Full Name |
Bertrand Villor |
Race |
Human |
Classes/Levels |
Bard (Detective) 3 | HP 22/22 | AC 16, T 12, FF 14 | Fort +2, Ref +5, Will +5 | CMB +1, CMD 13 | Perc +9 | Init +2 |
Gender |
Male |
Size |
Medium |
Age |
23 |
Alignment |
LG |
Deity |
Shelyn |
Location |
Kassen |
Languages |
Common, Halfling, Sylvan |
Occupation |
Performer and freelance detective |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
18 |
About Bertrand Villor
Born and raised in Kassen to a family of dairy farmers, Bertrand was far less interested in agrarian pursuits than he was in people: their strengths, flaws, motives and machinations. He became well-known for his ability to cut someone down with a backhanded compliment—but he was careful to only unleash his acid tongue against those who made a point to willfully harm others.
Bertrand eventually became a performer at one of Kassen's bawdier taverns, where he regales audiences with his flamboyant, ribald wit and musical talent. During the day, however, he uses his keen insight to assist local law enforcement as a freelance detective. His powers of observation allow him to sense the guilt of suspected criminals as well as spot clues and traps that the town guard may have missed.
Traits:
Power of Suggestion
Hardly a Fool
Max HP: 22
Init: +2
Speed 30
AC: 16 (flat-footed 14, touch 12)
BAB: +2
CMB: 0
CMD: 13
Fort: +2
Ref: +5
Will: +5
(+5 vs. illusions)
Feats:
Point-Blank Shot
Precise Shot
Rapid Reload (Light Crossbow)
Skill ranks (including background skills):
3 ranks-
Bluff, Diplomacy, Disable Device, Knowledge Local, Perception, Perform Comedy, Perform Keyboards, Sense Motive, Stealth, Use Magic Device
1 rank-
Spellcraft, Disguise
Total skill bonuses:
Bluff: 10
Diplomacy: 10 (+1 to gather info)
Disable Device: 7
Disguise: 8
Knowledge Local: 9
Perception: 9 (+4 vs disguises and protections vs divination, also applies to caster level checks)
Perform Comedy: 10
Perform Keyboard: 10
Sense Motive: 10
Spellcraft: 6
Stealth: 8
Use Magic Device: 10
Spells per day
Lvl 1: 4
Cantrips:
Summon Instrument
Light
Detect Magic
Prestidigitation
Open/Close
Ghost Sound
Lvl 1 spells known:
Charm Person
Silent Image
Vanish
Detect Secret Doors
Grease
Eye for Detail (Ex)
A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1).
This ability replaces bardic knowledge.
Arcane Insight (Ex)
At 2nd level, a detective can find and disable magical traps, like a rogue’s trapfinding ability. In addition, he gains a +4 bonus on saving throws made against illusions and a +4 bonus on caster level checks and saving throws to see through disguises and protections against divination (such as misdirection, and nondetection).
Bardic Performances (8 rounds per day):
Careful Teamwork - A detective uses performance to keep allies coordinated, alert, and ready for action. All allies within 30 feet gain a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed. These bonuses increase by +1 at 5th level and every six levels thereafter. Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. This ability is language-dependent and requires visual and audible components.
Countersong, Distraction, Fascinate, Inspire Competence +2
EQUIPMENT
74 GP
3 SP
Light crossbow
63 bolts
Spiked Gauntlet
Studded Leather Armor +1
Common Backpack, bedroll, 50 ft hemp rope, 4 trail rations, waterskin
Wand of Lesser Confusion (10 charges)
Wand of Cure Light Wounds (50 charges)
Wand of Ear-Piercing Scream (50 charges)
Scroll of Cat's Grace
Kassen’s Boon scale
Masterwork Thieves Tools
Feather Token (Bird)
Bag of Holding
Crossbow attack: +4, 1d8
Spiked gauntlet attack: +1, 1d4-1