Avid Arnsen

Bes Kendrel's page

9 posts. Alias of Denche.


Full Name

Magemage

Race

Human

Classes/Levels

Evoker 1

shortcuts:
[dice=xbow]1d20 + 1; 1d8[/dice] [dice=staff]1d20 + 2; 1d6+1[/dice] [dice=Force missile 30ft 6/6]1d4 + 1[/dice]

Gender

M

Size

M

Age

50

Special Abilities

Force missile 3+int/day (1d4+1; 30 feet)

Alignment

CN

Strength 12
Dexterity 12
Constitution 11
Intelligence 17
Wisdom 13
Charisma 9

About Bes Kendrel

Bes Kendrel
Male Human wizard 1
CN Medium humanoid (human)
Init +5, Senses Perception +1
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 ((1d6)+1)+3
Fort +1 (0), Ref +1 (0), Will +3 (2)

=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee m. quarterstaff +2 (1d6+1/x2)
Melee dagger +1 (1d4+1/19-20)
Ranged dagger (thrown) +1 (1d4/19-20)
Ranged xbow +1 (1d8/x2) (range 80ft)
Special Attacks

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 12 (+1), Dex 12 (+1), Con 11, Int 17 (+3), Wis 13 (+1), Cha 9 (-1),
Base Atk +0
Feats Improved initiative, Toughness (+3hp, +1/lvl4&5)

Skills:

SP: 2 + 3(INT) +1(human)
*Acrobatics +1
Bluff -1
*Climb +1
Diplomacy -1
Disable device 0
Heal +1
+(1) Knowledge (Arcana) +7
+(1) Knowledge (Dungeoneering) +7
+() Knowledge (Geography) 0
+(1) Knowledge (History) +7
+(1) Knowledge (Local) +7
+() Knowledge (Nature) 0
+() Knowledge (Local) 0
+(1) Knowledge (Religion) +7
Knowledge (Untrained) 0
() Perception +1
*Ride +1
Sense Motive +1
+(1) Spellcraft +7
*Stealth +1
*Swim +1
*ACP: 0

Languages Common,
Gear
light crossbow, masterwork staff
crossbow bolts (20)
candles (10)
dagger
spellbook
adventurer’s kit: backpack, a bedroll, a belt pouch, a sack, a set of clothes, torches (10), trail rations (5 days) and a waterskin
flint and steel
7gp 9sp

Item bonuses:

masterwork staff: +1 attack bonus

Wizards can use: club, dagger, heavy crossbow, light crossbow, and quarterstaff.

=================================================
SPECIAL ABILITIES
=================================================
Arcane bond: masterwork staff; extra spell slot
Evocation school: Burning hands 1/day, Force missile 3+int/day (1d4+1; 30 feet)
You can never learn or cast acid arrow, disguise self, displacement, invisibility, mage armor, stinking cloud, or web.

=================================================
SPELLBOOK
=================================================
Cantrips
Detect Magic, Read Magic, Mage Hand, Ray of Frost

Level 1
Known: 3+int=6
Alarm, Burning hands, Magic missile, Sleep, Featherfall, Detect secret doors
Slots: 3 = 1 + 1 (int) + 1 (bond - any spell)
Prepared: Sleep, Magic missile

=================================================
BIO & visage
=================================================