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Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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We were scaling cliff face under enchantment of harpy. My half-orc snapped out of it but with no weapons to attack the other one flying 60 feet up, he did the only thing he could. Flying grapple while shouting "How much weight can you carry?"

He was battered up after hitting the ground but at least he walked away.


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As Sitri quoted, the 100 lb limit is to not be slowed. Porter can carry up to 300 at encumbered speed. So unless you are in a party of light armor folks, the porter would move at same speed as your tanks.

As for what would happen, I would think the same as if you have a porter carrying your gear: during combat you do not have access to it. If you need logical explanation, the porter is hiding in a corner somewhere with the body. The combatants are more focused on the actual threats.


Yes, if your goal is to just retrain a class feature, then it is cheaper to just retrain that feature instead of going to a whole other class.


I read it as there are rare occasions where wizards will charge you to copy the spell, not rare instances where you can copy.

In other words, most wizards will just let you copy spells. There are a few that want gold for access to copy.

To me, that reads scribing costs are normal but you might have to pay up to half that cost again to the wizard.


With the Nature spirit, your familar can be an animal companion as per Druid class. So the question I have is, does the shaman get the +4 to handle animal with regards to the AC as Druid and Ranger?


With the change so that the favored weapon now does the damage from the chart, does that change the type of damage in anyway?
i.e. Whip does non-lethal and does not affect +1 or greater armor. Does a warpriest with deity that has favored weapon: whip now do lethal damage? And does it do damage to +1 or greater armor?

Does it change to a 'sacred' damage or just still standard weapon damage as far as DR is concerned?


Walking around with a loaded crossbow is completely plausible. Depending on how long. If a player is trying to say they walk around all the time with a loaded crossbow, then no. But if you are entering a dungeon for usually an hour or less before firing, I can see that.


I have seen plenty of PFS modules where the author writes it so that the bad guys are readyied to attack when the PCs enter a room/clearing/etc. Including some where the bad guy has a weapon to a victims throat and is able to perform a cu-de-grace before the PCs can even act.

As stated, it is not a free swing just a surprise round. Depending on initiative and perception, the PCs may or may not act first.


The OP asked if a Summoner with quadruped could take claws twice, once for each set of legs. Reading the rules, then yes he could take it twice giving 4 attacks. It cannot be taken more than once per set of legs. If the OP was asking something different, then I apologize.

Deadmoon. Claws can only be put on legs. Bipeds get one set of arms and one set of legs so they would only be able to get 4 claws. They could take pinchers and claws still resulting in 4 attacks but different weapons.


Leisner left off the sentence after the one quoted.

This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.


If a medium PC carries large arrows and then is enlarged, could he then use gravity bow to give the equivalent of huge arrow damage?


If you drop to use your mount as cover and then before your next turn where you can recover, can you use the Mounted Combat ability to make a Ride check to prevent the hit?

Using mount for cover says you cannot make attacks or cast spells, but does not mention this.


DR I can understand but the enhancement bonus I would question.

The wording says "the item's enhancement bonus to AC is +2 better than its actual bonus". It does not name the bonus but says it is the same that is currently on the item. So you would have a shield bonus and an armor bonus.


If a PC has defiant bonus on both the armor and shield, does the DR stack so they'd have DR/4- versus the creature type?


How does grappling a mounted opponent work? Presume monster A is attempting to grapple PC B who is atop his mount. Does the PC get any bonuses? Does it automatically unseat him from the mount? If not, if PC orders mount to move away, does that give a bonus?

Now throw a wrinkle in this. Say the PC has the Equestrian Belt. This says he "automatically succeeds at any check to guide with the knees, stay in the saddle, fight with a combat-trained mount, control a mount in battle". Does this mean the PC cannot be removed from the saddle? Does the mount join the grapple?


If the eidolon has the mount evolution, there isn't a -5 to ride checks, is there?


I want to get my eidolon which is also a mount the climb evolution. What are the game mechanics for the PC while the eidolon is climbing? How does he keep from falling out of the saddle?


If an eidolon has the Push and Trip evolutions, on a successful bite attack does he get both a push and trip check?


Thanks for the comments. You have answered my concerns. Yes LG is short for Living Greyhawk which (in my experience) devolved into the arms race to see who could make the most min/max combat optimized, PC or author.


I played LG so I know the look and feel of that campaign. I see some posts about healing being abundant. So my question is what is PFS like?
What is a good starter character?
Are the modules combat heavy/optimized?
Any skills/feats that are more useful/less useful than others?
Any gotchas to watch out for?

I like to play interesting characters but I want to be useful and effective to the group.

Any help is appreciated.