, so a decent portion will.

Friday and Saturday are the final days to submit full characters with resume's, backgrounds etc. Final decision being made sunday night after I get home from work.


Theorythmus wrote:

I think you misunderstood Cricket's question. PFS is Pathfinder Society and normally the characters created under the Pathfinder Society section are reserved for that. But in practice I've seen people use Society aliases in non-Society games so it's not that strict of a rule :)

About the lessened Eidolon. I know that I have to watch out with him, but in the beginning he won't have him out much. As you can see, the Eidolon is mostly geared as a trap detector/disabler & lockpicker. And will get more skills later on. So he's sort of like a "pocket rogue", but he's also a treasured ally & friend (will become clear in the background :)) so he won't throw him into combat unless absolutely necessary.

One quick question about rolling the hp. All dice or first die full hp?

Ah, yeah, I know nothing of this Pathfinder Society business. Still a bit of a noob to the paizo forums as a website and figuring out how to navigate it. So...yeah the answer as to whetehr or not it's PFS, at least for ME, is no. I don't, however, give a nutbar if someone wishes to use their PFS characters for this game, provided they're changed to meet the requirements.

Far as rolling the hp goes, gonna be all dice.

Previous games I've played I've let people max out hp and the game becomes...pretty easy actually when you have max hp at any one point. Giving a 25 point buy helps the difficulty a bit for stats, but keeping the hp nice and random and averaged out makes your average CR encounter for your group still a challenge somewhat.


Theorythmus wrote:

Here's my character concept :

** spoiler omitted **...

Looks good so far. Be wary, weakening your eidolon in favor of being able to summon more things at once means you're going to have to be on your toes a lot.

As for your background, do what you will. The other bacgrounds so far have introduced NPC's that I get to play around with if accepted. I like that, so if that's something you could fit in, that would definitely help your chances on this.


Cr500cricket wrote:
Wait... Is this PFS? I'm seeing a lot of green.

Play By Post is the intended avenue. However because of the fact I would like to make sure all the players stay in contact with me and each other through skype to avoid any future headaches in posting over each other, it's possible, given time and desire of participants, this could move to a different medium.


Alrighty, updated list.

Melee:
Zinkov
Male moroi-born dhampir (svetocher) antipaladin (lord of darkness) 3
CE Medium humanoid (dhampir)

Caleb Derekson
Male human Fighter 3
NG Medium Humanoid (Human)

Akio Ryuu Kiaba
Fighter 1, samurai 2 possibly thinking martial master fighter archtype
Angel-kin aasimar

Horcas Tobin
Male Devil Born teilfing (hellborn) Fighter 3

Ranged/Melee/Support
Anselm Grimbald
Male dwarf warpriest 3

Spellcaster
Magnus Tate
Race Human
Classes/Levels Arcanist 3

As for those asking about HP, I'm going with rolling out the hit points.


Alright, here are the submitted characters thus far.

Zinkov
Male moroi-born dhampir (svetocher) antipaladin (lord of darkness) 3
CE Medium humanoid (dhampir)

Caleb Derekson
Male human Fighter 3
NG Medium Humanoid (Human)

Akio Ryuu Kiaba
Fighter 1, samurai 2 possibly thinking martial master fighter archtype
Angel-kin aasimar

Horcas Tobin
Male Devil Born teilfing (hellborn) Fighter 3

Thus far, it's basically a pure melee roundup. Some utility and magic might be nice.


Theorythmus wrote:

- What do you mean with "All races that do not require a level adjustment template are allowed(except anything from the Underdark for campaign obvious reasons)." Do you mean all core, uncommon & featured races from paizo as long as they're not primarily from the Underdark? Or am I reading this wrong?

Yes, all core, uncommon, and featured from paizo are allowed s long as they aren't primarily from the underdark. By level adjustemnt I was a bit unclear, I meant templates, like half fiends and half celestials and the like.

Quote:
- If one would make a Tiefling or Aasimar, would they be allowed to change out their racial SLA for one of the other options on the Variant ability table? If so, does one need to roll for it or can they just pick what they want (within reason)

Pick what you want within reason, and I'll glance over it for a final confirmation.

Quote:
- Do you have any reservations against the Master Summoner Archetype of the Summoner class? Have wanted to try it out in PbP format. As I think it would work better here than in real life play.

