| Full Name |
Magemage |
| Race |
Human |
| Classes/Levels |
Evoker 1 |
| Gender |
M |
| Size |
M |
| Age |
50 |
| Special Abilities |
Force missile 3+int/day (1d4+1; 30 feet) |
| Alignment |
CN |
| Strength |
12 |
| Dexterity |
12 |
| Constitution |
11 |
| Intelligence |
17 |
| Wisdom |
13 |
| Charisma |
9 |
About Bes Kendrel
Bes Kendrel
Male Human wizard 1
CN Medium humanoid (human)
Init +5, Senses Perception +1
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 ((1d6)+1)+3
Fort +1 (0), Ref +1 (0), Will +3 (2)
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OFFENSE
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Speed 30 ft.
Melee m. quarterstaff +2 (1d6+1/x2)
Melee dagger +1 (1d4+1/19-20)
Ranged dagger (thrown) +1 (1d4/19-20)
Ranged xbow +1 (1d8/x2) (range 80ft)
Special Attacks
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TACTICS
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STATISTICS
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Str 12 (+1), Dex 12 (+1), Con 11, Int 17 (+3), Wis 13 (+1), Cha 9 (-1),
Base Atk +0
Feats Improved initiative, Toughness (+3hp, +1/lvl4&5)
Languages Common,
Gear
light crossbow, masterwork staff
crossbow bolts (20)
candles (10)
dagger
spellbook
adventurer’s kit: backpack, a bedroll, a belt pouch, a sack, a set of clothes, torches (10), trail rations (5 days) and a waterskin
flint and steel
7gp 9sp
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SPECIAL ABILITIES
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Arcane bond: masterwork staff; extra spell slot
Evocation school: Burning hands 1/day, Force missile 3+int/day (1d4+1; 30 feet)
You can never learn or cast acid arrow, disguise self, displacement, invisibility, mage armor, stinking cloud, or web.
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SPELLBOOK
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Cantrips
Detect Magic, Read Magic, Mage Hand, Ray of Frost
Level 1
Known: 3+int=6
Alarm, Burning hands, Magic missile, Sleep, Featherfall, Detect secret doors
Slots: 3 = 1 + 1 (int) + 1 (bond - any spell)
Prepared: Sleep, Magic missile
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BIO & visage
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