Randy Lockard wrote:
Bif,
DM's can indeed be wrong, but are NEVER wrong in making a decision to keep the game running smoothy. I have been running games for well over 25 years and I can tell you that NOTHING ruins having fun worse than rules-lawyers wanting to argue for an hour over little things.
Since I have explained, in detail, when and how this dispute came about, it should be perfectly clear that this situation isn't a case of a rules lawyer arguing for an hour over a little thing. In fact, this situation is the exact opposite.
I can only assume that, in your 25 years of experience, you have become so jaded by the nit-picking rules-lawyer (in our circle, we call this person a 'Paul', forever immortalziing a certain player) that you believe that any questioning of a DMs ultimate power is an affront to the purity and sanctity of game mastering. Okay, so I am being a bit ridiculous here - but it illustrates the point.
The point being that I asked a question about how a magic item worked, because every DM and player that I have played with since forever has understood it to work the way I described. And it's silly that if I were a DM complaining about a player on this issue, I would "get the support you are so clearly wanting". Think about that! Since I have done more DMing than player-ing over the years, does that mean if I have a dispute with person over a rules issue, the only thing that matters is if I happened to be DMing that particular campaign? Even if it is the same issue, and the same person?
It just gets silly. If your concern is disruption of the game, I've explained that I very specifically did not disrupt the game. Beyond that, are you really saying that the DM is always right, no matter what? Come now, Randy. While it is true that nothing can ruin an evening more than a rules-lawyer nitpicking for an hour, you forget how nothing can end a campaign faster than a DM who makes arbitrary decisions over and over again because "he can ".