Really the only issue I have with minion based classes like that is how god awful they take in taking their turns in combat. But I agree in that PbP might be the better avenue for using such classes, as far as I've seen anyhow, so I'd be ok with it.

Quote:
- What is your opinion on the Infernal Healing spell? Does it make you evil if you use it? Just curious as I was thinking of making a good aligned summoner and was wondering if this spell would be a problem.

No, it shouldn't automatically make you evil to use it(for instance, devil blooded tieflings can be good), but whoever it's used ON will be seen as evil for all Detect Alignment spells fur the duration of the spell as per the description.


Ashe wrote:
So when you say templates are allowed you mean in exchange for a level right? You may want to not allow the simple advanced template its too good not to take for 1 level. How do you want to do the templates that scale with HD I assume you will just need to not level when hitting the new HD that makes it scale.

I refer you to me mentioning that anything that requires a level adjustment of any sort, or is not paizo, is not allowed. This would include templates that add to your CR base.

Now if you want to take a template that has a CR+0, like Nocturnal, or Terror Creature, or Unhallowed and stuff like that, no problem.


Seth86 wrote:

Awesome. Well, you have my submission then :)

Will put stats down

** spoiler omitted **...

Well, you are a dhampir.

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

So I'm gonna go with yes, for those that count as undead for certain things. Granted, Touch of Corruption isn't specified as a negative energy attack, merely damage done but it also says it heals undead, so...there you go.

I mean, I kind of always p[resumed touch of corruption was just the negative energy form of Lay on Hands, so why not treat them exactly the same as far as mechanics?


Seth86 wrote:

kay, if you want to have a look at it:

Lord of Darkness Archetype

You know what, I actually like that. It doesn't add too terribly much to the antipaladin's skill set, but it does offer some interesting possibilities in many respects. I'll allow it.


Seth86 wrote:

Dhampir Anti Palladin

So no third party archetypes allowed?

Honestly I've only DM'd about 6 games in my so far short career as a DM, and play by post is also new to me. So I'm trying to keep it not too complicatred, while still allowing a wiggle room of freedom. But yeah, Paizo means no third party.


You and the strangers that surround you have no idea where you are. The darkness is thick past a certain boundary point but the torches on the circular wall that surrounds you light up just fine. In front of you, a wizard in the blackest of robes holds his hands up to the black creeping darkness above. His speech belies a powerful enchantment to himself, seeming to be able to speak in everyone's native language at once.

"Welcome ladies and gentlemen! Today we have a special treat! Surface dwellers have been successfully...'recruited' to join in our revelry! Will they be what we need to FINALLY get an interesting blood bath in this forsaken place? Or will our Dark Goddess abandon them before the fun even begins?"

It appears you and the other strangers have been teleported from wherever you were before, into a strange gladiatorial arena. The cheers coming from the darkness above indicate that you have little time to prepare, or even gather yourselves, for the match they have prepared for you, is about to begin.

Welcome everyone to my first attempt at GMing a play-by-post campaign. Loosely based on the Baldur's Gate expansion The Black Pit(though not set in the Forgotten Realms but more a homebrewed world) you and your compatriots, regardless of your alignment, personality types, or any such thing, have been randomly chosen to participate in a gladiatorial arena against your will. Your options seem to be to fight, or die. Forced to work together, you must overcome any biases one would usually hold against each other quickly if you wish to survive this deadly place.

Fret not, as this is not merely a gladiatorial campaign. The goal is not to conquer the pit(unless your party so chooses to attempt to do so), but to escape, make it back home, make these people pay for their transgressions, and end this vile practice of kidnapping and slaughtering random innocents.

But is there something even more vile going on under the surface of these battles? Is there another, sinister purpose besides the enjoyment of the audience?

Character creation:

All races that do not require a level adjustment template are allowed(except anything from the Underdark for campaign obvious reasons). They must, however, be Paizo, nothing third party.

All Paizo classes and archetypes allowed(Except Gunslinger and Synthesis Summoner).

All alignments allowed. The more diverse the better for me.

But you know...don't be surprised if the Lawful Good paladin wants to wreck your Chaotic Evil barbarian at the first possible oppertunity, and vice versa.

You begin at level 3, with 3k gold to buy equipment with and anything you would normally carry with you. Whatever you don't spend you will lose.

2 traits, no campaign traits.

