Dwarf

Bergmann Klaus's page

10 posts. Alias of goodwicki.


Gender

First Living Thing Vernalis Met Outside the Sphere

About Bergmann Klaus

Background:

Appearance and Personality:

Statistics:
male human fighter (unbreakable) 1 / oracle of life 6
NG medium humanoid (human)
Init +0; Senses Perception +0 (types)
------------------------------
DEFENSE
------------------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 83 (-23)
Fort +9, Ref +4, Will +6
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee

Ranged
------------------------------
STATISTICS
------------------------------
Str 10, Dex 14, Con 18 (20), Int 10, Wis 13, Cha 14 (16)
Base Atk +0; CMB +0; CMD 10

Traits

  • Hard to Kill (Combat) OR Fanatic (Race, Human): Knowledge (arcana)
  • Magical Knack (magic): Oracle
  • Pain is Pleasure (Religion)

    Drawbacks

  • Scarred

    Feats

  • Endurance (Unbreakable 1 bonus feat)
  • Die Hard (Unbreakable 1 bonus feat)
  • Fey Foundling (Human bonus feat)
  • Hands of Retribution (Theme Feat) (Character level 1)
  • Toughness (Character level 3)
  • Selective Channeling (Character level 5)
  • Extra Revelation: Safe Curing (Character level 7)

    Skills (26 ranks)

    Diplomacy +13 (7 ranks + 3 class + 3 Cha + 0 feat + 0 racial + 0 trait)
    url=https://www.d20pfsrd.com/skills/knowledge]Knowledge (history)[/url] +6 (3 ranks + 3 class + 0 Int + 0 feat + 0 racial + 0 trait)
    Linguistics +2 (2 ranks + 0 class + 0 Int + 0 feat + 0 racial + 0 trait)
    Sense Motive +11 (7 ranks + 3 class + 1 Wis + 0 feat + 0 racial + 0 trait)
    Survival +14 (7 ranks + 3 class + 1 Wis + 0 feat + 3 racial + 0 trait)

    OR (long game)

    Diplomacy +13 (7 ranks + 3 class + 3 Cha + 0 feat + 0 racial + 0 trait)
    Knowledge (arcana) +7 (3 ranks + 3 class + 0 Int + 0 feat + 0 racial + 1 trait)
    Knowledge (history) +7 (3 ranks + 3 class + 0 Int + 0 feat + 0 racial + 1 trait)
    Linguistics +3 (3 ranks + 0 class + 0 Int + 0 feat + 0 racial + 0 trait)
    Sense Motive +11 (7 ranks + 3 class + 1 Wis + 0 feat + 0 racial + 0 trait)
    Survival +10 (3 ranks + 3 class + 1 Wis + 0 feat + 3 racial + 0 trait)

    Languages: Common, Elven, Primordial, Sylvan AND (long game) Dwarven

  • Class Abilities:

    ------------------------------
    LIFE MYSTERY
    ------------------------------
    An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.

    Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).

    Revelations:

    Channel (Su) 5d6 4/day: You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

    Energy Body (Su) 6 rds/day: As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

    Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

    Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.

    ------------------------------
    BLACKENED CURSE
    ------------------------------

    Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch.

  • You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

  • At 5th level, add scorching ray and flaming sphere to your list of spells known.

  • At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2.

  • At 15th level, add delayed blast fireball to your list of spells known.
  • ------------------------------
    FIGHTER (Unbreakable)
    ------------------------------

    Tough as Nails: An unbreakable gains Endurance and Diehard as bonus feats. This ability replaces the fighter’s 1st-level bonus feat.

    Racial Abilities:

    --------------------------------
    HUMAN RACIAL ABILITIES
    --------------------------------

    Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. +2 Con
    Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
    Base Speed: Humans have a base speed of 30 feet.
    Bonus Feat: Humans select one extra feat at 1st level. Fey Foundling
    Heart of the Wilderness: (Replaces Skilled) Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.

    Spells:

    -----------------------------------------------
    Level (times/day)Save DC: known
    -----------------------------------------------
    0th (at will) DC 13: create water, detect poison, enhanced diplomacy, light, mending, purify food and drink, stabilize

    1st (7/day) DC 14: burning hands**, cure light wounds, detect undead*, sanctuary, shield of faith, deathwatch, compel hostility

    2nd (6/day) DC 15: cure moderate wounds, flaming sphere**, lesser restoration*, scorching ray**, shield other, surmount affliction

    3rd (4/day) DC 16: accept affliction, cure serious wounds, neutralize poison*

    Gains all cure spells.
    *bonus spell from the Life mystery
    **bonus spell from the Blackened curse

    Equipment & Encumbrance:

    ------------------------------
    POSSESSIONS
    ------------------------------

    Glamered mithral agile breastplate +1 +7 armor, -1 ACP (0 ACP for Climb and Acrobatics), Wgt 12.5 lbs (9,100 gp)

    belt of mighty constitution +2 (4,000 gp)
    headband of alluring charisma +2 (4,000 gp)

    lesser enlarge metamagic rod (3,000 gp)

    14 platinum rings, 7 of which he wears [spell component: focus] (25 gp each = 350 gp)

    Money 1,005 GP / 0 SP / 0 CP

    ------------------------------
    ENCUMBRANCE
    ------------------------------

    Current Encumbrance Level: Light

    Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
    Current Load Carried 0 lb.