Benjamin Gladstone 78's page

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About Benjamin Gladstone 78

Ratfolk Wizard (Undead School) 1
Favored class: Wizard

Primary Stats (20 pt buy)
Str 7 (-4 points, -2 racial)
Dex 18 (10 points, +2 racial)
Con 12 (2 points)
Int 18 (10 points, +2 racial)
Wis 10 (0 points)
Cha 12 (2 points)

Size: small
Speed: 20
Initiative: +8

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DEFENSE
AC: 15, touch 15, flat-footed 11 (+4 dex, +1 size)
HP: 8
CMB: -3 CMD: 12
Saves: Will +2/Fort +1/Ref +4

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OFFENSE
BAB: +0
Acid Splash: +5 touch attack (1d3)
Light Crossbow: +5 (1d6)
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Traits:

Highlander (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.

Gifted Adept: Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to magic has made it easier for you to work similar magic on your own. Pick one spell when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level - Snowball

Feats: Improved Initiative, Alertness (with familiar)

Prohibited Schools: Divination and Evocation

Skills:

Craft (alchemy) +10
Stealth +15 (+4 size, +4 dex, +3 familiar)
Knowledge(arcana) +8
Knowledge(nature)+8
Knowledge (religion) +8
Spellcraft +8

Languages: Common, Draconic, Goblin, Orc, Undercommon

Racial traits:

+2 Dexterity, +2 Intelligence, –2 Strength: Ratfolk are agile and clever, yet physically weak.

Ratfolk: Ratfolk are humanoids with the ratfolk subtype.

Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.

Slow Speed: Ratfolk have a base speed of 20 feet.

Darkvision: Ratfolk can see in the dark up to 60 feet.

Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces swarming.

Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.

Class abilities:

Power over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.

Bolster (Sp): As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess. These bonuses last for a number of rounds equal to 1/2 your wizard level (minimum 1 round). The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Spells:
0:Acid Splash, Disrupt Undead, Resistance, Touch of Fatigue
1:Cause Fear, Color Spray, Snowball

Spellbook:
1st: Cause Fear, Chill Touch, Color Spray, Grease, Mage Armor, Snowball, Silent Image

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Equipment:
Light Crossbow
20 bolts

Mundane Equipment:

Backpack (2 gp)
Bedroll (1 sp)
Traveler's Outfit (1 gp)
Hunk of cheese (1 sp)
Trail Rations, 20 days (10 gp)
Waterskin (1 gp)
Empty Sack (1 sp)

Money:

Cat familiar