Nothing from Path of War allowed

25 point buy stat allocation

Anything I missed or any questions people have, I will edit this beginning post in accordance to. Recruitment ends on the 23rd, I'm looking for 5-6 people.

Also, if you have Skype, it would be good if we could all get each other's contact information so that we can make sure this goes as smoothly as possible(nobody posting too much or stepping on other people's toes and the like due to miscommunication)

Edit: Some things to get me to consider you

1. Have a full character statted out for me to look over
2. Have an interesting backstory typed up
3. Type something up to show what your character can bring to a party.


GM Olmek wrote:

Sorry, guys. I'm going to have to postpone selection until tomorrow. There are so many awesome submissions and I'm aiming for five players.

I can't get through them all tonight. They'll be up first thing tomorrow.

However long it takes. No pressure or anything on the selection process.


Oooh so excited with my fingers crossed...


Angelica Luris wrote:
I've given a fair amount of thought to picking this group up if Spooky doesn't return. I'd like to give it a little more time, in case he does return. In a few more days, I'll open my own (much shortened) recruitment thread and we can go from there.

Count me in as well. Though, that means you'll be in the same situation as Spooky in choosing between all the decent characters. Of course, I'm a newbie to the Paizo forums, I don't even have an avatar yet! So I may just be looked over...


Paimon the Fool wrote:

Spooky's been missing for a couple of days now. His other campaign is waiting on him to post something as well.

Also, I posted on the run and only just now got a chance to look through the submissions. Just want to say wow, there are a lot of cool characters here. I'm particularly fond of Nemenia and Maena.

I tend to agree. There's a lot of fun characters involved in this. I personally find Wicked characters to be so much more fun than a party of the Good, so much more varied in motivation and background.

A little antsy about wherever Spooky went, whenever he gets back, it'd be great to know who was picked. Maybe all the good characters has him undecided.


Dotting for interest.

I'm currently waiting on the final verdict on another WotW campaign to see if I'm to be picked, but, just in case I'm not, I'll go ahead and leave my dear dear V's stats background and party role crunch for your consideration.

And of course, I'll repost if I DO end up getting picked and let you know if I have to drop out of the runnings.

Dose stats doe!

Spoiler:

Male Half-orc
Invunerable Rager Barbarian 1
Age: 16, Height: 6'6"
Weight: 200
NE Medium humanoid (half-ogre)
Init +8(dex +2, Improved Initiative +4, Reactionary +2); Senses Perception +3, Darkvision
Speed: 40 ft(30 base +10 Fast Movement)
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 15
Fort +6, Ref +2, Will -1
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +5 (1d3+4 nonlethal)
Ranged n/a
Special Attacks: Rage 7/day

--------------------
Statistics
--------------------
Str 18. Dex 14, Con 16, Int 10, Wis 8, Cha 10
Base Atk +1; CMB +7; CMD 17
Feats Intimidating Prowess, Improved Initiative
Traits: Reactionary, Bred for War, Attempted Murder
Skills: Acrobatics 1, Climb 8, Craft 0, Handle Animal 0, Intimidate 13, Knowledge 0, Perception 3, Ride 0, Survival 3, and Swim 5.
Languages: Common, Orcish
SQ: Darkvision, Intimidating Presence, Rage, Fast Movement Ogre Blood

Dat BACKGROUND doe!

Spoiler:

"V"

That's his name, or label. The people who raised him claimed it was the number of men it would take to bring him down in a fight, said numerically, 5.
He never cared about the origin of his name though, nor much of anything. V is a simple man, but he has extreme aspirations. To be the greatest gladiator the world had ever seen.
Killing has been second nature to this product of illigitimate "love" ever since he could remember. Abandoned in the extreme elements as a child, his mother hoped
to save him the embarassment that would become his life by leaving him for death(in hindsight, a fairly silly conclusion to jump to).

Found crying by travelling hunters, V's immense size even as a child proved to be a curiosity substantial enough to stir the minds of the hunters that day
as to what he would grow up to become. They took the baby back to their village and cared for him, hoping for him to be the greatest hunter their humble
village could ever ask for. However, V found himself unsatisfied killing animals with a bow and arrow. The frustration of merely attempting to master the
strange instruments proved to be the powder keg that would help him find his true calling. In a rage, the child took off for the game the hunters had picked
out for him, arrow in hand, jumping on the creature and stabbing it repeatedly through the chest. While the hunters of the men rejoiced in his killing potential,
the other boys were jealous of the then called -NewBoy- and insisted on proving his size was merely show.
Regularly they would pick fights with him, only to be thrown off and beaten by the enraged half ogre.

