Deception:Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.
Tactics:Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Channels positive energy 3/day 1d6 DC(11)
Background:
Born in Riddleport. His mother was an mage on one of the ships that defend Riddleport and his father was a visiting Ulfen viking. His mother tried to teach him her craft but his heart always belonged to the sea. Givin that he was born with a birthmark that look's like Besmara's holy symbol he joined her faith and he set out from home to the shackles and found his way to Besmara's Throne and the temple there, where he trained as a priest. With his training complete he has set off to join a crew and seize the prize of his own life. Despite his white hair Beval is a wild young man that is looking for the freedom, wealth and fame that piracy can bring, he is quick tempered, loyal, and fun loving.
Appearance:
Beval is a tall lean man with dark eyes, snowy white hair, a wild full beard, a birthmark on his left forearm that looks like the Besmara's holy symbol and numerous tattoos on his arms and torso.