Poryphanes

Bezmen Oradia's page

1 post. Alias of Ictoo.


Full Name

Bezmen Oradia

About Bezmen Oradia

Bezmen Oradia, Tiefling Magnus/Occultist. Dragged kicking and screaming into the Sanitarium. Ready for the horrors to unfold.

Crunch:

I haven't finished the Crunch - if I am picked I’d like to maybe change a few things but I’d want to run that past you.

Bezmen Oradia
Male oni-spawn tiefling magus 1/occultist 1/gestalt 1 (Pathfinder Player Companion: Blood of Fiends 22,
Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 46, Pathfinder RPG Ultimate Magic 9)
CN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Special Attacks arcane pool (+1, 4 points), spell combat
Spell-Like Abilities (CL 1st; concentration +0)
1/day—alter self
Implement Schools (6 generic focus)
Abjuration (0 points) Resonant—warding talisman; Focus—mind barrier
Transmutation (0 points) Resonant—physical enhancement (strength); Focus—legacy weapon, sudden
speed
Occultist Spells Known (CL 1st; concentration +4)
1st (2/day)— ant haul APG (DC 14), lead blades APG
0 (at will)— message, open/close (DC 13)
Magus Spells Prepared (CL 1st; concentration +4)
1st—shield, unseen servant
0 (at will)— detect magic , mage hand , prestidigitation
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Statistics
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Str 16, Dex 12, Con 13, Int 16, Wis 12, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Extra Mental Focus OA
Skills Climb +7, Disguise +1, Intimidate +1, Linguistics +7, Perception +5, Sense Motive +5, Sleight of
Hand +5, Spellcraft +7, Swim +7; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Abyssal, Common, Dwarven, Elven, Gnome, Halfling
SQ implements 2, mental focus (6/day)
Other Gear magus starting spellbook
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Special Abilities
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Abjuration (????) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or
selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Implements (Su) Gain a series of items which grant access to schools and powers.
p1
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Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mental Focus (6/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-2 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for
Imm.
Physical Enhancement (Strength) (Su) Implement grants bearer enhancement to one physical attribute.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Transmutation (????) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
Warding Talisman (Su) Implement grants Resistance bonus to saves.

Background.:

This is just a small overview of the character - I answered the 20 questions but I feel there is so much more that will come out.

Bezmen Oradia - a monster. The bastard son of a bastard son. His birth wasn't planned, he wasn't loved he was hated and despised before he was even born. From a father of wealth and a mother of lower class. But his heritage, his blood line made him more than just a half demon bastard.

He was born on the streets of Egorian the capital of Cheliax in the Cheapside district. There were a lot of children like him, born from demon blood lines mingled with the people of Cheliax, but he was still looked down upon, still shunned for what he was on top of how he was born. But the streets are where he learnt life wasn't easy, you have to be smart, you have to fight for everything you got. You had to be better than everyone else. But luckily for him had a few gifts the others street skum didn't have thanks to his demon blood. It was not an easy childhood, but he vowed to do anything to be on top.

This need to put himself out of the gutter lead him to do bad things to survive but slowly he didn't do them to just survive he did them because he enjoyed the power, he enjoyed the feel of fear washing off those he prayed upon. He robbed a few people, cut a few that didn't want to give up either money. But it got boring and so he started killing, the first few were hard but then it was like slaughtering livestock. A means to an end.

He eventually become a conman, using the talents of his demon blood. He gave him an over sensitivity to spirits and the history of objects. He would play on people's needs to get money out of them, saying mostly what they wanted to hear throwing in a few truths if he could pick something up. He found the work a little less messy then what he was used to but still it paid well.

***This could all lead to him spending time with Count Lowls(I think that’s his name)? / some old god people? But then he forgets it all. All the bad things he’s done and he’s changed. But will slowly get them back and have to work through that will he becomes the same old man he was or fight ?***

When he wakes up in the sanatorium he will not remember his past, he will understand bits but I hope that will come back slowly to reveal the real monster he was.