Soon the vilage saw an oppertunity in front of them, as V was not troubled by the bullying, nay, he relished in lashing out, fighting back, and sending the
boys to a healer each time they grew a new backbone. A rudimentary pit was set up when V was but a teenager, though his size would never indicate that
to anyone, and he began taking part in pit fights with the other men of the village. With the introduction of gambling in fights, the transition to such a
barbaric practice was simple for V, but not for the village. Soon V was banished, having inspired such barbarous practices in the men of the village, and
insisting on fighting any who would dare challenge him, inside or outside of the pit.

V was not troubled, no no, he wished for more. That pit was a child's play pen to this man. Travelling the world V found himself interested in the bare knuckle brawls
he would find in the small villages, but he needed more than that. the satisfaction of slamming a fist into a man and nobody knowing if the end result was
death was good, but knowing death, was far more refreshing. Soon V found himself in cities, which would organize behind the scenes gladiatorial fights. Now
this was a challenge. Weapons evened the odds a bit. As large as he was, V could just as easily be cut as anyone else, and he enjoyed that fact immensely.
The pain was a rush, the victory was glorious, and the pay offered him more than he could ever dream of in feast, drink, and women.

Then came the day the wrong person muttered the word 'thug' under his breath at V's passing. V is a great many things. A war monger, an abomination of human and ogre,
even a killer, but a mere thug? Such a word is insulting more than to those who have never touched a weapon in their lives. Unluckily for the brutish man
however, the offending man was no mere passerby, but a noble of enough influence to surround himself with five armed guards. True to his name, it possibly took
all five to bring him downm and keep him until he was collected by the city watch. Now he awaits in a prison, his property taken, his armor, his weapons, everything gone,
with nothing but the chopping block awaiting the man who dare attempt to murder a 'man of noble blood'. This might seem like the end for our intrepid brute,
but...possibly...this is merely the beginning.

And of course, What can dear V provide to a party...

Spoiler:

V offers few things to the party admittedly, but what he does offer is not only in substantial proportion, but invaluable to any adventurers, no matter race, creed, or profession.

The killing potential of a brute this size on anything unlucky enogh to get in his way alone renders him a brute, but his ability to take just
as much punishment as he recieves renders him naught but a juggernaut. Woe betide any who would take a good fight from his grasp, he will insist on
tanking as many enemies as he can possibly handle, and with his "Come and Get Me" rage power(which he will develop later), V can retaliate to any
vast quantity of opponents simultaneously, unless they manage to take his massive form down first. As far as something V is capable of outside of battle,
social interactions among those who stand in the way of a party are easily 'delt with' almost merely by his presence. Naturally he is intimidating to merely
stand in the same room with, but if he tries, V is capable of reducing a king with vast armies at his command to a puddle of piss. Though, for added fun,
as much of a fierce warrior as V is, he has no direction, and no capability of discerning danger, or mistrust. He is easily manipulated by even the most casual
of lies, and could be tricked into believing an innocent child is a human incarnation of Demogorgon, or that the man standing with a knife at his throat was merely
there to protect him from other dangers.

And as I noted in the other thread, bear in mind that one of V's strongest suits when it comes to enjoying a game is just how wonderfully easy he is to manipulate. With a wisdom score of 8 and no sense motive, it's almost impossible NOT to trick V into doing any silly little thing you desire, be it party members with mischeivous little hearts, or a sneaky GM with some mind altering effects they're curious about.

(Alchemist)"V. I created a new drink, maximum alcohol, with almost no taste, try it."
(V)*takes drink, paralyzed for an hour*
(Alchemist)"Ah, perfect, exactly the desired effects."*steps over*


Tim Woodhams wrote:


Thank you (:
Alchemists can be very scary but I'm hoping he can still hold his own after the vampire path eats up all his feats, I'm thinking I might have to have him multi-class at some point to fighter for a feat or two.

Good luck with V

Eh I think you'll be fine. How many feats do you need when you A. Become a vampire and get a shit ton of power ups, and B. your mutagens make you an absolute monster regardless? With the right stuff V would have a tough time keeping up in the damage and tanking departments. Only advantage he'd have really is that his DR has no negation. Oh, and all the rage powers, but the really good stuff doesn't come in until like, level 8 or 12.


