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Do the changes/enhancements to 'stock' Mutagens gained from the Beastmorph archetype carry over to the Mutate ability of the Master Chymist? Only thing that I can see relates to it is this: "the master chymist can now assume a mutagenic form twice per day without imbibing her mutagen. In this form, she gains all the bonuses and penalties of her mutagen..."

Cheers.


Hello all:

Just wondering what the general view on the melee alchemist is -

I'm thinking of using Vivisectionist, just for more damage / day: I know that bombs allow a lot of flavour and utility (stink bombs, force, etc), but I figure that more mileage could be gained via sneak-attack (A single full-round attack could deal more precision/bomb damage than a whole combat). He is planned to be focusing on Natural Attacks; I thought of a two level dip into Urban Barbarian for a Gore attack (primary). This seems necessary for keep damage up lategame (4 primary attacks vs. 3)

Internal Alchemist for flavour - holding your breath / suspended animation just sounds awesome.

SO, down to the nuts and bolts and main questions: is the Master Chymist viable and if so, when? Extract progression loss, no discovery advancement, etc: do all of these counterbalance the additional mutations/day, buffed damage, etc?

Would the progression of 'vanilla' alchemist offer more options? It doesn't gain the benefit of Persistent Mutagen until 14th level - it seems pretty late game.

Thoughts?


Hello all,
I've been doing some research into Natural Attacks, and I understand the whole Primary / Secondary issue - however:

What would occur if a character who (in this case, an Alchemist) has several Primary attacks (via Feral Mutagen) Claw, Claw, Bite - but then adds additional attacks via Barbarian (Fiendist Totem, Gore)?

It's listed that the gore attack is a primary natural attack but becomes secondary if the character uses weapons (in which then becomes secondary, as per usual) - I'm taking this to assume manufactured weapons, because stacking Natural Attacks is the only way to gain additional attacks in Pathfinder (for those pursuing natural attacks), as there is no iterative attacks (yet?).

SO: to boil it all down - Does the addition of a Gore attack to an already existent sequence of Natural Attacks (claw, claw, bite) make it a Primary or Secondary Attack?

The Natural Attack Chart lists Gore as a Primary - so I'd wager that all four would stack as Primary Attacks at full BAB and Str mod.

Chart: http://www.pathfinderreference.com/misc/universal_monster_rules.htm#natural -attacks

Would love some feedback!
Thanks