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Beverly Trafton's page

* Pathfinder Society GM. 36 posts. 1 review. 1 list. No wishlists. 12 Organized Play characters.




The monster ability (reaction) Ferocity reads "Trigger The monster is reduced to 0 HP. Effect THe monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability."

This seems like a really strong (almost too strong) ability. It is mitigated by the fact that it is a reaction so it can only be used once per turn. I am torn what I should say as a GM when this happens. The options I am pondering are A) full disclosure - letting them know exactly what is happening B) hint at what is happening or C) simply reply "it's still standing" after repeated hits.

I don't think it matters too much when a single monster is getting pounded on because it'll most likely only be able to use ferocity once. The specific fight that is coming up is with 1 big boar and 2 smaller boars vs a low level party of 2 martials and 2 casters. I am afraid the ferocity mechanic has a potential to make a challenging fight into a deadly one as the fighting gets spread out and ferocity could be used multiple times per boar.

What would you do?


GenCon is being very tight lipped about whether they will either a) go ahead with b) delay or c) cancel the convention scheduled for July 30 - Aug 2. They just announced that event signups are now delayed. Many people are speculating that the events are not being posted due to a large number of event hosts are pulling out.

Just wondering what Paizo's plans were?

1/5

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I've got a quick question about assigning points with the schools of Spells, Scrolls, or Swords. The second point invested in a particular school gives us the choice of becoming trained in one of a few listed lore skills at first level and we get a bonus skill feat (choice of 1 of 4 listed) at 5th level. Nowhere does it say we need to be trained in the associated skill of those feats. For example it says I can select the Cat Fall feat through the School of Swords but it doesn't mention if being trained in acrobatics is required. Is that an oversight or intentional?

Go here for reference


This is an adventure 6 monster who has the following powers:

Warden of Thunder wrote:

Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 14 check or be dealt 1d4 Electricity damage.

Damage dealt by the Warden of Thunder is dealt to each character at this location.

So my party of 3 assembles at the last open location and encounters this. Nobody can successfully manage the dex/acro check and they roll 2,3,3 for damage. Does each character take 8 electricity damage or just their individual rolls?


7 people marked this as FAQ candidate. Answered in the FAQ.

As the subject states only here's an example:

Two humans are in a cave. They are 80' from each other and each has a lit torch but otherwise there are no light sources. Each human can see 20' around them, and they can see through the darkness to see each other and the other's 20' radius of torch light. Seems easy, right?

Now, replace the humans with drow (darkvision 120'). Each has a lit torch. But this time somebody cast deeper darkness in the middle (60' radius - lowers light 2 levels). Their own torchlight gets reduced from normal light down two steps to regular darkness which doesn't bother the drow but they cannot see beyond the 20' radius of the torches which is now considered magical darkness. Can they see through the magical darkness to see each other?

In other words does magical darkness work like a silence spell where nothing passes through the affected area or more like the human example above?

Thanks in advance for your responses.