So many interesting submissions, I do hope I have a shot at even getting in >.<.

I especially love the alchemist idea. alchemists are a sorely underestimated class in what they're capable of pulling off.

@Tim, Kudos on the oft neglected uber class. :D


@ Spooky

Ah such a shame. You're right, half ogre is indeed 3rd party, apparently Adamant Entertainment specifically(far too used to GM's allowing half ogres)

But that's just fine, I can switch things up with the lad. Half orc makes me just as jolly. allowing for the same background, and even adding some stats that I couldn't use before due to the -2 half ogres get to two different mind stats. Half orcs still get a +2 to any one attribute(and Strength is his main thing), which allows for an 18 in his Strength, which, while raging, even at level one makes his strength 22. That satisfies me just fine.

Plus, he still gets a racial boost to intimidation, so I don't need to take that away either. Mostly I just have to take away a bit of his Strength. Keeping his wisdom at 8 though, it just makes him so much fun, and lets me keep his base Con to 16 and upgrade his Dex to 14, helloooooo AC.

New stats for V!

Spoiler:

Male Half-orc
Invunerable Rager Barbarian 1
Age: 16, Height: 6'0"
Weight: 200
NE Medium humanoid (half-ogre)
Init +8(dex +2, Improved Initiative +4, Reactionary +2); Senses Perception +3, Darkvision
Speed: 40 ft(30 base +10 Fast Movement)
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 15
Fort +5, Ref +2, Will -1
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +5 (1d3+4 nonlethal)
Ranged n/a
Special Attacks: Rage 7/day

--------------------
Statistics
--------------------
Str 18, Dex 14, Con 16, Int 10, Wis 8, Cha 10
Base Atk +1; CMB +6; CMD 16
Feats Intimidating Prowess, Improved Initiative
Traits: Reactionary, Bred for War, Attempted Murder
Skills: Acrobatics 1, Climb 8, Craft 0, Handle Animal 0, Intimidate 13, Knowledge 0, Perception 3, Ride 0, Survival 3, and Swim 5.
Languages: Common, Orc
SQ: Darkvision, Intimidating, Rage, Fast Movement, Orc Blood

Anything else you found problematic you'd like me to change?


@ Spooky

Ah, that took about an hour to do but I THINK I have my very favorite half ogre ready for your inspection.

First, his stats:

Spoiler:

Male Half-Ogre
Invunerable Rager Barbarian 1
Age: 16, Height: 7'10"
Weight: 400
NE Medium humanoid (half-ogre)
Init +7(dex +1, Improved Initiative +4, Reactionary +2); Senses Perception +3, Darkvision
Speed: 40 ft(30 base +10 Fast Movement)
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 16
Fort +6, Ref +1, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +6 (1d3+5 nonlethal)
Ranged n/a
Special Attacks: Rage 8/day

--------------------
Statistics
--------------------
Str 20, Dex 13, Con 18, Int 10, Wis 8, Cha 10
Base Atk +1; CMB +7; CMD 17
Feats Intimidating Prowess, Improved Initiative
Traits: Reactionary, Bred for War, Attempted Murder
Skills: Acrobatics 1, Climb 8, Craft 0, Handle Animal 0, Intimidate 13, Knowledge 0, Perception 3, Ride 0, Survival 3, and Swim 5.
Languages: Common, Giant
SQ: Darkvision, Intimidating Presence, Rage, Fast Movement Ogre Blood

Talk about a frontliner if you've ever seen one.

Next: Backstory

Spoiler:

"V"

That's his name, or label. The people who raised him claimed it was the number of men it would take to bring him down in a fight. Said numerically, 5. He never cared about the origin of his name though, nor much of anything. V is a simple man, but he has extreme aspirations. To be the greatest gladiator the world had ever seen. Killing has been second nature to this product of illigitimate "love" ever since he could remember. Abandoned in the extreme elements as a child, his mother hoped to save him the embarassment that would become his life by leaving him for death(in hindsight, a fairly silly conclusion to jump to).