20 Questions:

Concept
So the way I would like to do this is give a feel for both sides of my charater. The evil side the person he was before he lost his mind and the one he will be when he wakes up. I want to give a flavour and let you run wild if you wished, I want him to be conflicted when his memories come back. He will be an occultist so I want to get a hit of memories with the object reading ability, I will be doing that a lot and playing it up.
What emotion best describes your character?
Before his mind was wiped he was angry he reveled in the anger and drank from it deeply. It didn't come from just one particular thing but a whole host of problems as he liked to see them. He had a loathing a resentment for most people living their lives, wasting them on little things. It disgusted him. After the wipe he will be cheerful, kind, caring and have a fondness for people. This will change as his old self is revealed.
What emotion does your character evoke in others?
Before the wipe I think generally he would want to scare people, he would want people to avert their eyes from him. He would revel in the fear. He was sacred once he didn't like it and he grew from the fear, and now he only wishes to give it to others. He uses that to impress people like him, to stand out and join others above his social station.
After -
Enemies I want to intimidate them, I want them to be unsure of what I will do. I want to get in their heads and give them second thoughts about messing with me.
Friends I hope to play him as calm, respectful and compassionate. He will be very loyal to those he calls friend.
What does your character need most?
Before - He was a bored creature, he did the evil things he did because he could and because it brought him joy. He didn't really need for anything as he would take it.
After - He’s lost, he thinks he needs to get his memory back he needs to get whatever life he had back. He will want a connection he will want to feel something with other people.
What is your character’s goal in life?
His memories, the life he could have had but has forgotten about. It is the main drive he has for everything he is doing. He is a blank slate, not remembering anything and it’s like being in a void. To think of the people out there waiting for him to come home and it drives him forward. He needs to find out what happened to him and won't stop.
How does your character believe this goal can be accomplished?
He will just follow everything he can, if there is something remotely connected to him or the situation he’s in he wont stop to find them and ask them about himself. If anyone remembered him he will want to know everything they can tell him. He holds onto the fact he needs to find out who he was, but when he sees where it takes him maybe he will decide he doesn't want to learn anymore.
Background
For any campaign, a character should have come from somewhere. Spend any length of time with someone and their history is bound to come up. These questions give your character history, and therefore dramatic and emotional weight.
Where did your character come from?
He was born a bastard to Cheliax, a country rich with people like him but seen as a lesser person. His father was a well off man but the mother was a prostitute, a thing men with money and power went to experience something different. He started life early there was no pampering on the streets of Cheliax, he wasn't well looked after if he wanted to survive, he had to learn on the street. He had to steal and fight to survive it’s the thing that hardened him to the world. Everything he learnt he worked for, lucky for him there are certain gifts given to those of demon blood.
When did you grow up?
He had to grow up early, his father didn't want him. His mother was on the game working. She didn't cast him away but she wasn't a mother, she just had a bed for him to sleep. As a child he had to take full responsibility for himself or he just wouldn't live. It came down to fighting to protect himself, stealing to survive and doing what he had to do to learn.
What values does your character hold?
Self Freedom, he will not abibe people telling him what to do. He has lived his life as someone look down upon and hates it.
Before his memory was lost - nothing would hold him back from what he needed to do.
After his memory was lost - He will not hurt those in need, he will only defend himself.

