Arnistolientar Popswicker

Fizzwiddle Glockenfleffor XXII's page

1,796 posts. Alias of Vuvu.


Full Name

Fizzwiddle Glockenfleffor XXII

Classes/Levels

HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Size

3 ft 2 53 lbs

Age

70

Strength 8
Dexterity 12
Constitution 13
Intelligence 17
Wisdom 9
Charisma 15

About Fizzwiddle Glockenfleffor XXII

Alignment:

Good: Use Magic to Aid Another

Spells Prepped
0: Prestidigitation( ), Light ( ), Charm Person( ), Unseen Servant ( )
1: Magic Missile( ), Invisibility(x), Contact Spirits (x), Alarm ( )

Spell Descriptions:

Light

Level Cantrip

An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.

Charm Person

Level Cantrip (Gnome) Enchantment Ongoing

Description

The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.

Unseen Servant

Level Cantrip Ongoing

Description

You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.

Prestidigitation

Level Cantrip

Description

You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.

Contact Spirits

Level 1 Summoning

Description

Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.

Invisibility

Level 1 Illusion Ongoing

Description

Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.

Magic Missile

Level 1 Evocation

Description

Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.

Moves:

Racial: Gnome: Charm Person is a Cantrip

Spellbook

You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.

Prepare Spells

When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:

Lose any spells you already have prepared
Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
Prepare your cantrips which never count against your limit.
Cast a Spell (Int)

When you release a spell you’ve prepared, roll+Int.

✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.

✴ On a 7-9, the spell is cast, but choose one:

You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Spell Defense

You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.

Ritual

When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

It’s going to take days/weeks/months.
First you must .
You’ll need help from .
It will require a lot of money
The best you can do is a lesser version, unreliable and limited
You and your allies will risk danger from .
You’ll have to disenchant to do it.

Arcane Ward
As long as you have at least one prepared spell of first level or higher, you have +2 armor.

Spells:

0: Prestidigitation Light, Charm Person, Unseen Servant
1: Magic Missile, Invisibility, Contact Spirits

Gear:

Load Total Possible 6
Spell book Weight 1
Leather Armor Weight 1
Quarterstaff Weight 1 Close Two handed
Dungeon Rations 5 Weight 1
Books 5 Weight 2

Current Load 6

Bonds:

I wonder if Elena would let me play with some of her toys.

The Winter Herald does magic differently from me. How cool! We should have tea and discuss magic sometime.

The way Bikke talks is incomprehensible to me. I will have to find a way to communicate with him
Bikke and I will write the story of our adventures together. Time for the fist one!

Grom bought me a yummy drink once. One I have never tasted before. I will have to find him something yummy that he has never tried before!