Found crying by travelling hunters, V's immense size even as a child proved to be a curiosity substantial enough to stir the minds of the hunters that day as to what he would grow up to become. They took the baby back to their village and cared for him, hoping for him to be the greatest hunter their humble village could ever ask for. However, V found himself unsatisfied killing animals with a bow and arrow. The frustration of merely attempting to master the strange instruments proved to be the powder keg that would help him find his true calling. In a rage, the child took off for the game the hunters had picked out for him, arrow in hand, jumping on the creature and stabbing it repeatedly through the chest. While the hunters of the men rejoiced in his killing potential, the other boys were jealous of the then called -NewBoy- and insisted on proving his size was merely show.Regularly they would pick fights with him, only to be thrown off and beaten by the enraged half ogre.

Soon the vilage saw an oppertunity in front of them, as V was not troubled by the bullying, nay, he relished in lashing out, fighting back, and sending the boys to a healer each time they grew a new backbone. A rudimentary pit was set up when V was but a teenager, though his size would never indicate that to anyone, and he began taking part in pit fights with the other men of the village. With the introduction of gambling in fights, the transition to such a barbaric practice was simple for V, but not for the village. Soon V was banished, having inspired such barbarous practices in the men of the village, and insisting on fighting any who would dare challenge him, inside or outside of the pit.

V was not troubled, no no, he wished for more. That pit was a child's play pen to this man. Travelling the world V found himself interested in the bare knuckle brawls he would find in the small villages, but he needed more than that. the satisfaction of slamming a fist into a man and nobody knowing if the end result was death was good, but knowing death, was far more refreshing. Soon V found himself in cities, which would organize behind the scenes gladiatorial fights. Now this was a challenge. Weapons evened the odds a bit. As large as he was, V could just as easily be cut as anyone else, and he enjoyed that fact immensely.The pain was a rush, the victory was glorious, and the pay offered him more than he could ever dream of in feast, drink, and women.

Then came the day the wrong person muttered the word 'thug' under his breath at V's passing. V is a great many things. A war monger, an abomination of human and ogre, even a killer, but a mere thug? Such a word is insulting more than to those who have never touched a weapon in their lives. Unluckily for the brutish man however, the offending man was no mere passerby, but a noble of enough influence to surround himself with five armed guards. True to his name, it possibly took all five to bring him down and keep him until he was collected by the city watch. Now he awaits in a prison, his property taken, his armor, his weapons, everything gone, with nothing but the chopping block awaiting the man who dare attempt to murder a 'man of noble blood'. This might seem like the end for our intrepid brute, but...possibly...this is merely the beginning.

Typed that in notepad, tried to keep his origin setting slightly vague as I'm not sure if your world has the available snow fields I usually play him hailing from.

And finally, Crunch:

Spoiler:

V offers few things to the party admittedly, but what he does offer is not only in substantial proportion, but invaluable to any adventurers, no matter race, creed, or profession.

The killing potential of a brute this size on anything unlucky enogh to get in his way alone renders him a brute, but his ability to take just as much punishment as he recieves renders him naught but a juggernaut. Woe betide any who would take a good fight from his grasp, he will insist on tanking as many enemies as he can possibly handle, and with his "Come and Get Me" rage power(which he will develop later), V can retaliate to any vast quantity of opponents simultaneously, unless they manage to take his massive form down first. As far as something V is capable of outside of battle, social interactions among those who stand in the way of a party are easily 'delt with' almost merely by his presence. Naturally he is intimidating to merely stand in the same room with, but if he tries, V is capable of reducing a king with vast armies at his command to a puddle of piss. Though, for added fun, as much of a fierce warrior as V is, he has no direction, and no capability of discerning danger, or mistrust. He is easily manipulated by even the most casual of lies, and could be tricked into believing an innocent child is a human incarnation of Demogorgon, or that the man standing with a knife at his throat was merely there to protect him from other dangers.

One of the greatest things I love about this character is not his strenght, or tankyness, but how gullible he is. Not only is this incredibly fun in a group of evil characters, to manipulate V into doing whatever their greedy little blackened hearts desire, but it's also fun for the GM. Manipulating V into doing adverse things, and making the party react, is a joyous occasion for an evil GM to take part in. Once, V was hypnotized by a vampire into, and I quote "Beating a motherf@$*er with another motherf@!+er."

Side note: Apparently using a half elven ranger counts as an Exotic Weapon that does Greataxe damage.


Hey there Spooky. Myself and a friend were looking around for any available games where we can let loose with our evil-ness, do you still have room up in this here campaign?