How does your character dress?
Before he was very particular to what he wore, he would dress well for the types of work he did. He was fond of certain items that offered up significance to him. Normal items he stole or took off a dead body. With his power to read an object he took only the most powerful object that told stories and he would use that power. (Things like pendants, belts)
What are your character’s means?
He has nothing, he takes what he wants. He is a fighter, he had no training so he learnt on the streets. Most of his magical skill came to him from his demon blood. He is selfmade and plays on that immensely.
Details
Now we’re picking nits. These five are all about texture and color. These answers take your character beyond an adventure serial persona and into reality. Answers to these make your characters memorable for years.
What are your character’s personal tastes?
A certain flower his mother would wear as perfume, the very smell of it takes him back to the small shack they lived in and watching his mother get ready to go out and see the people she would work for. It reminds him of how pretty she was and how she wasn't all that bad at the start to him.
He enjoys witteling, the mindless act of carving away at wood it’s the one thing that he can just stop thinking about the world and focus on making something out of nothing.
He hates small talk. He will not abide conversation without a reason.
What are your character’s opinions?
I have a few ideas on this just can’t really get them down without talking to you. Some of these questions were hard to answer in relation to the AP we’re going to play.
What is your character’s comfort zone?
Same as above
Who has had the biggest impact on your character’s life?
His father, he hardly remembers anything about him but he knows that’s where it started when his father turned away from him and wanted nothing to do with him. He knew then this world wasn't easy and you had to fight for the attention you wanted.
Adaline - An elf she taught him a lot about life and magic, it’s where he learnt to use his skills in a more controlled manner, she wasn't the nicest person but she showed him the first real affection and he loved her. He still has a scar under his chin from her parting kiss. She was another step on his journey to realise you can’t truly trust anyone.
What are some of your character’s unexpected quirks?
While he has resistances to some energy he still hates the feel of it. If he was to do a trick like catching fire it would make him uncomfortable.
He has a fear of rats, since living on the streets he has memories of rats gnawing at his boots as he slept. He will never lose the fear of that.
I’d like to work out some more as I play him as well.

Player
These five questions direct your play experience itself rather than your character. What do you want out of your game? If a group answers these together, they can expect dramatically rewarding game sessions, and the GM will know clearly what’s expected to give everyone a good time.
What kind of story does your character belong in?
Before - He gets joy from hurting others, from tormenting people from intimidating them. Feeling how uncomfortable he can made people, that was the funniest thing in the world to him. To see people squirm under his gaze. He is in a dark setting where one rarely faces and consequences.
After - He does not wish harm on anyone, but will defend himself and those around him with all his strength. He will stand his ground but will normally not be the first one to strike out.
He will have to pay for his brutal past, it will be something he never expected. Waking up with no memory and then confronted with the bad things he did in this past might break him.
What role does your character fill?
He should be front line, getting into the thick of it. He will have spells to help out and skills to aid the party. It will be and all rounder in most places because he’s 6 level caster. Offering himself up wherever he’s needed.
What should the other players know about your character?
It maybe interesting his he had hurt one of the other characters to what degree is up to you but that could really offer up some interesting RP if it was something we all forgot and slowly it came out. The big secret would be his past and the completely different type of person he was. There are a few points I have that could work here but I’d have to see how far you would want to go with them.
What is your play style?
I love to immerse myself completely, I do find it hard to get into a character right away I think as you play them you slowly get a feel for who they are. An AP like this works well for that. I understand there's a balance in everything, but I’d have to say I enjoy the RP side of things and letting things flow between players to be the most interesting thing.
How do you want your character to die?
I want his death to add to the story, if at a certain point it makes sense that him dying at this point would be amazing and impactful for the story then so be it. You can’t play an interesting campaign with everyone being alive and no death, or no arguments with people just going through the motions, people are complicated. I think it would be bittersweet if he died not truly understanding his life.

Looks:

Bezmen stands at 6 foot tell, is well built and holds himself as if he’s always ready for a fight. He has a very typical look for a tiefling, having a tail and horns but his long hair is snow while. Eyes as black as the void, with a smile that shows his sharp pearl white teeth.

He dresses fancy whenever possible, making sure nothing is out of place.

He has a few random positions that he himself won't understand why he has them, they are trinkets he stole from people he robbed. They had extreme significance to the people he took them form and enjoys holding them and reading their history from time to time. **Used with occultist class features later on**

Party Roll:

He will be a damage dealer, front liner hopefully going heavy armor later on but should have the defensive spells to keep himself alive early on. I can see him being ranged if needed, I would just need to move a few things around and he might be a bit feat starved.

He has decent skills, but doesn't have a lot of knowledges. He will talk big, but isn't the face of the party.