Berry Frenzu's page

No posts. Organized Play character for Markus Hyytinen.



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Alchemy, gadgets, and talismans. All three are craftables, all three have classes that can craft a few for free (arctype for talismans), all three say that “these are just a few examples”.
Knowing I more than likely will never be allowed their use in society play, I just want to dig a little into a much admired but cost restricted aspect of the game.
Alchemy has two major components:bombs, and drugs.

Talismans seem to mostly be reactionary.

And gadgets seem to be poor man’s magic items (using poor loosely)
Gadgets are my focus right now as I’m trying to pad out an inventor; jump boost, a mine, temporary low-light, and temporary armor points are really all they get. Late level gets a few different toys but mostly just upgraded versions of those.

Greases would be alchemy, and probably step on magus and runes.

Mods, while stepping on runes really don’t see use outside firearms or they become talismans.

Taser fits theme maybe lv2 item that does 1d6 lightning +1P

The hydrolics to make a +1STR exoskeleton probably make that a lv10

As I sit here brainstorming, most of what I come up with is based in alchemy: smoke bomb canister, auto-potion applicator, blast heads (weapon caps that release damage-type on hit).

So many feats of innovation don’t seem to fall into the range of “gadgets”. Ideally I want to make all this “society adjacent” so trying to avoid lines line “your game, your rules” and “play a different game”. Thank you.

Dark Archive

If a sorcerer takes a level of spellslinger wizard, do they lose their sorcerer cantrip or just the ones gained from wizards? And can they use sorcerer spells with the arcane gun?

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How may planes are there, and if you were to use them as the bases of a clerics domain what would at least the major planes align with if more than one I know of a few
Fire, water,air,earth,dream, hell, elision, and limbo

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What would happen if I made a caster class where their spell get bonus damage, duration, etc based of of their CON stat bonus? And what would be some good flavor for this? I was thinking of making an order of mages that use the strength of their own body's to enforce the border between planes maybe have then take a planeal focus like a cleric domain.

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Please keep confusion and comments to a minimum,I am simply using this as a work page for things I'm adding to, an alchemist to start with but, all the Really strange abilitys I'm posting Here.

Elementagen: as an alternative to Normal Mutagens, and cognatogens;
elementagens reduce one stat by two points to give the imbiber +2 elemental resistance and +2 Elemental damage both of which is decided at creation and each element has a corresponding base stat.

STR=wind(Electricity)
CON=Fire
DEX=water(cold)
INT=earth(acid)
WIS=light(Holy)
CHA=darkness(Unholy)

Other wise works the same as a Mutagen. at the end of the Elementagen take a -2 to all elemental resistances. any time an alchemist would produce a Mutagen he may produce an Elementagen instead. the Infuse Mutagen Discovery,and Persistent Mutagen ability apply to Elementagen.

Greater Elementagen: an Elementagen gives +4 to Corresponding elemental resistance, +4 Corresponding Elemental Damage and a -3 to the corresponding base stat. must have Elementagen Discovery or class ability to take this Discovery

Grand Elementagen: an Elementagen gives +6 to Corresponding elemental resistance, +6 Corresponding Elemental Damage and a -4 to the corresponding base stat, but only take -1 to all Elemental resistances when the effect ends. must have Greater Elementagen Discovery to take this discovery

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Not sure it's even big enough to get more than a couple of abilities but the half formed idea i'm posting would most likely be either wizard or summoner.

a spell caster whose whole list is wards, and Field of Effect spells maybe add arcane traps but the main thing is those FOE, say i cast a Ice discriptior spell that does 1d4 damage every turn over a 15ft diameter area, or a healing spell of the same effect.

even if the extent of my idea is a metamagic i want to hear about it.

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First off, i'm posting cause i'm lonely and i like my ideas. second, i'm lonely and have very few books. so if you have suggestions don't just drop a link,say where your going with that information.

like the name says i was dappling with an idea that started as evolving weapons( see this thread http://paizo.com/threads/rzs2t0nr?home-brew-with-evolving-wepons#6)later i thought what if i made intelligent gear that gave access to a second class with out breaking the game. i made some classes i can post as examples, but the main think was that these "classes" were ability,skill,spell,etc only. so for example one was a sorcerer, you pick what bloodline you have but you don't get the health or any of the stats you would get if you took levels in sorcerer and if i remember correctly progression was .75 the rate by that same merit. so i'm posting to ask for thoughts and feed-back,and to help get my own ideas in some semblance of order.

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as the name suggests I would like to make the legendary belt from the deltora books any suggestions on how to do that? I know one of them (I think ruby)would have detect poison as an area effect and the emerald would have detect evil and "broken oaths" which I think is a narrow detect chaotic opal would have predict future or something along those lines I know most of what they do in the books I just need help grabbing it all in the game of pathfinder.

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I'm thinking of making a story along the lines of than the "world tree is cut down to allow a demon to escape, as the overlying story. What im asking about is I was thinking of making the roots of said tree to change into wepons, armour, or some other piece of gear, and make it gain skills as its used. like a Living root shortsword (living root being the temp name of the set)gaining shock damage as its used to deliver shock touch attacks or a bucler gaining resist cold as it takes cold damage. how best do I control this from getting over powered and what should be some reasonable limits?

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CR goes up but i see no mechanic to make weapons do the same. Help?

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is it possible to archtype as both "dragon hunter" and "infiltrator" since infiltrator goes off favored enemy and all of the dragon hunter abilitys say "This ability replaces the additional favored enemy and any bonuses to existing favored enemies gained at Xth level." X being every 5th level.

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Im willing to gm i just need to find out where and when im going, that i can meet others who play.