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Here is the situation. I have a wizard, level 10 (and all of his feats heretofore are accounted for) with a 15 dex and a robe that gives him a +5 to AC. That gives him a 17. We all know that a 17 AC wont do much protecting against a CR10 foe. Help me build my AC. I have one available ring slot, head slot is taken, and i cant ditch the robe.


How does one handle dismembering an opponent? Basically i'd like to lop off limbs in order to take opponents out of combat quickly. Off hand, i assume i would attempt to sunder said limb using the hardness and hp of the bone, but i've not been able to find it specifically in the core or apg.

Thanks


As the title says, i'm building a lvl 9 blast (evocation)wizard. He's cocky, but untried. A kind of talented screwup.

I get to pick 46k worth of magic items for him. I have 19 int, 13 str, 15 dex, 15 con, 13 wis, 13 cha. Main school is evoc, opposing are abjuration and enchantment.

Thanks in advance and fire away :).


So i'm a newbie to pen and paper rpgs, but i've decided on a few things that i dont really like. Nothing earthshattering, but just my opinions and i wanted to share.

In my opinion, sword and board = sword and bored. Its too stereotypical. Yeah as a fighter, once you get shield master, you are a bad mofo, but URGH! its frickin boring!

Second opinion, twf (non sword and bored), is WAY overrated. Visions of a lithe elf come to mind, a whirlwind of flashing steel, dual rapiers spinning blood and visceral in a majestic dance of blades. BS. I would be ok with a rapier and a dagger, axe and short sword, but generally i've seen 'dual' this and 'twin' that. Boring.

My favorite is a 2h fighter (or ranger, or pally or whatever), fyi. I also like, in theory the dual capabilities of the druid. So far my favorite toon is my dual threat ranger, lvl 11. Archer combat feats mixed with quick draw, crit focus and improved crit with a rapier, Guide archtype. My current is a lvl 2 pally, with a great sword.

I'd be interested in hearing what some of you guys think is 'overrated' or too stereotypical. I'd also like to hear some of your favorite builds.

BC


So a friend and I are starting a new game. This is only my second game and so far i've played a Barbarian, Druid, and Ranger. In this game my friend had the idea to play identical twin Paladins. I need some suggestions on how to build them in order to compliment one anothers weaknesses. I was thinking of having one melee, and one range. Beyond that its wide open. I've considered half elf as a race, low light vision is nice, along with the two favored classes, but I havent set it in stone (or paper rather)yet. So basically i'm asking for you guys to suggests builds, potential advancement trees, and race. For the melee build i consider two handed fighting to be the 'coolest' in my eyes, but like i say, i'm a blank sheet.

We have to have 3 15's and 3 13's before racial modifiers. We were instructed to go with the core and apg only, no 3rd party races, but he did say that saurian would be ok.